WARNING: After the last update some default gambits were reset to the "vanilla" way when characters enter your party, so there are some inconsistencies with what some characters should NOT do (specially guests), such as being able to use some blue magicks, so I HIGHLY recomend that you remove/reset those gambits to avoid any problem.
Also be VERY CAREFUL if you're going to reset any character's license board as it removes the ability from your character to summon all espers from start! and it might add the vanilla licenses to your character that were removed in this mod. It's not something that can't be fixed right now.
Hello, interesting mod. I am playing with it right now. I looked everywhere for armor changes, however cant find any. Did you change elemental potencies on armors or not? It also seems that summons dont seem to work at all. When i select Summon, game just tells me it cannot be used here. I started a new game, all characters had 3 mist bars from start. So seems like a bug.
Hello! This mod has not been updated since the last time I uplodade it here, but from what I recall the mist bars being filled from the start was a feature since I did not want to include licenses for espers, so every character can summon any esper.
The rebalances in this look great. But I am wondering how hard is the hard mode option? Base game was always too easy, but I found SFF way too hard personally. Looking for something inbetween.
Is it just me or is there no way to use Libra? Can't find it on gear or on any of the job licenses. My Blue Mage has it for some reason (Mighty Guard?).
Do i need put my Game in English for the description and name objects (in the informatic meaning = all who can be interact with, sword to licence) to be coherent ?
"Hand-bomb category was renamed to Ninja Sword (to paired with Ninja Bombs). Hand-bombs weapons became fist-weapons and are 2-handed and uses Speed formula to deal damage. Ninja Swords now can only be equipped with Ninja Bombs (old Bombs). "
i'm not english speaker can't you reformule what you did with hand bomb and ninja blade ?
I'm sorry it is a little confusing but basically in order to the ninja swords be paired with ninja bombs I had to switch the weapon category and name of these weapons. All hand-bombs also had their category changed to become melee weapons (fist-weapon), and their formula were also changed. So in short: Ninja Swords can be equipped with Ninja Bombs and Fist-Weapon are melee weapons. Hand-Bombs were removed from the game.
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Also be VERY CAREFUL if you're going to reset any character's license board as it removes the ability from your character to summon all espers from start! and it might add the vanilla licenses to your character that were removed in this mod. It's not something that can't be fixed right now.
I looked everywhere for armor changes, however cant find any. Did you change elemental potencies on armors or not?
It also seems that summons dont seem to work at all. When i select Summon, game just tells me it cannot be used here.
I started a new game, all characters had 3 mist bars from start. So seems like a bug.
I did not change the armors and its potencies.
Hand-bombs weapons became fist-weapons and are 2-handed and uses Speed formula to deal damage.
Ninja Swords now can only be equipped with Ninja Bombs (old Bombs). "
i'm not english speaker can't you reformule what you did with hand bomb and ninja blade ?
(maybe a video can speak more than write)
All hand-bombs also had their category changed to become melee weapons (fist-weapon), and their formula were also changed.
So in short: Ninja Swords can be equipped with Ninja Bombs and Fist-Weapon are melee weapons. Hand-Bombs were removed from the game.