Hey I'm really sorry to ask this here but is it possible to edit the height of a character? I want to have a short Fran in my party :( Any help is very much appreciated
I tried to do this but was unable to figure out the right transformations for some of the objects in the models. You would need to scale both the body model and head/face model.
Similar to previous users, I can't seem to open the Convert GUI, it closes immediately at the moment I open it. I downloaded and installed the run time program in the description as instructed, yet the program persist to close, any help?
Im making a Tidus model edit for FFX and when I repack the model it gives me these errors, completes, but the game ends up crashing as soon as it needs to show Tidus. I imagine the game is just confused because of the edits to the mesh. My question is, do you know how I can fix these errors? Is it possible yet? Is there a way to see these submesh assignments and modify them?
it would probably take a while to do and require a fair bit of experience with blender, but theoretically, it should be possible. I'm actually currently making a mod to replace Basch with his brother (or at least his hair).
Hi Roelin, thanks for such an amazing tool you have given me so many hours of editing fun :) How did you go with the Basch hair mod? I am very interested to see what you have done!
Hello, I can't get the program to run at all! I've downloaded the necessary runtime, tried both versions, but neither of them will launch at all. Any ideas?
Hi I tried to use the converter with FFX-2 Assets. Though I successfully unpacked and (seemingly) repacked files, they dont show up in the game.
In detail: I unpacked the Model of Shelinda, changed the 3d Model in Blender a bit for testing, recoloured the texture and the repacked it in the same folder of the FFX-2 .vbf. When I started the game, her model was unchanged, as well as her texture. I do have UnX installed, but removed every texture replacements, in case of conflict.
Im very new with modding things (and just started to get familiar with Blender). Do I repack it in the wrong way? Do I need to export the blender file in a specific way? Does anyone else ecountered that issue? The converter is build for FFXII, so maybe it has still difficulties with FFX/X-2 Assets?
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"Failed to create process: is not a valid Win32 application."
Any ideas? Thanks.
I also can't get the command line version to launch. And only on 1 of my 2 PCs does the GUI even launch.
Does this mean that a model cannot be edited to use a new texture file (with a new name)?
image
How did you go with the Basch hair mod? I am very interested to see what you have done!
Though I successfully unpacked and (seemingly) repacked files, they dont show up in the game.
In detail: I unpacked the Model of Shelinda, changed the 3d Model in Blender a bit for testing, recoloured the texture and the repacked it in the same folder of the FFX-2 .vbf. When I started the game, her model was unchanged, as well as her texture. I do have UnX installed, but removed every texture replacements, in case of conflict.
Im very new with modding things (and just started to get familiar with Blender). Do I repack it in the wrong way? Do I need to export the blender file in a specific way? Does anyone else ecountered that issue?
The converter is build for FFXII, so maybe it has still difficulties with FFX/X-2 Assets?
I'm happy for every help and any direction.