Final Fantasy XII: The Zodiac Age

File information

Last updated

Original upload

Created by

Roelin

Uploaded by

roelin

Virus scan

Safe to use

Tags for this mod

41 comments

  1. joshsobel89
    joshsobel89
    • member
    • 0 kudos
    Hi, I get the following when trying to extract the files:
    "Failed to create process:  is not a valid Win32 application."
    Any ideas? Thanks.

    I also can't get the command line version to launch. And only on 1 of my 2 PCs does the GUI even launch.
  2. romytickle
    romytickle
    • member
    • 0 kudos
    Hey I'm really sorry to ask this here but is it possible to edit the height of a character? I want to have a short Fran in my party :( Any help is very much appreciated 
    1. NotAZebrum
      NotAZebrum
      • member
      • 2 kudos
      What have you tried?
    2. NotAZebrum
      NotAZebrum
      • member
      • 2 kudos
      I tried to do this but was unable to figure out the right transformations for some of the objects in the models. You would need to scale both the body model and head/face model.
  3. NotAZebrum
    NotAZebrum
    • member
    • 2 kudos
    > No material information is saved to the mod output at the moment.

    Does this mean that a model cannot be edited to use a new texture file (with a new name)?
  4. Roquedaniel915
    Roquedaniel915
    • member
    • 0 kudos
    Similar to previous users, I can't seem to open the Convert GUI, it closes immediately at the moment I open it. I downloaded and installed the run time program in the description as instructed, yet the program persist to close, any help?
  5. navashan
    navashan
    • supporter
    • 0 kudos
    I can't seem to get the program to run at all. It just closed immediately. Anyone have a similar issue?
  6. chombie
    chombie
    • member
    • 0 kudos
    Im making a Tidus model edit for FFX and when I repack the model it gives me these errors, completes, but the game ends up crashing as soon as it needs to show Tidus. I imagine the game is just confused because of the edits to the mesh. My question is, do you know how I can fix these errors? Is it possible yet? Is there a way to see these submesh assignments and modify them?

    image
  7. WestJade
    WestJade
    • member
    • 0 kudos
    Does this mean we can replace main character models with npc models? Like replacing Frans models with one of her sisters?
    1. roelin
      roelin
      • supporter
      • 12 kudos
      it would probably take a while to do and require a fair bit of experience with blender, but theoretically, it should be possible. I'm actually currently making a mod to replace Basch with his brother (or at least his hair).
    2. duh0109
      duh0109
      • member
      • 0 kudos
      omg can you please make a little tutorial to explain us how to have jote and mjrn in party by let’s say adding to them battle animations?
    3. Arilinn6
      Arilinn6
      • premium
      • 0 kudos
      Hi Roelin, thanks for such an amazing tool you have given me so many hours of editing fun :)
      How did you go with the Basch hair mod? I am very interested to see what you have done!
  8. Klitschkat
    Klitschkat
    • member
    • 8 kudos
    Hello, I can't get the program to run at all! I've downloaded the necessary runtime, tried both versions, but neither of them will launch at all. Any ideas?
  9. tommymav
    tommymav
    • member
    • 0 kudos
    Hi I tried to use the converter with FFX-2 Assets.
    Though I successfully unpacked and (seemingly) repacked files, they dont show up in the game.

    In detail: I unpacked the Model of Shelinda, changed the 3d Model in Blender a bit for testing, recoloured the texture and the repacked it in the same folder of the FFX-2 .vbf. When I started the game, her model was unchanged, as well as her texture. I do have UnX installed, but removed every texture replacements, in case of conflict. 

    Im very new with modding things (and just started to get familiar with Blender). Do I repack it in the wrong way? Do I need to export the blender file in a specific way? Does anyone else ecountered that issue?
    The converter is build for FFXII, so maybe it has still difficulties with FFX/X-2 Assets?

    I'm happy for every help and any direction.
  10. carlrlacr
    carlrlacr
    • BANNED
    • 0 kudos
    @Roelin  @roelin please make a tutorial where you explain how to port an animation from a character to another one