Rugged Handsome Looks: A Tanaka's Latent Soul skill that is a guard+ skill that reduced dmg, gives 25% chance to have evasion boost for 5 turns and able to dodge all coin toss attack; the downside is you still get limb loss and you can't use this ability anymore when you decide to take Meditation, Greater Meditation and Perfect Guard. This is unintentional because I wanted RHL to work with those skills.
Meditation & Greater Med.: rev points problem is fixed and will intend with how it supposed to. Learning these 2 skills after Perfect guard still nullified which I will fix or Miro will in his soon to be uploaded new update.
The first problem can be caused for more problems, and i don't know how you code, but so i will explain how the results you want. I can see that you want an upgrade for the guard-skill, like the already existing skills of the game.
You need to add an separate skill for each type of combination of Guard-Upgrade Skills that the characters can have with the effects that this combination gives to player. And also you need to edit the Guard Skill common event to give these skills for each playable character. And due to RPG Maker's coding limitations, you have to do this check for each playable character in the game manually.
There more simpler forms of add an guard upgrading to the game using javascript instead of the normal code of the RPG maker. I could try making this for you if you want.
I already managed to correct this problems in my mod, so i will open my own code and see if i can remember anything to help you. I made this fix a lot of mounts ago.
The second problem apparently it's caused because Miro forgot to put the statuses that alter the Guard skill of the characters in the game as statuses that are removed at the end of the battle, thus causing an overwrite of statuses and one nullifying the other. 161, 163, 165 are the ID of these status apparently.
Oh thanks, I'll try this when I finish all character history which right as of this reply to you, I already sent update v1.01 which is just Daan's expansion to his character history and fixes for Levi's character history If possible can you dm me of how you do this in case if I take too long doing the character history for 4 characters(Abella, Marcoh, Olivia and O'saa)
You can download the latest version of this mod and check the coding while here I am trying to do character history for the 4 characters I mentioned., I forgot to mention Karin
Use the NexusMod ChangeLog to mark what you are changing in your mod. You can acess it in your mod page in Manage>Mod Details> Documentation.
You're method that you're using to give the characters Rugged handsome you're using is wrong and you've made the exact mistake I thought you were making. Perfect_Meditation_Active, Meditation Guard_Active are states that Replace the guard-action-skill. look the state note, its "<Replace Guard: 827>". So when the player make the character guard in battle, and the character have this status, instead of using the skill 02 named Guard, they will use the skill of the number from the note. If an character have two status that replace the Guard-Action-Skill, one will overwrite the other, and the character will not gain the effects of both.
To solve this problem, you need to create skills and statuses that do what every possible skill variation the player can have, and program them so that characters only have 1 guard substitution effect or uses other methods.
An way that can be possible is using the common events of skills to check if the player is doing guard and if the player has Rugged handsome, and then giving the characters with the skill the effects.
I am somehow confused on how to make this despite your explanation still thank you for your help, this mod is like second time experience of using rpgmaker mv. I can't help but to ask how does it look in a structure like if levi xxx because that's how most of the time I understand
I don't know but I never tried this but try only extracting everything but inside the data folder from my mod rar of the filename that has map031.json, pretty much removes the way to unlock the op skills though of course entries of it are in the skills, common event and states json files
For Character History, you can take my map_019.json file from my mod and use it with the Prevevil plus. But the rest like my custom skills and fixes are not compatible
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Mod file for some reason still getting inspect by the server so you'll have to wait
Edit: Its fixed now, go download it :D
The first problem can be caused for more problems, and i don't know how you code, but so i will explain how the results you want.
I can see that you want an upgrade for the guard-skill, like the already existing skills of the game.
You need to add an separate skill for each type of combination of Guard-Upgrade Skills that the characters can have with the effects that this combination gives to player.
And also you need to edit the Guard Skill common event to give these skills for each playable character.
And due to RPG Maker's coding limitations, you have to do this check for each playable character in the game manually.
There more simpler forms of add an guard upgrading to the game using javascript instead of the normal code of the RPG maker. I could try making this for you if you want.
I already managed to correct this problems in my mod, so i will open my own code and see if i can remember anything to help you. I made this fix a lot of mounts ago.
The second problem apparently it's caused because Miro forgot to put the statuses that alter the Guard skill of the characters in the game as statuses that are removed at the end of the battle, thus causing an overwrite of statuses and one nullifying the other.
161, 163, 165 are the ID of these status apparently.
If possible can you dm me of how you do this in case if I take too long doing the character history for 4 characters(Abella, Marcoh, Olivia and O'saa)
Perfect_Meditation_Active, Meditation Guard_Active are states that Replace the guard-action-skill. look the state note, its "<Replace Guard: 827>".
So when the player make the character guard in battle, and the character have this status, instead of using the skill 02 named Guard, they will use the skill of the number from the note.
If an character have two status that replace the Guard-Action-Skill, one will overwrite the other, and the character will not gain the effects of both.
To solve this problem, you need to create skills and statuses that do what every possible skill variation the player can have, and program them so that characters only have 1 guard substitution effect or uses other methods.
An way that can be possible is using the common events of skills to check if the player is doing guard and if the player has Rugged handsome, and then giving the characters with the skill the effects.