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This page was last updated on 10 February 2025, 2:02PM
- Changelogs
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Version Beta-9
- Added some licenses to some license boards.
Slightly changed the AI of some bosses, now they will be slightly more aggressive.
Fixed Tiamat's AI.
Fixed cutscenes against Vinuskar.
Changed the Steal of some monsters.
Changed the drop of some monsters.
Balanced the Hero Version.
Improved the description of the various game modes.
Slightly increased the stats of some enemies.
Slightly reduced the stats of some enemies.
Reduced the duration of Blind, Silence and Berserk.
Increased the duration of Poison
- Added some licenses to some license boards.
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Version Beta-8
- Balanced the use of all Esper in battle.
Espers will now have -20% HP Max.
All Esper's HP and MP level up bonus has been reduced HP (-10%) MP (-25%)
Chaos AI issue has been fixed.
Some Esper animations have been fixed.
Mateus' starting spell power has been reduced.
Esper skill names have been corrected.
The magical and physical defenses of all Espers have been reduced by -10%.
The power of all Esper's abilities has been increased by + 20%.
The Gambits of Esper Famfrit, Chaos, Shemhazai and Hasmal have been improved.
The MP per level bonus for all characters has been slightly changed.
The Sniper can now unlock 3 speed bonuses.
Fixed some Bazaar description names.
Fixed some words in the initial description when choosing classes at the beginning.
Slightly increased Ashe's gain per level of magical power and strength.
Changed the effect of some bolts.
Critical probability of measures increased by + 15%.and attack power +10%
- Balanced the use of all Esper in battle.
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Version Beta-7
- Rikken will no longer be able to use Shear and Expose but will be able to use Zeninage.
Magic Swords will have -5% Evade and -2% Speed but they wyll have +2% Combo.
Some Magic Swords will no longer inflict Blind but Sleep.
Guest Basch's Sword will now have + 3% combo and + 5% evade.
The Great Swords will be + 10% Speed but will have a combo reduced by -5%.
Combo weapon progression (+ 1% each weapon) of elemental katanas has been increased but evasion progression has been reduced (-1% each weapon) In addition, the attack power has been reduced by -10%.
The speed of the dark blades has been reduced by -20%, also the evasion and combo progression per weapon has been removed and now they will always have 5% of evasion and 4% Combo, they will also have different effects in battle.
Google Mask will now allow you to reduce the magical damage taken -32%.
The Grand Poles will have a -10% evasion, an Combo + 5% and will have a permanent effect that will reduce the damage taken by -25% and will no longer be able to inflict debuffs or elemental attacks on enemies.
Bows and Crossbows will have a critical chance of -3% plus the effect of a bow has been changed, also bows will have + 10% evade and crossbows + 5% evade.
The attack power of Guns has been reduced by -10% and their speed has been reduced by -2%.
The attack power of Mirror Axes has been reduced by -5% but they will have +3% Speed.
The power of the endgame Hammers has been reduced by -8% and all hammers will have -1% evasion -2% speed.
The attack power of the daggers has been reduced by one point, only the starting dagger will have +1 attack.
Rod's speed has been increased by + 1% but their combo has been reduced by -1%, and now the MP bonus they will give will progress with weapons.
Now the staffs will not immunize you from some spells or make you weak to others but they will halve some elements.
Maces attack power reduced by -5%.
Measures will now have -25% Speed.
The evade of the starting shields has been reduced by 2 points, the intermediate shields by 3 points, the special shields by 5 points and the final shield by 30 points.
The Sage Ring will now give +150 MP.
Wizard's armlet will now be available in shops later in the game and will give +15 MP and 3 magic power.
Steel Armlet will now be available in shops earlier in game.
Orrachea armlet will now give the effect + 3% HP.
Soul Armlet will give HP + 435 and MP +65.
War Armlet will give +2 Strength +5 Speed and Counter.
Nihopalaoa will give +6 DEF and +5 Res.
Steel Gorget will give +1 Strength and Magic Power and +2 Speed but will no longer give +1 DEF.
Leather Gorget will now give +5 Magic Power and +1 Physical Defense and no more MP.
Rose Coursage will now give +1 DEF.
DarkNecklace will give +1 Magic Defense.
