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SYDDUNN33

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syddunn33

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10 comments

  1. AtomosShiva
    AtomosShiva
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    Will this get an update patch any time soon? I have found a handful of things wrong with the added classes like wrong animations for abilities, no description or missing descriptions in text boxes, some abilities have even frozen my game.

    I would appreciate it a lot. Other than that the added stuff is a great addition.

    Cheers
    1. christianware
      christianware
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      true
  2. Syovere
    Syovere
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    So far I've liked what I've seen. There are two things I'd critique, but I assume both were inherited from their source mods:

    1. The Naruto-based Missions really need a proofreading pass.

    2. It seems like a ton of the new classes require mastering classes specifically in order to get in, which feels a bit out of step with the original game.

    Edit: More significant bugs have arisen.

    The hunt triggered by Sound Ninja Experiments (I think was the name?) has no enemies. You just place your units and instantly win. Also the loot from that battle is idiotically good; you shouldn't be getting Cold Iron, Demon Leather, and a +48 MND accessory just after the first relic. (Edit: This happened again on the next hunt added by this mod. Perhaps your removals broke the spawns?)

    The revive ability on the Apothecary revived Kyrie where she fell instead of where I targeted. An enemy had moved onto the spot, which caused targeting problems; she couldn't act even after moving and I couldn't attack that enemy.

    Going through the files...

    You've got two classes called Warlock. One is just the male version of Witch, which is technically a gender-neutral term to begin with, so you could just roll those in together; Witch with the Hexcraft abilities, Warlock with Dark Arts.
  3. solaris29
    solaris29
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    "game option changes"

    it's very important: did you cganhe how the game is balanced ? i.e: i can build 5 estable as guild upgrade, so all missions are instant: it's really dumb and overpowered, is this a bug from the base game ?
  4. Yamishinin
    Yamishinin
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    Very nice. I like it. Just started and seems to be nice. not that far in yet.

    A quick question or two:

    Does this contain classes from: https://www.nexusmods.com/fellsealarbitersmark/mods/46 and if not how would one go about to run both mods at the same time?

    Thank you.
    1. syddunn33
      syddunn33
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      It contains most of the classes from that mod but I personally tried this mod and many of the classes are very unbalanced and also incomplete they have missing effects on later classes and have missing descriptions on abilitys that make about 20% of the classes unusable.
    2. Yamishinin
      Yamishinin
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      Awesome, thanks for the info. Appreciate it. I have also figured out how to add / remove classes. Thank you.
    3. solaris29
      solaris29
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      how you do that, i'm using this mod /49 and many class are blank, half finished etc. howcan  i remove them?.

      edit: better if i change langage to english
  5. shevshev
    shevshev
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    Some Classes no contain name or description. some fixes?
  6. Beathrus
    Beathrus
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    Anyway to hide undiscovered jobs and or expand the circle around the character so all the classes aren't bunched together so badly?