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Created by

Twiska

Uploaded by

TwiskaLexia

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About this mod

You have 2 options to chose between: Completely remove auto-saving, or allow it to stay but it will only save when changing locations.

Permissions and credits
Changelogs
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REQUIREMENTS & INSTALLATION
Use Vortex to install, and make sure the mod loader and lua loader extensions are downloaded. (These extensions are prompted for you to download them when you open Vortex after installing it)

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MOD DESCRIPTION
There are 2 options you can select when installing this mod:
Remove Autosave - This option will fully disable autosave from all screens throughout the entire game, effectively removing it from gameplay.

Locational Autosave - This option will keep the autosave feature in the game, however, it will only save when you change locations. Instead of saving every single screen, it will purely and only be when changing locations as a whole.
(Using teleport crystals or flying with the Strahl will not provoke an autosave, however flying to any aerodrome will autosave)

This mod improves loading times when entering/exiting screens and should run equally as smooth if not better than how the PS4 does in that regard.

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MOD COMPATIBILITY
Works with 100% all mods currently on the nexus for this game, without issue. (2020/08/30) If ever a mod arises that utilises this file, you can just select my mod to load first and it will work in unison with whichever mod(s) you're using.

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BRUTAL COLLECTION MODS
This mod is a part of the "Brutal Collection", aimed toward making the FFXII experience more challenging. Comprised mostly of reverse quality of life changes, other such mods would be FFXII - Brutal EXE Modifications PackageFFXII TZA - Brutal Overlay Map OverhaulFFXII - Brutal Save Crystals Overhaul, FFXII TZA - Brutal License Board Mechanics, or Final Fantasy XII - The Galtean Dissonance.

This is actually a small portion of a future major update for my main overhaul / difficulty mod "Final Fantasy XII - The Galtean Dissonance" being (V0.1.1.1 - License Board Overhaul II (Magitek Update)), but I figured people might want the standalone experience so they can use it in vanilla gaming, with their own or other peoples mods. At least publicly, I've been inactive with my main mod for over half a year, but I have been working thousands of hours into it. If you're interested in the progress of that mod, you can check this update log HERE.

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CREDITS
RaidenRipper showed me which file to edit for this mod and where it may be found.
Xeavin and ffgriever explained to the best extent they knew at the time on how some of the values might function.