White Sandals will give +2 DEF 1+ Magic Defense.
War Boots will give +750 HP.
The cost of spells that have a double elemental effect has been changed.
The cost of all ailment spells has been balanced.
Angel's feather will now recover from K.O with 25% HP.
All enemy abilities have been rebalanced.
Some enemies abilities will inflict several debuffs from before.
Boss recovery spells have been reduced by -10%.
The magical system of allies and enemies has been completely changed.
The items bonus and their progression has been changed.
Fixed Ghis's AI = will now use Dia and no longer Shield against you.
Balanced the initial phase of the strategic version.
Rebalanced all enemies that now have -10% in all their stats and -15% HP and MP.
Made Vossler immune to Belias spells.
Reduced the duration of negative statuses for enemies and allies.
Adjusted the cost of many spells and better balanced their progression.
Modified and balanced the attack and speed of some types of weapons.
Modified the abilities to be used for each class.
Changed the bonuses obtained from licenses for some classes.
Increased LP cost to access second board and Esper.
Better balance the game difficulty, battles against enemies will now be faster.
Reduced power of Stop, Poison, Disable and Immobilize.
Changed the effect of some spells.
Changed Larsa's weapon and its use.
Changed the gambits and spells of some Guests.
Changed the battle role of some guests.
Fixed some loots names.
Adjusted some items obtained through loot sold in shops.
Rebalanced all heavy protections and some light protections.
Rebalanced evasion of all shields.
Changed the bonus obtained from Aptitude, Quickness and Magical Savings.
Changed the effect of many accessories.
The Sniper class has been completely rebalanced and has a different use in battle.
Increased characters and guests MP progression (+ 25%) per level but slightly reduced HP progression (-15%).
Adjusted the balance of the characters and their use in battle.
Amalia will now no longer be able to use Vital Flow.
Guest Basch will now have the Counter passive ability.
Larsa will no longer use Gaia's blessing and Waterfall but now he will use Barrier and Ice
Larsa Will have the passive ability Warmage and spellbreaker.
Rikken will now have the Null Evade and Counter ability but will no longer have the Attack Plus and Damage Resist ability
All guest stats have been rebalanced.
Bare hands will now be 25% slower and have a reduced Combo -5% but will allow you to more easily dodge enemy attacks.
Power Punch animation changed.
- Rikken will no longer be able to use Shear and Expose but will be able to use Zeninage.
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Version Beta-6
- Increased the cost of Multi Potion from 70 to 90 guil.
Increased the cost of X-Potion from 160 to 210 guil.
Increased the cost of Ultra Potion from 480 to 530 guil.
Balanced some maces to make them more useful in battle.
Removed the Flame and Flame Breath spells from the starting treasures, they can now only be purchased in shops at a certain point in the story.
Moved the Breath magic from Bhujerba's shop, it can now be purchased by reaching Dalmasca Westersand.
Fixed Angel Feather's description.
Changed Ice Staff: it will now be called Water Staff and will upgrade the Water element instead of Ice element.
Balanced the cost of all spells in shops.
Fixed Job Mirror Warrior, now he will be able to access maces immediately without having to wait and consume too many LP.
- Increased the cost of Multi Potion from 70 to 90 guil.
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Version Beta-5.5
- Fixed issue with artilerist job.
He will now use heavy armor.
Increased the LP cost of Magick Lores and Battle Lores by 25%.
LP cost of ethers increased by + 5%.
Reduced the healing of Multi potion by 15%.
Reduced the healing of Angel Feather from + 15% to + 10%.
Reduced Revive Lore LP cost by 10%
- Fixed issue with artilerist job.
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Version Beta-5
- Fixed Axes description.
It used to appear that they were 2H but now it will appear that they are 1H and that they can equip shields.
Improved the balance of all Jobs.
Modified all 12 license boards to make them clearer and improve their in-game development.
Improved the description of the jobs at the beginning of the game when choosing.
Made all jobs more differentiated and now they will better fill their roles in battle.
Reduced the cost of Steal from 8 MP to 6 MP.
Removed some incorrect starting licenses in Fran and Basch.
Reduced the power of Belias attacks by 30%.
Gives Ashe more advantage on the license board if you choose the strategic version this is because she joins the team later than the other group members.
