Good mod, but battles have totally different vibe when the characters are so small and far away from the screen. I'd prefer the originall battle graphics with just in world replaced
You probably replaced the plugins.js with another mod or if you use modloader i g, you can just edit the plugins.js file with notepad++ and find TerraxLighting, scroll to the right and change it to "Screensize X":"1280","Screensize Y":"720", and if you use mod loader i guess you should change the TerraxLighting parameters on both of the plugins.js
sorry for the late reply, been working on Termina widescreen mod
ive tried editing both the plugins.js file and the TerraxLighting.js file itself to change the Screensize X and Y to what you said and i still have the same issue as the person above
@ShadowCloudX try deleting my plugins.js file instead use only the plugins.js that you get from Reign of new gods, because i see some lines were modified in there, so what you have to do is edit the plugins.js file that you get from reign of new gods
find Screensize X and Screensize Y and change it to 1280 and 720
add this ,{"name":"fullscreen","status":true,"description":"","parameters":{}} ,{"name":"ShiftEnemies","status":true,"description":"","parameters":{}}
to the bottom of the list below {"name":"HIME_LargeChoices","status":true,"description":"v1.2 - Combines multiple show choice commands into a single,\r\nlarge list.","parameters":{}}
so it should look like this {"name":"HIME_LargeChoices","status":true,"description":"v1.2 - Combines multiple show choice commands into a single,\r\nlarge list.","parameters":{}} ,{"name":"fullscreen","status":true,"description":"","parameters":{}} ,{"name":"ShiftEnemies","status":true,"description":"","parameters":{}} ]; <--- this is the end of the js file, don't add anything beyond this line
I tried what you wrote but didn't work. I don't know if this gonna help but after testing which mod was the problem (i'm using reign of new gods, audio fix, better english and mod manager loader) i found the mod manager loader from tch.io is the one causing the problem. i saw mod manager includes a widescreen mod but even deleting the widescreen js file from the mod doesn't help at all.
A bit silly but if you had mod manager installed, the Optimizedterraxlighting plugin is loaded first (Not the terraxlighting) so change the Optimizedtarraxlighting Screensize X and Screensize Y to 1280 and 720. The plugin is located in www\mods\commonLibs\_common\optimizedTarraxLighting
Can someone explain what setting or code i should edit so the text doesn't overlay? I tried it with the widescreen compatibility from Reign Of The New Gods and with just this mod and on both of them it's the same thing
This one is a pretty simple fix, just open up the plugins.js file, find YEP_GabWindow, scroll to the right until you find the y pos, and just change it to the desired value
Make sure you're changing Map Y Location, not any of the other ones. Changing it to a value of 648 sits it perfectly flush against the bottom of the screen, just like the original 4:3 resolution.
What is this bug and how do I fix it the mods I have are in order: - NWj's Runtime Update - Frapollo bug fix mod - Enki Glow up - Quieter Hound Barking - Immersive Censorship Mod - Mattie's Modding API - Discord Rich Presence - Fear and Hunger Widescreen mod - Fear and Hunger now in English!
Hi, I'm playing with this mod + Reign of new gods installed, and I came across this really anoying bug when goin to Ma'Habre from the past, this is how it looks for me, is there any way to fix this?
Honestly, this mod is somehow made with feets. Every .png and settings are for 1280x720, witch means it will only look good on this resolution. They're is no "widescreen" conception or any adaptability, this is just replacing original files but not really putting widescreen if your screen is larger or not exactly 16:9. Plz use f4 and f3 to play fullscreen and it will always be ok without the mod.
Edit : The meme display of the mod is fun though ^^
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sorry for the late reply, been working on Termina widescreen mod
GitHub - mattieFM/FearAndHungerModManager: a mod manager/ api for fear and hunger
Reign Of New Gods at Fear and Hunger Nexus - Mods and community (nexusmods.com)
find Screensize X and Screensize Y and change it to 1280 and 720
add this
,{"name":"fullscreen","status":true,"description":"","parameters":{}}
,{"name":"ShiftEnemies","status":true,"description":"","parameters":{}}
to the bottom of the list below {"name":"HIME_LargeChoices","status":true,"description":"v1.2 - Combines multiple show choice commands into a single,\r\nlarge list.","parameters":{}}
so it should look like this
{"name":"HIME_LargeChoices","status":true,"description":"v1.2 - Combines multiple show choice commands into a single,\r\nlarge list.","parameters":{}}
,{"name":"fullscreen","status":true,"description":"","parameters":{}}
,{"name":"ShiftEnemies","status":true,"description":"","parameters":{}}
]; <--- this is the end of the js file, don't add anything beyond this line
that's it, hope that works
OVERLAPPING THE MESSAGE BOXES:
- Go to this folder:\Fear & Hunger\www\js
- Open plugins.js with your favorite text editor.
- Press Ctrl+F and search for YEP_GabWindow.
- On the same line, find "Map Y Location" and change its value to 648.
- On the same line, find "Battle Y Location" and change its value to 470.
- Save and close the file.
This will restore the position of the dynamic text to be the same as the original game.What is this bug and how do I fix it the mods I have are in order:
- NWj's Runtime Update
- Frapollo bug fix mod
- Enki Glow up
- Quieter Hound Barking
- Immersive Censorship Mod
- Mattie's Modding API
- Discord Rich Presence
- Fear and Hunger Widescreen mod
- Fear and Hunger now in English!
Edit : The meme display of the mod is fun though ^^