Requests: Feel free to submit requests in the posts section for model swaps you would like to see, for any of your favorite characters. I can't promise I'll get around to every request, but chances are I will most likely get to them all eventually.
Bug Reports: Please submit a bug report for any issues you come across while playing with the model swaps. List the name and version of the model you are using, along with what issues are occurring and with what piece of geometry. Listed below will be some common issues I have come across myself when making the models, to make it easier to report.
Backface Culling:
This is where geometry looks fine when viewed from the front, but when viewed from behind will turn invisible.
Incorrect Bone Data / Weights:
This is when certain pieces of geometry move in ways they shouldn't. Like a piece of metal moving like it's made of cloth, or a limb waving in the wind like hair.
Disconnected Geometry:
This can happen when I overlook connecting parts of the models, and typically will happen in the neckline where I merge both models together. It's a small gap that lets you see through the model and out behind them.
Clipping:
This is when two pieces of geometry pass through each other, usually during an animation like running or attacking.
0 comments
Feel free to submit requests in the posts section for model swaps you would like to see, for any of your favorite characters. I can't promise I'll get around to every request, but chances are I will most likely get to them all eventually.
Bug Reports:
Please submit a bug report for any issues you come across while playing with the model swaps. List the name and version of the model you are using, along with what issues are occurring and with what piece of geometry. Listed below will be some common issues I have come across myself when making the models, to make it easier to report.
- Backface Culling:
This is where geometry looks fine when viewed from the front, but when viewed from behind will turn invisible.
- Incorrect Bone Data / Weights:
This is when certain pieces of geometry move in ways they shouldn't. Like a piece of metal moving like it's made of cloth, or a limb waving in the wind like hair.
- Disconnected Geometry:
This can happen when I overlook connecting parts of the models, and typically will happen in the neckline where I merge both models together. It's a small gap that lets you see through the model and out behind them.
- Clipping:
This is when two pieces of geometry pass through each other, usually during an animation like running or attacking.