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Xeavin

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TwiskaLexia

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10 comments

  1. TwiskaLexia
    TwiskaLexia
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    The mrppack_ys.bin file is outdated and only works flawlessly with TZA 1.3, not 1.4. If you use it now, whenever you reach the gambit tutorial or whenever you select the gambit tab in the main menu, the game with freeze and then crash. It just needs to be updated, however I didn't create the file so I have no ETA to offer, only that is should be addressed hopefully sooner than later. If you still want to use it, you can just turn off the mod enough to change some gambits or pass the tutorial, then re-enable it until the file can be updated, otherwise it's beyond my control for ther moment. Thanks for being understanding and patient.
  2. killer101852
    killer101852
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    any plans to update this to fix the issues in the sticky? i really like the idea of increased level cap, and hp cap. 

    edit: i mean its not causing me any crashes in the gambit menu so i guess its good lol
  3. carlrlacr
    carlrlacr
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    @TwiskaLexia @Xeavin   ANSWE YOU RETARDED s#*! , GO f*#@ing KILL YOURSELF , and remember that if you react to this comment here , it mean that you coudl have f*#@ing reply to my previous coment , dick
  4. carlrlacr
    carlrlacr
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    @TwiskaLexia @Xeavin  hi, do you know how to port the animations from a character to another one ? like for example , if i want to port the spear's animation of balthier and give it to vaan , what i should do ?
  5. xenoblade187
    xenoblade187
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    Just to let you know, for some reason whenever this mod is installed, the price of some items in shops go up dramatically. I was in the Nomad Village and wanted to buy a shield for penelo and for some reason it was 20k while others were normal price, and then I saw that the dagger was 78k gil. it looks like only the bottom armor and weapons listed in shops are affected. Also I only had the max level increase installed when this happened.
  6. MasterVegito2012
    MasterVegito2012
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    thank you for the UI mod :)
  7. seb16120
    seb16120
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    nobody can reach 9999 HP without buble, the max hp you can have its bash perfect hp (5703) + 2*800(equipment)+500(acesory)+500(board) = 8303 HP
    1. seb16120
      seb16120
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      btw can you do a mod where HP and mp gain by lvl its automatically the perfect value ?
    2. TwiskaLexia
      TwiskaLexia
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      No you can't, without changing the entire formula itself which requires modifying the exe, that is very complex and beyond me.
      Btw, you can easily reach 9,999 HP without bubble if you change the values, but I wasn't talking about MAX HP, I meant CAP HP. If the health bonus' were higher, it would stop at 9,999 no matter what. Even if you actually had 400,000 HP or 1M HP, unless you used bubble then it would be 19,998. The purpose of that exe modification is to add an extra digit to the cap. I could have asked for higher, but in my mod I only want players to have certain health thresholds. Players/guests between 14,500-21,500 HP each without bubble and espers between 65,000-85,000 HP. This was impossible like 9 months ago without this exe edit.
    3. sdatta01
      sdatta01
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      The unrandomized HP/MP was implemented here FYI: https://www.nexusmods.com/finalfantasy12/mods/185

      Nice mod, btw. Looking forward to upping the STR/MAG/VIT/SPD limits!
    4. seb16120
      seb16120
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      8303 HP is wrong (i believed 500 hp is the overall gain but no, its +500 so other gain was +430 +370 etc...