0 of 0

File information

Last updated

Original upload

Created by

TontonSamael

Uploaded by

TontonSamael

Virus scan

Safe to use

Tags for this mod

27 comments

  1. toobis
    toobis
    • supporter
    • 0 kudos
    Can't get this mod working :(

    I've installed it as per the instructions and have the webpage pulled up but orders aren't populating outside of the game.  Any ideas what might be wrong?  I have other mods installed that are working as intended.

    Thanks
    1. dogwong
      dogwong
      • member
      • 0 kudos
      Did you tick those two checkboxes in the top-right-hand corner of the web page?
    2. toobis
      toobis
      • supporter
      • 0 kudos
      Thanks for replying!

      Yes, both check boxes are on, even though I don't use the drive-thru in game.

      Do I need to enable this somewhere in files to get it working? I've been stuck on this for weeks!
    3. dogwong
      dogwong
      • member
      • 0 kudos
      Maybe try checking the output of the mod when you are in-game, best with singleplayer mode:

      1. Start any game, a new game or a saved game is also fine.
      2. Just open the shop, wait for a few customers to arrive and get their order.
      3. Pause the game, or just go to step 4 if multiplayer mode or just don't want to pause (but make sure there are unfinished orders)
      4. Check the content of 2 files under OrdersMonitor mod folder:
      (somewhere)\Fast Food Simulator\ProjectBakery\Binaries\Win64\Mods\OrdersMonitor\
      events_export.js and orders_export.js

      Open them with any text editor such as Notepad or WordPad
      if the file only contains text like this:
      function GET_EVENTS() { return []; }^ events_export.js
      function GET_ORDERS() { return []; }^ orders_export.js

      The mod is mostly not working; otherwise, if it is working, there will be lots of things (output) between the square brackets [ ]. For example, they would look like this:
      function GET_EVENTS() { return [{"time":2276.2070639804,"event":"car_arrived"},{"time":3215.8836451918,"event":"ped_arrived"}]; }
      ^ events_export.js
      function GET_ORDERS() { return [{table:100,cost:19.125,articles:[{type:"Milky",name:"IceCream"},{iceAmount:0,type:"LightSplashCola",name:"Soda"},{coffeeAmount:1,milkAmount:0,name:"Coffee"},],drive:true,time:0,},{table:8,cost:32.09375,articles:[{type:"CheeseBurger",name:"Burger",products:[{quantity:3,name:"Sauce",type:"Ketchup"},{quantity:3,name:"Sauce",type:"Mustard"},{quantity:3,name:"Pickle"},{quantity:1,name:"Tomato"},],},{type:"Small",name:"Potatoes"},],drive:false,time:0}]; }
      ^ orders_export.js

      If you placed the mod folder correctly and got no output, sorry that I think I can't help.
      If you got output, maybe take a look at how you open the webpage (the OrdersMonitor.html under the mod folder), which browser you use or the browser console for errors.
    4. toobis
      toobis
      • supporter
      • 0 kudos
      The directory is \Program Files (x86)\Steam\steamapps\common\Fast Food Simulator\ProjectBakery\Binaries\Win64\Mods\OrdersMonitor

      the events_export.js and orders_export.js both only show
      function GET_EVENTS() { return []; }

      I'm not sure if I could have this placed differently.  Any other ideas?

      Thanks a lot for your help!
    5. dogwong
      dogwong
      • member
      • 0 kudos
      I think your directory is correct.
      Is there a enabled.txt file, where located same with events_export.js and orders_export.js?

      Maybe also take a look at UE4SS.log located at Fast Food Simulator\ProjectBakery\Binaries\Win64\UE4SS.log
      search for the word "Starting Lua mod"
      You should see the output related to starting mods
      For my case:
      [2025-05-11 15:52:26] Starting Lua mod 'Keybinds'
      [2025-05-11 15:52:27] Starting mods (from enabled.txt, no defined load order)...
      [2025-05-11 15:52:27] Mod 'OrdersMonitor' has enabled.txt, starting mod.
      [2025-05-11 15:52:27] [Lua] [OrdersMonitor] Mod Loaded!
      [2025-05-11 15:52:27] Mod 'ultimateMod' has enabled.txt, starting mod.
      [2025-05-11 15:52:27] Event loop start
      so I can confirm OrdersMonitor is started along with Ultimate Mod
    6. toobis
      toobis
      • supporter
      • 0 kudos
      There is an enabled.txt file in the folder, and it is showing up in UE4SS.log.

      I also see this at the bottom of the log:

      [2025-05-12 06:59:22] [Lua] [OrdersMonitor] /Mods/OrdersMonitor/events_export.js: No such file or directory
      [2025-05-12 06:59:57] [Lua] [OrdersMonitor] /Mods/OrdersMonitor/events_export.js: No such file or directory
      [2025-05-12 06:59:59] [Lua] [OrdersMonitor] /Mods/OrdersMonitor/events_export.js: No such file or directory
      [2025-05-12 07:00:24] [Lua] [OrdersMonitor] /Mods/OrdersMonitor/events_export.js: No such file or directory
      [2025-05-12 07:00:25] [Lua] [OrdersMonitor] /Mods/OrdersMonitor/orders_export.js: No such file or directory
      [2025-05-12 07:00:25] [Lua] [OrdersMonitor] /Mods/OrdersMonitor/events_export.js: No such file or directory
      [2025-05-12 07:00:52] [Lua] [OrdersMonitor] /Mods/OrdersMonitor/events_export.js: No such file or directory
      [2025-05-12 07:00:52] [Lua] [OrdersMonitor] /Mods/OrdersMonitor/orders_export.js: No such file or directory
      [2025-05-12 07:00:52] [Lua] [OrdersMonitor] /Mods/OrdersMonitor/orders_export.js: No such file or directory
      [2025-05-12 07:00:52] [Lua] [OrdersMonitor] /Mods/OrdersMonitor/events_export.js: No such file or directory
      [2025-05-12 07:00:52] [Lua] [OrdersMonitor] /Mods/OrdersMonitor/orders_export.js: No such file or directory

