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Bartz24Uploaded by
Bartz24Virus scan
Tags for this mod
Main files
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1.8..2-Smarter enemies. Docs can be shared now.
You install from the randomizer program!
Music randomization is much better. Fixed looping, lower volume, and new music pack available.
Rebalanced the game where things are less overpowered.
Optional files
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FF12Randomizer1.8.X Music Pack Vol 1
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Date uploaded
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File size641.7MB
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Unique DLs-
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Total DLs-
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Version1.8.0-Vol1
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Includes 5 tracks from all the main FFs and some spinoffs/sequels.
Is compatible with 1.8.0 to 1.8.2.
Not compatible with versions under 1.8.0.
Vol 2 coming soon™.
Old files
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(1.2.0)
-Gambits gil value can now be randomized.
-Added preset flags to share or copy for the same settings.
Look at the 1.1.1 changes if you missed it. They're kinda nice. -
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Fixed the issue with the program not running.
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-Added augment, treasure, bazaar, and hunt/event reward randomizers
-Adjusted/fixed prices
-Fixed accessory randomization
-Fixed ammunition not showing up in shops
-Reks gets more items
-Removed sap from Rek's possible equip
-Removed unsellable flag -
-Shop rebalancing and fixes. Shops will have less duplicate items, too.
-Enemy attacks that had status effects will now have at least the same number of status effects in the rando. -
(1.2.1)
-Fixed gambit licenses not giving gambit slots when being randomized with the augment licenses
-Fixed rare case where vaan can start with auto-KO (and auto-X-Zone)
Look at the previous changes if you missed it. They're kinda nice. -
(1.2.2)
-Fixed esper summon commands not working
-Added flags to have seitengrat and dark energy not show up in shops.
Look at the previous changes if you missed it. They're kinda nice. -
(1.2.3)
-Made Reks immune to Death and X-Zone.
-Fixed quickenings not being usable.
-Adjusted ratio of bad/good statuses to appear.
-Added option to remove wyrmhero blade from shops.
Look at the previous changes if you missed it. They're kinda nice. -
New presets options
Fix Reks immune to X-Zone
Bazaar/Treasure documentation
New spell option that puts in new spells, replacing others
New gil cost option to base cost on how good the it is
Other bug fixes and balancing. -
Fix gambits not appearing in menu
Fix all preset not including all flags -
Improve smart gil formulas
Change some augment names
Add option to put in the useless/bad augments
New preset renamed to simple. -
Fix Raise/Arise weirdness
Put Ignore Reflect augment in the "bad" augments group -
The randomizer now uses a GUI program to select all your settings!
Also accepts text for the seed. -
Fixed/Improved the seed handling
Gambit Costs now have less chance to be so high
Added the smart LP cost flag -
Fixed spells acting funny with gambits
Other balance and bug fixes -
Added trap randomizer
Added no shops option
Reduced chance significantly for auto-reverse to appear -
Removed auto-reverse
Force second board to always be accessible
Fixed text typo -
General improvements and fixes
Tons of new flags and many have sliders now to control their randomness or other settings
Enemy randomization is here! Sadly can't randomize abilities or enemy swapping yet
Character swapping too,but has minor graphical bugs -
1.5.1 fixes single board issue in 1.5.0
Tons of new flags and many have sliders now to control their randomness
Enemy randomization is here! Sadly can't randomize abilities or enemy swapping yet
Character swapping too,but has minor graphical bugs -
Reduce max size for enemies to be 300% from 500%
Safety moved to bad augments as Safety also has Immune:Bubble
Added maze license board flag.
Added flags to randomize equipment stat bonuses. -
Solo character now puts auto sleep/poison on instead of x-zone
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Added new spells to the potential spell list
If Usable Magicks are randomized, Esuna and Ardor effects have changed
Now a smart option for Usable Magicks, where the new non-smart option is less controlled
Equip now shows elements it boosts
Fix some text -
Enemy Abilities are now able to be swapped!
Better presets.
Few new handy flags overall.
Text improvements/fixes. -
Improved the enemy ability swapping algorithm.
Officially has mod support!
Documentation is much more improved.
More text fixes.
New challenge flags.
New License Board flags.
Switched to .7z for smaller files sizes!
No music rando yet but it's possible -
Improved the enemy ability swapping algorithm.
Officially has mod support!
Documentation is much more improved.
More text fixes.
New challenge flags.
New License Board flags.
Switched to .7z for smaller files sizes!
No music rando yet but it's possible -
Fixed for version 1.0.3 of FF12 TZA.
Probably not compatible with previous versions.
Fixed AI bugs that made enemies much dumber/easier.
Other small fixes. -
Music Randomization is added. Requires the Music Pack found here as well.
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FF12Randomizer1.7.1 Music Pack (MINOR ISSUES)
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Date uploaded
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File size1.8GB
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Unique DLs-
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Total DLs-
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Version1.7.1
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THE NEW TRACKS DO NOT LOOP! So there will be silence after some time in an area.
Normal FF12 themes are fine though.
Includes the normal FF12 tracks.
Also Includes about 4 tracks from FF games and a few from others. -
No longer requires draklab. You can install from the randomizer program!
Music randomization is much better. Fixed looping, lower volume, and new music pack available.
Rebalanced the game where things are less overpowered.
Enemy AI is slightly smarter now -
1.8.1-small bug fixes
No longer requires draklab. You can install from the randomizer program!
Music randomization is much better. Fixed looping, lower volume, and new music pack available.
Rebalanced the game where things are less overpowered.