By trying to install this and its requirement, I made the game not open properly. So I restored it from a Steam backup I made before but I forgot the saves are also in the game folder and are not getting backed up by Steam. They are gone now and I'm about to cry. I was so close to finishing the game...
Try opening the !External Folder inside of the WWW, open the config.toml, then put an "#" in the start of the ""GuardBattleFix"" line.
The result should be something like this After = [ #Improved Save Menu [Yanfly (Save Core) + Fix] ["YEP_SaveCore", true], "YEP_SaveCoreFIX", #Improved Skill Menu (I think) [Skill Core] ["YEP_SkillCore", true],
Does this mod no longer work? I've gone over everything multiple times to make sure the files are in the right place, and made sure index.html is pointing to the right files and whatnot, but I cannot see any changes. I don't have any other mods installed.
I made the mod when the game version was 1.9.2 or some number around that. Also, i will try make some changes to the code to make this better. But i think no.
Incompatibility corrected. The error was created because I was creating the Plugin Loader code to be very compatible with RPG Maker versions, which included RPG Maker with NW.JS updated, and converted to Electron [it's like another graphics engine just like unite engine/unreal engine/godot to make it simple for you to understand]. The problem came when both the update and the conversion to Electron changed how the files were organized in the folder. And I focused a lot of my efforts on making these other versions compatible and didn't pay much attention to how the code would react to the standard game without any modifications.
I installed the mod and the menu is the same, the % of the armor doesn't show me when im in the equip menu, and I installed it ofc. did I do something wrong, I have mods; the vendors expanded, hexen skill description, some sprite-changer mods and your mod.
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The result should be something like this
After = [
#Improved Save Menu [Yanfly (Save Core) + Fix]
["YEP_SaveCore", true],
"YEP_SaveCoreFIX",
#Improved Skill Menu (I think) [Skill Core]
["YEP_SkillCore", true],
#No Blur Resolution
["TDDP_PixelPerfect", true],
#Detailed Equip
"TY_DetailedEquip",
"TY_YEP_ItemCore",
#Static Bug Fixes
"Nyville_BugFixes", #Medium Impact
#"GuardBattleFix", #Low Impact
]
Yes. One or another thing can be incompatible, but is very improbable.
The problem came when both the update and the conversion to Electron changed how the files were organized in the folder. And I focused a lot of my efforts on making these other versions compatible and didn't pay much attention to how the code would react to the standard game without any modifications.
did I do something wrong, I have mods; the vendors expanded, hexen skill description, some sprite-changer mods and your mod.
I hope you can fix or give some advice to it.