      The file is there, why can't it find it?
    7. dogwong
      dogwong
      • member
      • 0 kudos
      I have no idea why 🤔
    8. toobis
      toobis
      • supporter
      • 0 kudos
      Is there a way to see what the full path is?  I can try to change it somewhere if it's wrong, I'm just not sure where.
    9. dogwong
      dogwong
      • member
      • 0 kudos
      I use UE4SS v3.0.1

      I just have a look at the mod's main.lua, found out there are some code related to the path
      function M.onInit()
          if dirExists("ue4ss/") then
              -- detect beta version of UE4SS
              M.exportedOrdersFile = "ue4ss/" .. M.exportedOrdersFile
              M.exportedEventsFile = "ue4ss/" .. M.exportedEventsFile
      looks like beta version of UE4SS will lead to another folder

    10. dogwong
      dogwong
      • member
      • 0 kudos
      and which version of Order Monitor you use? 2.0.x downloaded from here, Nexusmod, or downloaded v3.0.0 from GitHub?
    11. toobis
      toobis
      • supporter
      • 0 kudos
      [2025-05-15 01:08:39] UE4SS - v3.0.1 Beta #0 - Git SHA #d935b5b

      The mod itself was downloaded from this page on nexusmods, whereas UE4SS was downloaded through the requirements link when I go to download this mod via github.
    12. dogwong
      dogwong
      • member
      • 0 kudos
      Just realize that I'm using v3.0.1 Beta also (same as you)

      My log for your reference:
      [15:01:07] mods directory: E:\SteamLibrary\steamapps\common\Fast Food Simulator\ProjectBakery\Binaries\Win64\Mods

      my files:
      E:\SteamLibrary\steamapps\common\Fast Food Simulator\ProjectBakery\Binaries\Win64\Mods\OrdersMonitor\events_export.js
      E:\SteamLibrary\steamapps\common\Fast Food Simulator\ProjectBakery\Binaries\Win64\Mods\OrdersMonitor\orders_export.js

      Last thing I think can make a check
      Have you enabled show file name extensions under Windows' file explorer settings
      Perhaps your file is actually "events_export.js.txt" and looks normal because of this setting, but this should be a rare case.
      Last but not least, is there any antivirus software that somehow blocks/locks .js files
    13. toobis
      toobis
      • supporter
      • 0 kudos
      I've put my entire UE4SS.log file in a pastebin here because it was too large to paste in this message.

      The full path looks right, and both .js files are actual .js files, windows identifies them as JavaScript Source Files.

      Do you see anything in there that looks problematic that I can change somewhere?

      Thanks again for all your assistance
  2. dogwong
    dogwong
    • member
    • 0 kudos
    Just downloaded 2.0.1 and never used this mod before.
    The web page was able to show history, such as a customer is waiting.
    But it failed to show the order detail, and it just shows Table N is ready when I just pick up the order.


    Solved
    Found out it was because I didn't tick the box on the top-right corner lol
    However, the times of orders shown on the web are all 09:00 AM

  3. RedFog18
    RedFog18
    • premium
    • 1 kudos
    Can you update the icons to match the new ones?
    1. TontonSamael
      TontonSamael
      • member
      • 2 kudos
      Unfortunately I don't have time anymore to work on FFS mods. But you can help if you want to, what I did (since the game source code is not readable) is:
      - Take different orders
      - Open the in-game monitor
      - Take screenshots to get all products
      - Remove the background, with the photo editing software of your choice, for all products
      - Save them individually as PNG (important, because JPG files do not have transparency)

      If you do so, you then can send me those images by DM, and I'll update existing ones.
  4. carsrule2134
    carsrule2134
    • member
    • 0 kudos
    I keep crashing using this mod. I dont know if it my computer or what. When looking at the logs as quick as I see them, there is something going on with the orders monitor and it crashes the game. 
  5. StardrownValley
    StardrownValley
    • member
    • 1 kudos
    Good day to you. I'm wondering if your mod, or any mods really, can work in multiplayer? I assume that it will only work for singleplayer, but I want to know if there is anyway I can play those mods with my friends?
    1. TontonSamael
      TontonSamael
      • member
      • 2 kudos
      Hi
      All my mods do work in multiplayer, this one in particular must be installed by anyone want to use it (host or not), when my other mods only need to be installed by the host
  6. TheExp3rt71
    TheExp3rt71
    • member
    • 0 kudos
    Hello, the mod doesn’t appear to be working for me. Could you help?
    1. TheExp3rt71
      TheExp3rt71
      • member
      • 0 kudos
      Oh no okay sorry i found the probleme 
    2. khang571
      khang571
      • member
      • 0 kudos
      HELP i cant do it
  7. CialisSiggi
    CialisSiggi
    • member
    • 0 kudos

    Perfect for gamers with 2 monitors! Thanks
    Perfekt für Spieler mit 2 Monitoren! Danke
  8. assassinisaiah1
    assassinisaiah1
    • member
    • 0 kudos
    this aint it chief
    1. sportled
      sportled
      • premium
      • 0 kudos
      ?

      you mean this mod is nothing for you?

      then dont dowload, dont reply. uneseccary that.

      this mod i use and play with and i am happy with it! maybe you are not, its meant for players with a Second Monitor for easier gameplay.
    2. TontonSamael
      TontonSamael
      • member
      • 2 kudos
      Please tell me why it doesn't reach your expectation. Did I lie in the mod description ?