Thanks for the mod! This really made the game more fun for me. One issue I have is with collision turned on,boobs gets bent and squished on recently added "Shroud of Darkness" mount. Its getting colided with mount's "Shroud" part I believe. It doesn't happen in other jiggle/collision mod such as "Perky Jiggle" on XMA so I wonder if it can be solved on your mod aswell?
It does support it for males but not from IVCS2. We don't have any male modders on the team sadly and I've been trying to find some but its a bit... slow.
Are you guys looking for more modders though? A friend of mine mentioned this mod when I mentioned my plans of making a 4 arm skeleton. I didn't know this existed but if you are looking for any help I feel we could greatly benefit each other.
four arms were originally planned but got pushed back and then dropped for a bit though if we find someone else interested in making it then sure thing. I'll go ahead and send you my discord in a nexus dm and you can add me there
yeah sorry there! I'd add more support for bibo based bodies beyond the base one as well but sadly every time I've tried to thus far various creators kindof... snapped at me effectively. So I've been a bit cautious as of late with doing anything bibo related... even if I've been wishing to do so
Hello, first of i love this skeleton and it's jiggles, have been using it for a long long time already, about as long as it's been out in fact, i just got my spectral statice mount and idk how much you could do about it if any, but with jiggles on with or without collision, the breasts seem to well get pushed and smushed, again not sure if you know why or how to fix that but figured it was worth asking ^^
this actually seems to be a issue with several mounts where you appear to be held up, the pod and the magitek death claw both does it as well for instance
I have a theory as to why this is the case but never actually had the opportunity to check. But if its right then its actually the enabling of ground collisions that causes this since the ground is based on the n_root and the floating mounts might be raising the n_root of both skeletons upwards
Out of curiosity, will compatibility with Crow's Feral Paws IVCS skeleton be added in the future? There's devkits available, but I know nothing about combining skeletons.
I've had to choose between having poseable wings, versus poseable paws, due to people prioritizing IVCS2 compatibility over Skelomae.
*Edit: The reason for having to choose between the two skeletal features is because the paws skeleton (when placed at normal priority orders) fully overwrites the Skelomae skeleton, even on unrelated models that use Skelomae, while placing Skelomae higher on the Penumbra list (where Paws is -1 and Skelomae at 0) will make the paws do weird stuff when they're using IVCS options. Beyond the removal of Skelomae-exclusive model bones, the paws work fine on Skelomae.
I have been using this for the viera ears to have some physics to them and I have enjoyed it a lot, however I'm new to modding for this game and am unsure if there is a way to adjust the amount the bones can move? My only issue is that when you land a jump, the ears go flat out to the sides, so the physics are a bit extreme in that scenario. Is there a way to reduce the amount of movement that I'm unaware of?
Wanna say I like how much simplier this is as a skeleton compard to how things used to be with other leading competators. I do have a question though and that is, will Krauter ever be added to the body list? I really like using it and would like to see it supported here
Its not used as much as i wish it would be BUT it is used by a few dedicated modders. There was also an IVCS version of it made by Raykie like last year but i doubt its ever gonna be updated. The actual name if you need to find it is Kräuter, its a little hard to find nowadays unfortunately
Firstly, thank you so much for your work, (particularly, the belly physics and c+ scalers). Dumb question but are you aware of any clothing currently ported to the skeleton. I totally get it if not, and im totally fine wandering around naked to see the physics lol. Again awesome mod
199 comments
This really made the game more fun for me.
One issue I have is with collision turned on,boobs gets bent and squished on recently added "Shroud of Darkness" mount.
Its getting colided with mount's "Shroud" part I believe.
It doesn't happen in other jiggle/collision mod such as "Perky Jiggle" on XMA so I wonder if it can be solved on your mod aswell?
First, is it possible for the skeleton to be compatible with the new Miqo'te ear physics mod, in a similar way that the Viera ear physics are?
Second, does the skeleton also support body physics for males (I.E. TBSE/TBSE-S/TBSE-X, etc...), or is that currently female only?
We don't have any male modders on the team sadly and I've been trying to find some but its a bit... slow.
or what body you recomend me ??? thanks
I tried your test body, same issue. no clothes, just nude.
no icvs.
(EDIT)-looked through the devs posts on here and it looks as though neither body is compatible, so it WAS me being stupid-
I've had to choose between having poseable wings, versus poseable paws, due to people prioritizing IVCS2 compatibility over Skelomae.
*Edit:
The reason for having to choose between the two skeletal features is because the paws skeleton (when placed at normal priority orders) fully overwrites the Skelomae skeleton, even on unrelated models that use Skelomae, while placing Skelomae higher on the Penumbra list (where Paws is -1 and Skelomae at 0) will make the paws do weird stuff when they're using IVCS options. Beyond the removal of Skelomae-exclusive model bones, the paws work fine on Skelomae.