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Echo

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EchoDidAThing

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10 comments

  1. goodnightwind
    goodnightwind
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    Can this mod still work in 7.0? I seem to have no effect after downloading and using it
    1. EchoDidAThing
      EchoDidAThing
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      The mod works on 7.0 and has been fully updated.

      Make sure you have an option enabled, the mod is enabled in a collection that applies to your character without conflicts, and that you have reloaded your character. Since it affects the skeleton you need to reload it to clear the old files out of the game cache.
  2. kickbut622
    kickbut622
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    Downloading it now, but thank you for creating this mod. I've been trying to do a playthrough of the game in first person mode as a Lalalfell to really appreciate all the changes in quality they've made with 7.0, but the misalignment with the camera and eye level has always bothered me so much.
  3. petitpois22
    petitpois22
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    hello, what the difference between "eye level" and "eye level w/ head sit" ? thanks
    1. EchoDidAThing
      EchoDidAThing
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      Eye level has the camera bound to the eyes, head sit includes binding the camera while sitting to the head bone. This has the benefit of the camera adjusting when you change pose, but it tends to "jump" between the two positions so it can look a but janky.
  4. R34Infinity
    R34Infinity
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    thank you for making this mod that fixes a problem only I thought I had an issue with.
  5. AndreusROG
    AndreusROG
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    Bro you are the only one to have made a mod related to camera management so I wanted to congratulate you for the job! 

    I wanted to know if it would be possible to make a mod that allows you to have a horizontal offset of the camera in the third person like we can see on Skyrim, The Witcher 3, Mass Effect... In short, this view would contribute a lot to the immersion of the game! Moreover, we already have offset phases when we lock targets in the game so it seems feasible! 

    I'd be curious to hear your opinion on such a mode, I think a lot of other players have done research on it but nothing available to the community so far! 
    Wishing you a nice day/evening/night, whatever time you read this message tho! ++
    1. EchoDidAThing
      EchoDidAThing
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      Horizontal offsets are possible, but would affect the first person location as well as they share a bind point. It also wouldn't be able to be adjusted on the fly, you would need to redraw/reload your character if you wanted to change it.

      I'm a bit focused on a different project right now, but I can probably look into it eventually.
  6. Pudelko632
    Pudelko632
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    Think it would be possible to make the body not disappear in first person?
    1. EchoDidAThing
      EchoDidAThing
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      The game culls your character when the Camera intersects it, or when you enter First person view. Not sure if that is even something I can fix sadly. If it was an animation thing there may be a setting for it somewhere, but if it's buried in scripting or hardcoded there's not much I could do.