- Fixed Axes description.
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Version Beta-4
- Fixed T-pose of skeletons in Henne Mines.
Reduced the chance to inflict Blind and Silence of the 6 magic swords from 12% to 8%, from 12% to 15% and from 18% to 15%.
Corrected the display of some writings of some shops.
- Fixed T-pose of skeletons in Henne Mines.
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Version Beta-3
- Fixed errors with some elemental item descriptions.
Fixed T-pose of mages supporting Vossler, Psicodaemon, and Imperial beastmaster in Bahamut.
Changed the AI of the final boss, and some enemies in Giruvegan.
Balanced LP cost, damage and % activation of skills.
Added 20 new items for use in battle.
Grandpoles damage increased by 10%.
Increased evasion of Maces from 7% to 20%
Reduced the attack speed of dirks by 15%.
Changed the animation of the Heart Break and Motivate ability.
Fixed the bug with the Artillerist job, he will now be able to use 3 Esper and the new Esper will give him access to a magic bonus and four support spells.
Added Strategic Mode and Hero Mode.
Changed the names and effects of positive and negative statuses.
All Esper will now have the passive ability which will reduce magical and physical damage taken by 30%.
Additionally, their final attack has been boosted by 30%.
two spells have been renamed. Black breath = Mors Sweet Breath = Aidios
- Fixed errors with some elemental item descriptions.
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Version Beta-2
- The following jobs have been modified:
Elementalist: His magical development has been slowed down, he will now learn magic bonuses more slowly, now it will be harder to unlock the Tetraele skill for this job
Artillerist: HP bonus development has been reduced, will now increase his HP slightly slower.
Colossus: His HP development has been slightly increased, now his HP will increase slightly faster.
Weapons: The immunities and weaknesses that License 5 staves will give you have been fixed.
Power Staff attack animation has been changed.
The Magi's Staff model has been brought back to the original 3D model.
Skills: The Tetraele ability will no longer be for sale in Dalmasca Westersand but in Jahara and will now cost 45 MP and will cost 60 LP not 40.
One weapon and two abilities descriptions have been corrected.
Physical skill power has been increased by 30%.
The adventure handbook will now tell you which Staves will allow you to immunize yourself from the elements and also tell you their weaknesses.
The boss White Mousse, reincarnation of Mateus now have -5 Magic Power.
- The following jobs have been modified:
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Version Beta-1
- Fixed the Equos spell working. Minor bug fixes.
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- Author's activity
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December 2022
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30 Dec 2022, 9:55PM | Action by: Emacolito
File added
'Final Fantasy XII Winds of Change v.2(Beta Version) [version Beta-9]'
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30 Dec 2022, 4:25PM | Action by: Emacolito
File added
'Final Fantasy XII Winds of Change v.2(Beta Version) [version Beta-9]'
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30 Dec 2022, 4:13PM | Action by: Emacolito
File added
'Final Fantasy XII Winds of Change v.2(Beta Version) [version Beta-9]'
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30 Dec 2022, 3:22PM | Action by: Emacolito
Changelog added
'Change log added for version Beta-9'
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30 Dec 2022, 3:22PM | Action by: Emacolito
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'Final Fantasy XII Winds of Change v.2(Beta Version) [version Beta-9]'
November 2022
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27 Nov 2022, 2:04PM | Action by: Emacolito
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'Final Fantasy XII Winds of Change v.2(Beta Version) [version Beta-8]'
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30 Sep 2022, 12:36PM | Action by: Emacolito
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'Change log added for version Beta-8'
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30 Sep 2022, 12:35PM | Action by: Emacolito
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'Final Fantasy XII Winds of Change v.2(Beta Version) [version Beta-8]'
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21 Sep 2022, 12:29PM | Action by: Emacolito
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20 Sep 2022, 6:35PM | Action by: Emacolito
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'Adventurer\'s Handbook [version Original-2]'
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20 Sep 2022, 6:34PM | Action by: Emacolito
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20 Sep 2022, 6:03PM | Action by: Emacolito
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20 Sep 2022, 5:34PM | Action by: Emacolito
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20 Sep 2022, 4:42PM | Action by: Emacolito
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20 Sep 2022, 4:40PM | Action by: Emacolito
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