This page was last updated on 21 April 2025, 7:30AM
Changelogs
Version 2.0.0-b3
Reverted skill system to 2.0.0-b1 version
Adjusted modded commands' icons to match their respective skills
New Odin moveset:
Zantetsuken is now performed by holding Dark Lunge (Attack + Jump) for 2.5 seconds (the Shiva effect is a placeholder)
Releasing right after will perform dark lunge, releasing too early will perform Zantetsuken level 1
Holding the attack button during Arm of Darkness will charge an invisible gauge in 0.8 seconds
When the gauge is charged, another invisible one will begin charging
You have 0.05 seconds to release Attack before this second gauge is complete
If you release in time, you will perform Zantetsuken IV's first attack for free (similar to Precision Judgement Cut in DMC5)
If you fail, you will perform Zantetsuken level 1
Version 2.0.0-b2
Fixed launch errors related to configuration files. You'll have to set your config again after this update
Attack I combo finisher for Base combo string is now more consistent
Instead of requiring mastering of existing skills, there are now new skills in the skill tree
To view the new skills, press LB / L1 + RB / R1, or Right Shift (at the moment, only the keyboard keybind is configurable)
Must refresh the Abilities menu if it's open
Modded commands can now also be assigned to any eikon as any other mastered command
Fixed an issue where vanilla abilities could partially be assigned to any eikon even when not mastered
Updated FF16Framework to 1.2.2 to modify unions (you probably don't have to worry about this)
Replaced Steam Store button with a new Logos Unleashed button instructing the user to open the Attack skill description for info on the mod
Added detailed descriptions for Shift Wave and Deadly Gouge, as well as partial description for Logos Unleashed skill detailing its unlock requirements
Version 2.0.0-b1
Full changelog from v1.1.1 to v2.0.0-b1 is currently in the mod's description section
Version 1.1.1
Applied some changes to file structure to make it compatible again with the Mythos Exalted mod
Version 1.1.0
Added new combo finisher system:
-Press a dedicated keybind (default: L3) and attack to perform a combo finisher
-Performed action depends on last attack in the combo string you performed
-Currently supports Clive's base and LB combo strings
-L3 + Attack I = Titan punch; L3 + Attack II = Odin downward slash; L3 + Attack III = Garuda gouge; L3 + Attack IV = Slash and punch
-L3 + Air Attack I = Titan punch air; L3 + Air Attack II = Shiva dash; L3 + Air Attack III = Shift Shot (changes from directional inputs apply here)
-You can edit the finishers' action ids in the mod configuration menu
You can now edit Clive's base and LB combo strings in the mod configuration menu. Numbers are corresponding action ids.
You can now edit keyboard special attack and combo finisher keybinds (controller rebinding was added in 1.0.1)
Version 1.0.4
Changed file structure again to prevent mod not working when game's text language is not set to English
Version 1.0.3
Complete rewrite of the mod's code for optimization purposes.
Should fix most fps / stuttering issues, some optimizations are still to be applied.
Version 1.0.2
Fixed an issue with Shift Wave not being available before unlocking Limit Break
Version 1.0.1
Added custom special attack (R2 / RT / CapsLock) keybind editing for gamepad to mod configuration menu
Added custom LStick vertical deadzone editing to mod configuration menu
Added custom Right Trigger deadzone editing to mod configuration menu
Applied some changes to file structure to prevent some warnings in the console and provide better compatibility with other mods
Applied some changes to code to prevent some issues regarding debugging