Final Fantasy XII: The Zodiac Age
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kidling

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kildaremc

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25 comments

  1. dante136
    dante136
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    I'm trying to re-pack a file into dds.phyre, but it keeps coming up with the error; 'Can't find the file: [filename].dds.phyre'

    SOLVED: The program doesn't generate a new .phyre file. You need to designate an existing file for output.
  2. mentola23
    mentola23
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    This is perfect, I can open the files with the new Nvidia dds standalone tool, but there is no option to save them as ARGB8.
  3. Lagruej
    Lagruej
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    I'm just gonna slide this tutorial up in here for the folks who could use it.  The text guide is a bit unclear on some stuff and the pictures are broken so this should help alot: https://youtu.be/d-ShxdKFIPc
  4. blacktail122
    blacktail122
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    It keeps saying the specific file is not found despite being put inside the same folder as the phyre converter.
  5. SamuraiExecutivo
    SamuraiExecutivo
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    Not working for me. It just open and close quickly =(
    Trying to figure out why this happens, but i'm almost giving up
    1. BananaPudding
      BananaPudding
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      Same thing happens with me. I really wanted to start editing textures but no matter what I try I can't get the the converter to stay open. Does anyone know what we're doing wrong?
    2. User_50003881
      User_50003881
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      It must executed from the CMD using the following command:

      for %f in (XXXX.dds.phyre) do phyreffxii.exe -u %f %~nf

      and to repack:

      for %f in (XXXX.dds.phyre) do phyreffxii.exe -p %f %~nf

      where XXXX is the name of the texture file.

      For ease, in the folder with the phyreffxii.exe, type CMD in File Explorer's URL and hit enter; that'll bring the CMD window targeted directory, from there enter the command and press enter. Repeat the process for repack.
    3. User_50003881
      User_50003881
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      Matter fact, for your ease, (in case you don't have Photoshop or don't fancy GIMP) here's a paint.net .dds plugin. With it you may export your edited with the following options:

      https://cdn.discordapp.com/attachments/569303228580102181/582757598705483776/eraTex_simp.zip

      With it you may export your edited texture(s) with the following options:

      https://i.postimg.cc/W44SZ7YV/Untitled.png

      Then repack and import subsequently.

      Any other questions feel free to ask.
  6. User_50003881
    User_50003881
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    kildaremc,
    I sent you PM regrading the progress of importing custom models .dae.phyre.
  7. BlackMageBestMage
    BlackMageBestMage
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    having issues when doing the command prompt part. It keeps saying the specific file is not found despite being put inside the same folder as the phyre converter. I had to do some working around to even get my computer to find the exe file itself through the command prompt, so I didn't have to type the file address every time. Not sure whats up and its pretty frustrating
  8. takaro1
    takaro1
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    To a complete noob...What does this actually mean for modders?
    1. kildaremc
      kildaremc
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      now we can mod the other textures as bump maps, illumination of model.

      my hope now we found a way to import a custom 3d model inside the phyre container.
    2. XULLuxolid
      XULLuxolid
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      An 3D packer/unpacker... my ultimate desire. I'm waiting with impatience for the days when it will be possible.
    3. kildaremc
      kildaremc
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      i talked with akederebour from xentax forum and he throw cold water on my plans:

      "A tool that imports modified meshes would have some limitations. Like the new mesh needs to have same vertex and index count as the original mesh. Otherwise it would cause problems with the offsets inside the file.
      So with those limitations I think only thing you can do is to move the vertices of the mesh. I mean it is still something, but it won't be proper modding."

      So no 3d model modding until we discovery the structure behind the phyre file.
    4. XULLuxolid
      XULLuxolid
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      Yes, I know it and I predict that it will not be possible to add new stuff.
      Possibility of changing something that already exist is gonna be probably enough and i consider this from beggining (No adding/removing vertexes, just moving them). Just like texture modding (We just change colors of existing textures, we do not add new textures).
    5. Drahsid
      Drahsid
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      After I finish up my current projects, I might consider looking into the phyre file format. This would be a great addition to the modders' toolkit.
  9. Drahsid
    Drahsid
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    Hey can you send me the source code for this, or is it uploaded anywhere?
    I want to modify it to keep the particular texture info in memory as I batch upscale all of the textures with my texture algorithm. This would be greatly appreciated. Thanks.
  10. User_50003881
    User_50003881
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    this tool is not working. anytime I drag and drop a texture file on the .exe it does nothing.