0 of 0

File information

Last updated

Original upload

Created by

Saenomae

Uploaded by

Saenomae

Virus scan

Safe to use

Tags for this mod

19 comments

  1. Saltybunnyjake
    Saltybunnyjake
    • member
    • 0 kudos
    Is there gonna be a Male Hyur version please? :D
  2. DSVKalix
    DSVKalix
    • member
    • 0 kudos
    Hey there^^/

    I have a problem with the main-tail. I have activated the Super Floof Hightlighted-version and I can just colour the end of the tail. What I tried is to apply different colours in the different options where I can change by my character and nothing changed :(
    Do you've any advice how I can fix it?

    Greets

    Edit: What I've found out is that a few accessoires has a glitch-like texture (like on a very old console or so?) but I can't change the colour at all >_<
    1. Saenomae
      Saenomae
      • member
      • 109 kudos
      Its likely an issue with it not quite being ported over yet. Try runnign the pack through Textools. It might help fix the issues
    2. DSVKalix
      DSVKalix
      • member
      • 0 kudos
      Thank you, that works for me now <3
  3. cia72
    cia72
    • member
    • 0 kudos
    Hello,
    I'm using skelomae, I don't know what I do wrong the tail is straight.
    1. Saenomae
      Saenomae
      • member
      • 109 kudos
      Make sure that skelomae is installed. The tail your using is actually boned up and that your priorities are right.
      If you still don't know whats going say as such in a reply here and I'll dm you my discord so we can take a closer look at it together
    2. cia72
      cia72
      • member
      • 0 kudos
      I appreciate it if we could chat through discord, I couldn't fix it.
  4. Griffures
    Griffures
    • supporter
    • 0 kudos
    Greetings ! Can i just slap your own skeleton into this mods and it will be fine, or does it stricly requires IVCS' and no other ?


    EDIT : I Reread more closely your skeleton page to be sure.
    The skeleton itself also comes with all IVCS bones included meaning that full compatibility with all animations and bodies is achieved with skelomae as well!

    I have my answer. Thanks for your work, I am getting back into FFXIV modding since before Penumbra was out so Skeletons and Physics are still hard for me :D Would love a merged document with all the animations and prerequisites once Dawntrail is out and the dust starts to settle ! FFXIV mods are decentralized under multiples sites and discord so its hard to keep up for newcomers like me !
    1. Saenomae
      Saenomae
      • member
      • 109 kudos
      I can agree with it being hard. Its why I actually use nexus and won't be leaving it anytime soon
  5. BeeWiseman
    BeeWiseman
    • member
    • 0 kudos
    I'm wondering, would you consider making a more casual animation set for this? One where the tail hangs naturally, with a subtle sway? 
    Also, if you'd planned on adding emotes to it down the line. Seems like a large task, but it'd make the tail feel so much more well integrated onto the body. 
    Still, appreciated all the same! 
    1. Zultec
      Zultec
      • member
      • 1 kudos
      Yeah, this about the emote integration, any plans on it? Totally get it if not, can't imagine how long that would take, but I've got my fingers crossed.
    2. Saenomae
      Saenomae
      • member
      • 109 kudos
      Any additions like that are likely going to be due to someone personally wanting one for an rp or otherwise related thing while I'm currently working on it.

      That aside there is minor plans for some emotes for sure. Just can't guarantee anything
    3. Zultec
      Zultec
      • member
      • 1 kudos
      Thank you for any effort you are putting into it to begin with. If not exactly reactions tied to emotes, would there be a way to get the wagging to persist through emotes? I know nothing of animations, don't know if that would be an easy alternative or not.
    4. Saenomae
      Saenomae
      • member
      • 109 kudos
      To persist through emotes... sadly no. I can actually make ear wiggles do that but not so much tail sways.

      Basically every animation is based off of well... the animation. Game has a setup to effectively 'decouple' the ears from the main animation set though it'd still require edits to each file manually anyway so its not really a full decoupling
    5. Zultec
      Zultec
      • member
      • 1 kudos
      Ah hell, well I couldn't be more thankful for the tail itself, so if emote animations ever happen, I'll consider it a blessing of a bonus. Thanks for what you've done so far.
  6. Mayyuyu
    Mayyuyu
    • member
    • 0 kudos
    is there any chance that you might make a pack for female aura that uses the midlander animations from this pack?
    PS fantastic mod!
  7. hoshinocomet
    hoshinocomet
    • premium
    • 47 kudos
    Thank you very much for this!
  8. bosod1
    bosod1
    • supporter
    • 0 kudos
    hey, where can i find a tail mod for midlander female
    Edit: nvm you already included a tail in the modpack ty!
    1. Saenomae
      Saenomae
      • member
      • 109 kudos
      Its pretty common for people not to realize I have complimentary tails in every tailsway pack. I don't like doing my mods with batteries not included after all