0 of 0

File information

Last updated

Original upload

Created by

pdot

Uploaded by

PccP

Virus scan

Safe to use

Tags for this mod

10 comments

  1. mooglemage
    mooglemage
    • premium
    • 0 kudos
    Excellent work!

    I will say though,

    When I was testing all of the moves to see what they looked like, I found out that Holos looks the same as regular SGE. I dowloaded all of the fixes you uploaded, but it seems Holos is missing an animation.
  2. KasperWhoo
    KasperWhoo
    • supporter
    • 0 kudos
    This mod is really well done, I love it.

    I am having the same issue as Sensory below this post, however. The hardcasting of Diagnosis/Prognosis definitely does look like it's a bit bugged, I was seeing the same thing as their screenshot.
    1. PccP
      PccP
      • supporter
      • 2 kudos
      uploaded fix
    2. PccP
      PccP
      • supporter
      • 2 kudos
      uploaded fix
  3. Sensory
    Sensory
    • member
    • 0 kudos
    Wow, this is really polished. The only effect that's a bit jarring and jagged is the hardcasting of Diagnosis/Prognosis (left), which feel like they should be using the more muted version visible when hardcasting Dosis III (right).

    1. PccP
      PccP
      • supporter
      • 2 kudos
      seems bugged, works fine for me, try to do a fresh install and get back to me
    2. Sensory
      Sensory
      • member
      • 0 kudos
      I tried multiple times and the only way I managed to resolve it was to manually deselect the following raw files from installing:

      • kir04anm0f.atex (only the one under vfx/common/texture seems to have the actual base/white 'wisp' graphic, but I deselected all eight files because the interface of TexTools doesn't specify file paths when installing a modpack)
      • vfx/common/eff/cmff_castx0v.avfx (the large red wisp for Diagnosis/Prognosis)
      • vfx/common/eff/cmff_castx1v.avfx (the smaller red wisp for Dosis)

      I have spell effects for non-party members set to 'None' however when the above files are installed, the wisp effects are visible even for non-party Sages. The effects (paths) are also not listed when using VFXEditor's eye icon so I had to manually spawn each effect in the mod until I identified them.
    3. PccP
      PccP
      • supporter
      • 2 kudos
      got back to the game now and reinstalled my mod, had the same problem. Sorry for delayed fix. Uploaded fix
  4. Yobama95
    Yobama95
    • premium
    • 0 kudos
    Bloody Hell ! Well done mate !
  5. Kaelynath
    Kaelynath
    • member
    • 0 kudos
    Holy heck, this is really cool.