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ffgriever

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ffgriever

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22 comments

  1. LenneDalben
    LenneDalben
    • supporter
    • 35 kudos
    Thanks for sharing this! I talked to him multiple times after getting to Jahara but he still didn't have the new line. I took a guess and entered Giza Plains, then returned, and then he had the new line. Worked like a charm!
  2. KateHanami
    KateHanami
    • member
    • 3 kudos
    I'm dumb... I reinstalled the mod 3 times before I realised I need to talk to him twice
  3. Drakkhen72
    Drakkhen72
    • member
    • 0 kudos
    Wonderfull mod... too bad it doesn't help me for my intended use.
    I want to have a sandstorm in Westersand wich need to have rain in Giza.
    But as your mod reset each time you get out of the zone, I can't have my sandstorm ^^
    Still : very nice work.
    1. HelenBaq
      HelenBaq
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      • 1 kudos
      It worked for me. Just set Giza to rains, run into Giza, then into the Westersands. If it's not raining, it's not a far run back to Rabanastre.
  4. tyler1227
    tyler1227
    • supporter
    • 0 kudos
    I installed this and I got a runtime error. I installed the runtime package and reinstalled the mod... but now Weather Eye won't even tell me his name (he's still labelled "Adventurer") and there's no option to wait with him for the weather to change... Any suggestions on how I can fix this? (Yeah, I know, it mentions this problem on the Description page... didn't see that until after. Oops...)
    1. ffgriever
      ffgriever
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      • 21 kudos
      Exactly. The mod will not be active until you reach Jahara for the first time.
  5. MrGianni89
    MrGianni89
    • supporter
    • 1 kudos
    Can I use vortex to install this mod?
    1. deleted71307818
      deleted71307818
      • account closed
      • 0 kudos
      From the Files Tab
      "Mod archive with support for Vortex mod manager."
      I think you are too lazy to not look at the Files Tab of the mod pages.
  6. AsraFantasy
    AsraFantasy
    • member
    • 2 kudos
    "Doing that earlier could potentially lead to some unexpected behavior." I am curious now, what would happen?
    1. ffgriever
      ffgriever
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      Some flags are being written to the save area which are later checked in quests. I'm not really sure which ones are these, but I guess it could lead to some out of order events and such. I didn't have time to test it, so I went with the safe route.
    2. nonnonnonnon
      nonnonnonnon
      • BANNED
      • 0 kudos
      splendid, thanks, when you have done with the experiments please explain to us also how to mod the weather conditions :D
    3. ffgriever
      ffgriever
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      Giza Plains are special, because there are two completely separate maps for each area. Changing between rains and dry requires changing some globals just before a jump or using chocobo, changing two models on the fly, changing jump groups and jump coordinates, etc.

      Changing weather conditions (eg. Sandstorms, rain/ storm) in other areas is much easier.
    4. nonnonnonnon
      nonnonnonnon
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      • 0 kudos
      i see , then depending on what we want from the rain or the desert in the giza plain we could also chose a different solution, for example we can make sure that those hunting monsters that come up in the rain can also come up during the dry period , and the same goes for the other monsters that usually appear during the dry or during the rain
    5. ffgriever
      ffgriever
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      • 21 kudos
      Making mobs spawn 100 percent of the time is actually very easy task. Changing the conditions to something else usually requires some work, but I mean minutes rather than hours ;)
    6. nonnonnonnon
      nonnonnonnon
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      i see, but it will be worthy to dedicate those hours anyway , after all i still have to spend some hours for what i will do with the damn rare monsters and the bosses: all the bosses in the swamp of nabudis including the imperial army, all the hunting monsters in the necrol of nabudis, all the are monsters in the phon coast , all the spirits and the elementars in the western desert of dalmasca , and they will just respawn constantly like normal monsters, just like the Brainpan in the pharos at ridorana that respawn without have to exist the area :D, and i will share the files here so i will spare the fatigue to everyone
  7. tomtheclone
    tomtheclone
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    • 0 kudos
    Forgive me if this is a stupid question, but can these mods of yours (specifically this mod, the Trials mod, and the Red Choco mod) be added AFTER a game is in progress? I'm pretty sure the Trials mod is okay, but not sure about the others.

    Also, while I'm pestering you, is this compatible with FF Struggles and Freedom? Eternal believes there are no conflicts, but I figure its best to ask BOTH mod authors.
    1. ffgriever
      ffgriever
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      • 21 kudos
      Yes. Both mods (this and trials) can be installed while the game is already in progress.

      And yes. Both mods (this and trials) are compatible with SFF, but you should install them over SFF to avoid crashes (install SFF first and then my mods - it's a matter of different ways to patch filesizetable_us.fst - supplied prepatched files vs patcher that changes only necessary entries).

      As for the chocobo mod (and possibly the trial mod - but only for stage 1 and stage 100) - if you install it over SFF, enemy stats changed by eternal's mod will be kept, but treasure chest modifications (if any) will be lost. The mod will work, though. I'm not sure whether eternal has made any edits to treasure chests in these two locations.
    2. tomtheclone
      tomtheclone
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      Thanks for that info. A follow up question is then how does DrakLab order load orders? Does it just load down the list (so those are the bottom have priority) or do the numbers correspond to priority directly?

      I ask Eternal about the conflict again. SFF does not affect the drop for the Red Chocobo, nor changes the treasures in floors 1 or 100.
    3. ffgriever
      ffgriever
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      • 21 kudos
      Sorry, but I can't help you with draklab. I seriously have never used it ;)
  8. SoulSif
    SoulSif
    • member
    • 2 kudos
    awesome!
  9. tomtheclone
    tomtheclone
    • member
    • 0 kudos
    This is glorious! Thank you!
  10. valshares24
    valshares24
    • member
    • 5 kudos
    Man, your mods is best.