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These are some OP Classes which I made to mess around.
Installation:
From Nexus: Copy the contents of the archive into "\<username>\Fell Seal\customdata" folder.
Compatibility:
Incompatible with other mods which modify the files in the archive.
Unlock requirements:
Twilight Talon - Assassin (7) and Ranger (5)
Mystic Theurge - Wizard (9), Alchemystic (6) and Sorcerer (5)
Magus - Assassin (4) and Warmage (5)
Crusader - Knight (5) and Templar (7)
***Twilight Talon***
Trained by a secretive order, these elite agents excel at souting and neutralizing threats.
Ability: Deadly Intent
Abilities
Scout - Detect Traps adn Crit Up.
Sabotage - Exchange position with target
Rooting Shot - Attack and Root target
Dirty hit - Attack and Blind target
Arterial Cut - Attack and Bleed target
Blinding Speed - Buff Self with Fleet of foot, Haste, mirage while removing root and slow.
Focus - Next action (except items) deals 2x damage/healing
Pick Off - Deals more damage proportional to the number of allies adjacent to the target
Boomerang Bounce - Damages and pushes target from a distance
Collect Trophy - Kills mosnters/humans and colelcts rare components. Bosses are immune to being colelcted.
Sniper Shot - Deals massive damage but roots user.
Passives
Fancy Footwork - Cautious Step + Impetus
Reaper Stance - Dual Wield + Know Weakness
Counter
Evade Skill
***Mystic Theurge***
A magician who delves into magical mysteries, both arcane and divine, to be a versatile spellcaster.
Ability - Mysteries
Abilities
Fire I , Thunder I, Water I, Earth I - damages target with the corresponding elememtnt.
Dispel - Removes Buffs from target.
Panacea II - Removes all debuffs
Heal I, Mass Heal I - Heals target
Dark I, Holy I - damages target with the corresponding elememtnt.
Drain Life - Damages target and heals own HP
Drain Energy - Damages target and heals own MP
Void I - damages target (no element)
Reanimate - Summons a dead corpse as a zoombie. Prevents enemies from reviving the said corpses.
Revive I - Brings back a dead ally.
Ultima - Single target magical damage
Focus Fire - Cast a single target version of a damaging spell with increased damage.
Passives
Ancient Scholar - Economy + Arcane Engine
Spellcasting Prodigy - Double Cast II + Smart Casting
Counter
Evade Magic
***Magus***
A Magus is an elite of the battlefield who slaughters their opponents with a deadly dance of martial and magical might.
Ability - Magical Combat
Abilities
Hydro Bolt, Pyro Bolt, Geo Bolt, Electro Bolt - Single target elemental damage
Nether Bolt, Radiant Bolt, Void Bolt - Single target dark/holy/unelemental damage
Precise Strike - Single target damage which cannot msiss and bypasses counters
Executioner's Strike - Single target damage which prevents rebirth
Unflinching Resolve - Buffs self with fleet of foot and removes slow, cripple, blind, mute, root and weaken.
Essence Drain - Single target damage and heals own HP & MP.
Paragon of Strife - Buffs self with Attack up, Mind up, haste, Crit up but damages self for 1/7th of current HP.
Passives
Versatile Armsmaster - Versatile + Equip All
Offensive Tactics - Cleave + Know Weakness II
Counter
Evade Attack
***Crusader***
Crusaders are zealous fanatics whose unshakable faith allows them to persevere and overcome seemingly impossible odds.
Ability - Righteous Judgment
Abilities
Defend - Reduced damage until enxt turn and heals own HP
Protect - Protects an ally from damage
Soothing Chant - AOE heala round self
Cleansing Blade - Removes buffs from target and does damage proportional to buffs removed
Divine Protection - Buffs self with rebith, mirage and barrier
Siphon - Damages and heals own MP
Rapturous Chant - Sacrifice self to heal all allies
Smite Heresy - Single target holy damage which ignores defenses
Holy Burst - AoE holy damage around self
Righteous Blade - Single Target holy damage
Devout Prayer - Heals own HP, SP; buffs self with renew; removes poison bleed and weaken from self
Passives
Bulwark - No Flank + Health Expert
Clarity of Purpose - Resistance Expert + Immunity to sleep, berserk and charm
Counter
Scar Tissue