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erri120

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erri120

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61 comments

  1. spettelt1
    spettelt1
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    can you please help me with teh instructions. i do not understand all this plugin system thing.
  2. CleansingRitual
    CleansingRitual
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    @erri120 Thank you very much for this coin toss mod!! Works perfectly, I followed your instructions to the letter and it worked first time no problem. Mods like yours are what make Fear And Hunger less frustrating to play. I think a game designed around too much random probability is unfair, to say the least.
  3. Greennwalll
    Greennwalll
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    This is the code you should place to solve the black screen issue; I hope it helps:

    { "name": "Olivia_MetaControls",
    "status": true,
    "description": "<MetaControls> para RPG Maker MV versión 1.6.1.",
    "parameters": {
    "": "",
    "ATTENTION!!!": "LEE EL ARCHIVO DE AYUDA",
    "Common Event on New Game": "0",
    "Common Event on Load": "0",
    "Variables on Save": "",
    "Map ID": "0",
    "Map X": "0",
    "Map Y": "0"
    }
    },
    {
    "name": "erri120_AlwaysWinCoinTosses",
    "status": true,
    "description": "",
    "parameters": {}
    }
    ];



    Copy and paste.
    1. lawberker
      lawberker
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      Thank Bro this is worked 
    2. you are amazing, thank you. much appreciated
    3. oprimir
      oprimir
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      i lov you
    4. Kordiall
      Kordiall
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      May the God Bless your soul bro, It worked!
  4. Caeneusx
    Caeneusx
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    If anyone is having a hard time trying to make this mod work, here's what helped me. If you followed the proper instructions, are not getting a black screen, and the game is working normally(but the mod isn't working), it's probably not working because you're playing a run/save before you added this mod, so the run/save is using old code. In order for this mod to work, you must start a completely new run/save, that's what made the mod finally work for me. It's a little unfortunate we have to start a new run, but not terrible. I hope this helps anyone else out.



    The code that I have and is working for me:

    ,{"name":"Olivia_MetaControls","status":true,"description":"<MetaControls> for RPG Maker MV version 1.6.1.","parameters":{"":"","ATTENTION!!!":"READ THE HELP FILE","Common Event on New Game":"0","Common Event on Load":"0","Variables on Save":"","Map ID":"0","Map X":"0","Map Y":"0"}},{"name":"erri120_AlwaysWinCoinTosses","status":true,"description":"","parameters":{}}];



  5. agent7772920
    agent7772920
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    hey, i put the line of code and all but when i launch the game it tells me it failed to read the file i put in the code.
    can someone help pleas? thanks in advance. 
  6. DERlinRomero
    DERlinRomero
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    hola, I'm new in pc can someone explain me please how to install the mod please and thanks
  7. GamerBright
    GamerBright
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    good mod
  8. patadowwn
    patadowwn
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    can we have a video plz i don't understand its not worked 
  9. zero6604
    zero6604
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    They can't make a modified file for this mod to work without having to tinker with each one on their own. because I've been trying to fix it for a while and put it in following guide after guide after guide and it always comes out either an error that doesn't read the mod or a black screen
  10. twotoo
    twotoo
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    when adding more mods add this one last, put
    {"name":"erri120_AlwaysWinCoinTosses","status":true,"description":"","parameters":{}},
    under Save":"","Map ID":"0","Map X":"0","Map Y":"0"}},

    this is because mods like rein of new gods and widescreen  mod and the widescreen compatibility mod under rein of new gods change the plugin.sj file. also the comma at the end of  {"name":"erri120_AlwaysWinCoinTosses","status":true,"description":"","parameters":{}}, is important otherwise black screen 
    1. AGe21
      AGe21
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      thankyou this helped me cheers!
    2. twotoo
      twotoo
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      your welcome. have fun!
    3. ibra3353
      ibra3353
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      {"name":"Olivia_MetaControls","status":true,"description":"<MetaControls> for RPG Maker MV version 1.6.1.","parameters":{"":"","ATTENTION!!!":"READ THE HELP FILE","Common Event on New Game":"0","Common Event on Load":"0","Variables on Save":"","Map ID":"0","Map X":"0","Map Y":"0"}},
      {"name":"erri120_AlwaysWinCoinTosses","status":true,"description":"","parameters":{}},
      under Save":"","Map ID":"0","Map X":"0","Map Y":"0"}},
      what did i do wrong
    4. twotoo
      twotoo
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      "under" was me giving instructions, below is the correct way

      Save":"","Map ID":"0","Map X":"0","Map Y":"0"}}, has its own row of text so put

      {"name":"erri120_AlwaysWinCoinTosses","status":true,"description":"","parameters":{}},

      in the row under Save":"","Map ID":"0","Map X":"0","Map Y":"0"}},
    5. realestsasquatch
      realestsasquatch
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      Probably pointless to ask being over a year old, but I can't seem to always be successful with this mod. When searching bookshelves/weapons/chests I do not have 100% success. I know it shouldn't matter whether you pick heads or tails, but I have tried both to no success. Looking at all the previous posts I have tried all previously mentioned ways to add the code to plugin.js to no avail, would appreciate help in understanding what I'm missing. I currently have the 50% buff to all weapons (Solvieq), custom Le'garde rescue timer (SilentWrath don't know if this one works yet either since haven't gotten to Le'garde), and infinite saves mod (DarkRaccoon).

      The code at the currently looks like this:

      {"name":"Olivia_MetaControls","status":true,"description":"<MetaControls> for RPG Maker MV version 1.6.1.","parameters":{"":"","ATTENTION!!!":"READ THE HELP FILE","Common Event on New Game":"0","Common Event on Load":"0","Variables on Save":"","Map ID":"0","Map X":"0","Map Y":"0"}},
      {"name":"erri120_AlwaysWinCoinTosses","status":true,"description":"","parameters":{}},
      ];
    6. twotoo
      twotoo
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      for me it looks like

      {"name":"Olivia_MetaControls","status":true,"description":"<MetaControls> for RPG Maker MV version 1.6.1.","parameters":{"":"","ATTENTION!!!":"READ THE HELP FILE","Common Event on New Game":"0","Common Event on Load":"0","Variables on Save":"","Map ID":"0","Map X":"0","Map Y":"0"}},
      {"name":"erri120_AlwaysWinCoinTosses","status":true,"description":"","parameters":{}},

      try that
    7. realestsasquatch
      realestsasquatch
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      Still no luck, can't seem to guarantee the toss, is there something I'm missing? I put the other file into the plugins folder but am I supposed to tweak that too?
    8. twotoo
      twotoo
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      every other mod is put into the plugin.sj file before the coin toss mod