Will this get an update patch any time soon? I have found a handful of things wrong with the added classes like wrong animations for abilities, no description or missing descriptions in text boxes, some abilities have even frozen my game.
I would appreciate it a lot. Other than that the added stuff is a great addition.
So far I've liked what I've seen. There are two things I'd critique, but I assume both were inherited from their source mods:
1. The Naruto-based Missions really need a proofreading pass.
2. It seems like a ton of the new classes require mastering classes specifically in order to get in, which feels a bit out of step with the original game.
Edit: More significant bugs have arisen.
The hunt triggered by Sound Ninja Experiments (I think was the name?) has no enemies. You just place your units and instantly win. Also the loot from that battle is idiotically good; you shouldn't be getting Cold Iron, Demon Leather, and a +48 MND accessory just after the first relic. (Edit: This happened again on the next hunt added by this mod. Perhaps your removals broke the spawns?)
The revive ability on the Apothecary revived Kyrie where she fell instead of where I targeted. An enemy had moved onto the spot, which caused targeting problems; she couldn't act even after moving and I couldn't attack that enemy.
Going through the files...
You've got two classes called Warlock. One is just the male version of Witch, which is technically a gender-neutral term to begin with, so you could just roll those in together; Witch with the Hexcraft abilities, Warlock with Dark Arts.
it's very important: did you cganhe how the game is balanced ? i.e: i can build 5 estable as guild upgrade, so all missions are instant: it's really dumb and overpowered, is this a bug from the base game ?
Very nice. I like it. Just started and seems to be nice. not that far in yet.
A quick question or two:
Does this contain classes from: https://www.nexusmods.com/fellsealarbitersmark/mods/46 and if not how would one go about to run both mods at the same time?
It contains most of the classes from that mod but I personally tried this mod and many of the classes are very unbalanced and also incomplete they have missing effects on later classes and have missing descriptions on abilitys that make about 20% of the classes unusable.
10 comments
I would appreciate it a lot. Other than that the added stuff is a great addition.
Cheers
1. The Naruto-based Missions really need a proofreading pass.
2. It seems like a ton of the new classes require mastering classes specifically in order to get in, which feels a bit out of step with the original game.
Edit: More significant bugs have arisen.
The hunt triggered by Sound Ninja Experiments (I think was the name?) has no enemies. You just place your units and instantly win. Also the loot from that battle is idiotically good; you shouldn't be getting Cold Iron, Demon Leather, and a +48 MND accessory just after the first relic. (Edit: This happened again on the next hunt added by this mod. Perhaps your removals broke the spawns?)
The revive ability on the Apothecary revived Kyrie where she fell instead of where I targeted. An enemy had moved onto the spot, which caused targeting problems; she couldn't act even after moving and I couldn't attack that enemy.
Going through the files...
You've got two classes called Warlock. One is just the male version of Witch, which is technically a gender-neutral term to begin with, so you could just roll those in together; Witch with the Hexcraft abilities, Warlock with Dark Arts.
it's very important: did you cganhe how the game is balanced ? i.e: i can build 5 estable as guild upgrade, so all missions are instant: it's really dumb and overpowered, is this a bug from the base game ?
A quick question or two:
Does this contain classes from: https://www.nexusmods.com/fellsealarbitersmark/mods/46 and if not how would one go about to run both mods at the same time?
Thank you.
edit: better if i change langage to english