Designed to open up the world from the start, the goal is to collect the required items in random locations to beat the game. Whether this means getting the Treaty-Blade for beating Yiazmat or getting the Dawn Shard from Old Dalan, the path is random. The mod will be in beta while being expanded and content from the old randomizer is brought over.
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Author notes
This author has not provided any additional notes regarding file permissions
File credits
Credits to those in the modding and speedrunning community who created the tools and helped with testing, ideas and more. Special thanks to: -ffgriever for the script editor, file loader, lua loader and more -Xeavin for the example lua scripts, help, cheat engine tools and more -Raiden for tools and assistance in reverse engineering for the original randomizer to make this possible -Freddeh for helping out with planning for future rando content -To all those playing, testing, and reporting issues
Donation Points system
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Changelogs
Version Alpha-1
Initial Release
Version 0.7.4
-Added Vaan to the party member shuffle pool
-Added Starting inventory rando flag
-Added Starting Teleport Stones flag
-Separated the flags for EXP/LP mults between normal and boss-like enemies
-Hard+++ is now 2x instead of max placement
-Improved item placement distribution
-Rebalanced equipment stats and chances for passives on armor
-Fixed key item placement options not working sometimes
-Fixed black orbs being sellable
-Fixed item placement crashes
-Fixed abilities showing up in missable locations
-Fixed Ktjn and Jovy requirements causing potential softlocks
Note: This mod is in beta! Things may break as other things are fixed or added.
Designed to open up the world from the start, the goal is to collect the required items in random locations to beat the game. Whether this means getting the Treaty-Blade for beating Yiazmat or getting the Dawn Shard from Old Dalan, the path is random.
The mod will be in beta while being expanded and content from the old randomizer is brought over.
What's included so far and being randomized:
Story checks have been reworked to require story items, rather than progression through the vanilla story.
Important Key Items for the entire story and some for unlocking some new areas like the Pharos Subterra.
Archades Chops and Black Orbs have been reworked to allow for random rewards.
All the things Clan Hall related! Hunt rewards, clan rank rewards, clan boss defeat rewards, esper control rewards.
Hunt club trophies and rewards.
Flags to control how difficult items can be placed.
What's to come:
Random key items for the grindier side quests like fishing minigame.
Enemy and character stats, and more from the original randomizer.
To get started:
Install through Vortex
Run the randomizer exe.
If you can't find it, open the game which will pop up with a message saying it hasn't been randomized and direct you to its location.
Select the flags, randomize, done and ready to play.