Fell Seal: Arbiter's Mark
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Garfield910

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2 comments

  1. NammyCakes
    NammyCakes
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    Is this Mod currently working with the updated version of FS ? and how would i get it to work with job requirements removed mod? Any help is appreciated thanks!
  2. tyler1227
    tyler1227
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    I fixed your abilities descriptions to be more inline with the rest of the classes. Changed Parry to Counterattack, seeing how it was the exact same thing. Left Silver and Steel as I thought it sounded cool.

    ; ********************************
    ; Witcher
    ; ********************************
    ; Job
    WITC-Title =Witcher
    WITC-Ability=Witcher Signs
    WITC-Desc=Witchers use mutagens to gain powers and wield two different swords, one of silver, one of steel.

    ; Abilities
    WITC-A1 =Aard
    WITC-A1-desc={damage-basic-opener} in a horizontal line and pushes the targets away by one tile.

    WITC-A2 =Igni
    WITC-A2-desc={damage-basic-opener} in a horizontal line.

    WITC-A3 =Quen
    WITC-A3-desc=Grants {addpositive}.

    WITC-A4 =Yrden
    WITC-A4-desc={trap-status}

    WITC-A5 =Axii
    WITC-A5-desc={status-negative}

    WITC-A6 =Combo Attack
    WITC-A6-desc={damage-burst}

    WITC-A7 =Poison Blade
    WITC-A7-desc={damage-basic-opener} to the target and has a chance of inflicting {addnegative}.

    ; Passives
    WITC-P1 =Silver and Steel
    WITC-P1-desc=Allows the witcher to use two weapons.

    WITC-P2 =Alchemy
    WITC-P2-desc=When using an item, it will have double the normal potency.

    ; Counter
    WITC-C1 =Counterattack
    WITC-C1-desc=Counters with a {regular-attack} any offensive action taken against the character by an adjacent unit.