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Bartz24

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23 comments

  1. VideoVillain
    VideoVillain
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    This does not work at all for me. I keep getting an error every time I try to go to a different license or save. It always says index out of range.

    Is there a more detailed explanation of how to edit these?

    Also, it doesn't matter which .bin I open, they all seem to not have any starting information, it's like I have to build everything from scratch... Is that right?
    1. Bartz24
      Bartz24
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      This tool is now unsupported as there is a Battle Pack editor made by Raiden that can edit licenses and more!
    2. KleefulFramesReal
      KleefulFramesReal
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      Is that still live? I can't find it anywhere on nexus(I could be blind)
    3. OmegaBattle
      OmegaBattle
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      Are you talking about The Insurgent's Toolkit?
  2. omeguinha2020
    omeguinha2020
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    Hey!Any other modders out there who've done something similar to this mod? I'd love to be able to edit license costs and what comes with them too. Is there another site that might have something like that?
  3. Monster775
    Monster775
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    Oh boy... the dream ends here.... 
  4. Kartik100
    Kartik100
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    Battle Pack Editor is gone now, all links removed by its author. Only this editor remains. 
  5. risorialdoll
    risorialdoll
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    Awesome! This is perfect!

    Is it possible to add other spells/techniques outside of license skills, like Aerora, Aquara, Aquaga?
    1. Bartz24
      Bartz24
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      Nope. Even I could, you wouldn't be able to cast Aerora or Aquara. They wouldn't be added to the battle menu
    2. risorialdoll
      risorialdoll
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      Aww poop. Thanks anyways, really awesome editor!
    3. tizzio
      tizzio
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      fortunately you can obtain that result by using the abilities editor : in the section of the type of animation , you look for whatever magic you are looking for , and you will be able to use the magic you are looking for , i did that in order to use those elemental magics who are normally exclusive for the enemies ( pyromania , tempest and that ice magic that make blizzaga look like a piece of cold s#*! XD ) , of course you can find the abilities editor for this game in this site :D
    4. risorialdoll
      risorialdoll
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      Yup. I just don't want to lose one ability in favor of another :(

      Also tried some file comparisons with that editor, switching out fire for thunder in the license, seeing what I believe is the value of the ability "IDs", then looking at where the ability address is (by modifying thunder's stats to be like fire's), and there appears to be a byte in that ability address with the same "ID" value. Problem is, Aquara's ID value is FF, which does nothing when you put that value in the license slot, and my guess is that the other abilities have a similar "FF" situation, so might be a dead end with my skills.

      And as Bartz24 said, if these skills had an ID value or something of the sort, it's another issue all together to have it be added to the battle menu.

      Oh well! If I convince myself, I guess I can lose some abilities for those three spells.
  6. tizzio
    tizzio
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    thanks :D
  7. veen
    veen
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    This is awesome! Exactly what I was looking for. Only problem is I'm too much of a noob to figure it out. I extracted the correct file (from correct language), edited everything I needed (all I did was double the LP costs), and then I injected the file back into the VBF. I think I'm doing the injection wrong because I saw a user in another thread talking about it, but I didn't understand what he was saying. How do I inject a file properly? I can't just select "inject", choose my edited file, and have it work right?
    1. veen
      veen
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      Also I ran the VBF as admin so I know it did something. It added an extra file which didn't seem right.
    2. veen
      veen
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      I have my file under the folder --> ps2data\image\ff12\test_battle\us\binaryfile

      And I inject as a folder correct?
    3. veen
      veen
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      Using Drak I get this...
      Some files do not have a match within the vbf:
      C:\Users\Synaptic\Desktop\ps2data\image\ff12\test_battle\us\binaryfile\battle_pack.bin
      Some files do not have a match within the vbf:
      C:\Users\Synaptic\Downloads\Zodiac Age\ps2data\image\ff12\test_battle\in\binaryfile\board_1.bin
      C:\Users\Synaptic\Downloads\Zodiac Age\ps2data\image\ff12\test_battle\in\binaryfile\board_10.bin
      C:\Users\Synaptic\Downloads\Zodiac Age\ps2data\image\ff12\test_battle\in\binaryfile\board_11.bin
      C:\Users\Synaptic\Downloads\Zodiac Age\ps2data\image\ff12\test_battle\in\binaryfile\board_12.bin
      C:\Users\Synaptic\Downloads\Zodiac Age\ps2data\image\ff12\test_battle\in\binaryfile\board_2.bin
    4. veen
      veen
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      Sorry to spam, but i figured out I needed another folder on top, like "mod name"/ps2data/ect/ect. But now that I have it injected it wont start haha. Perhaps it won't load because I tried to give the accessory licenses +HP augments??
    5. Bartz24
      Bartz24
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      so the game won't load? was the accessory change to +hp the biggest change you did?

      also, augments can't stack. you can't have 2 +500's for example. that's why channeling and others have 3 seperate effects
    6. veen
      veen
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      Ah figured it out =) Can't have +HP augments on accessories. Loaded up fine when I switched the +HP augments to the battle/magick lores.
    7. veen
      veen
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      Ohhhh they don't stack. Bummer =/
  8. DaedalusMachina007
    DaedalusMachina007
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    Interesting editor; I'd like to know the source of the information you used to determine offsets and such.
    1. Bartz24
      Bartz24
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      The license data starts at 0x00008E68.

      I found it (with the help of RaidenRipper) as the license_data.bin in the "in" folder contains the same data as where it is in the battle pack, so searching for bytes gave that offset.