I've installed it as per the instructions and have the webpage pulled up but orders aren't populating outside of the game. Any ideas what might be wrong? I have other mods installed that are working as intended.
Maybe try checking the output of the mod when you are in-game, best with singleplayer mode:
1. Start any game, a new game or a saved game is also fine. 2. Just open the shop, wait for a few customers to arrive and get their order. 3. Pause the game, or just go to step 4 if multiplayer mode or just don't want to pause (but make sure there are unfinished orders) 4. Check the content of 2 files under OrdersMonitor mod folder: (somewhere)\Fast Food Simulator\ProjectBakery\Binaries\Win64\Mods\OrdersMonitor\ events_export.js and orders_export.js
Open them with any text editor such as Notepad or WordPad if the file only contains text like this: function GET_EVENTS() { return []; }^ events_export.js function GET_ORDERS() { return []; }^ orders_export.js
The mod is mostly not working; otherwise, if it is working, there will be lots of things (output) between the square brackets [ ]. For example, they would look like this: function GET_EVENTS() { return [{"time":2276.2070639804,"event":"car_arrived"},{"time":3215.8836451918,"event":"ped_arrived"}]; } ^ events_export.js function GET_ORDERS() { return [{table:100,cost:19.125,articles:[{type:"Milky",name:"IceCream"},{iceAmount:0,type:"LightSplashCola",name:"Soda"},{coffeeAmount:1,milkAmount:0,name:"Coffee"},],drive:true,time:0,},{table:8,cost:32.09375,articles:[{type:"CheeseBurger",name:"Burger",products:[{quantity:3,name:"Sauce",type:"Ketchup"},{quantity:3,name:"Sauce",type:"Mustard"},{quantity:3,name:"Pickle"},{quantity:1,name:"Tomato"},],},{type:"Small",name:"Potatoes"},],drive:false,time:0}]; } ^ orders_export.js
If you placed the mod folder correctly and got no output, sorry that I think I can't help. If you got output, maybe take a look at how you open the webpage (the OrdersMonitor.html under the mod folder), which browser you use or the browser console for errors.
I think your directory is correct. Is there a enabled.txt file, where located same with events_export.js and orders_export.js?
Maybe also take a look at UE4SS.log located at Fast Food Simulator\ProjectBakery\Binaries\Win64\UE4SS.log search for the word "Starting Lua mod" You should see the output related to starting mods For my case: [2025-05-11 15:52:26] Starting Lua mod 'Keybinds' [2025-05-11 15:52:27] Starting mods (from enabled.txt, no defined load order)... [2025-05-11 15:52:27] Mod 'OrdersMonitor' has enabled.txt, starting mod. [2025-05-11 15:52:27] [Lua] [OrdersMonitor] Mod Loaded! [2025-05-11 15:52:27] Mod 'ultimateMod' has enabled.txt, starting mod. [2025-05-11 15:52:27] Event loop start so I can confirm OrdersMonitor is started along with Ultimate Mod
There is an enabled.txt file in the folder, and it is showing up in UE4SS.log.
I also see this at the bottom of the log:
[2025-05-12 06:59:22] [Lua] [OrdersMonitor] /Mods/OrdersMonitor/events_export.js: No such file or directory [2025-05-12 06:59:57] [Lua] [OrdersMonitor] /Mods/OrdersMonitor/events_export.js: No such file or directory [2025-05-12 06:59:59] [Lua] [OrdersMonitor] /Mods/OrdersMonitor/events_export.js: No such file or directory [2025-05-12 07:00:24] [Lua] [OrdersMonitor] /Mods/OrdersMonitor/events_export.js: No such file or directory [2025-05-12 07:00:25] [Lua] [OrdersMonitor] /Mods/OrdersMonitor/orders_export.js: No such file or directory [2025-05-12 07:00:25] [Lua] [OrdersMonitor] /Mods/OrdersMonitor/events_export.js: No such file or directory [2025-05-12 07:00:52] [Lua] [OrdersMonitor] /Mods/OrdersMonitor/events_export.js: No such file or directory [2025-05-12 07:00:52] [Lua] [OrdersMonitor] /Mods/OrdersMonitor/orders_export.js: No such file or directory [2025-05-12 07:00:52] [Lua] [OrdersMonitor] /Mods/OrdersMonitor/orders_export.js: No such file or directory [2025-05-12 07:00:52] [Lua] [OrdersMonitor] /Mods/OrdersMonitor/events_export.js: No such file or directory [2025-05-12 07:00:52] [Lua] [OrdersMonitor] /Mods/OrdersMonitor/orders_export.js: No such file or directory The file is there, why can't it find it?
I just have a look at the mod's main.lua, found out there are some code related to the path function M.onInit() if dirExists("ue4ss/") then -- detect beta version of UE4SS M.exportedOrdersFile = "ue4ss/" .. M.exportedOrdersFile M.exportedEventsFile = "ue4ss/" .. M.exportedEventsFile looks like beta version of UE4SS will lead to another folder
The mod itself was downloaded from this page on nexusmods, whereas UE4SS was downloaded through the requirements link when I go to download this mod via github.
Just realize that I'm using v3.0.1 Beta also (same as you)
My log for your reference: [15:01:07] mods directory: E:\SteamLibrary\steamapps\common\Fast Food Simulator\ProjectBakery\Binaries\Win64\Mods
my files: E:\SteamLibrary\steamapps\common\Fast Food Simulator\ProjectBakery\Binaries\Win64\Mods\OrdersMonitor\events_export.js E:\SteamLibrary\steamapps\common\Fast Food Simulator\ProjectBakery\Binaries\Win64\Mods\OrdersMonitor\orders_export.js
Last thing I think can make a check Have you enabled show file name extensions under Windows' file explorer settings Perhaps your file is actually "events_export.js.txt" and looks normal because of this setting, but this should be a rare case. Last but not least, is there any antivirus software that somehow blocks/locks .js files
Just downloaded 2.0.1 and never used this mod before. The web page was able to show history, such as a customer is waiting. But it failed to show the order detail, and it just shows Table N is ready when I just pick up the order.
Solved Found out it was because I didn't tick the box on the top-right corner lol However, the times of orders shown on the web are all 09:00 AM
Unfortunately I don't have time anymore to work on FFS mods. But you can help if you want to, what I did (since the game source code is not readable) is: - Take different orders - Open the in-game monitor - Take screenshots to get all products - Remove the background, with the photo editing software of your choice, for all products - Save them individually as PNG (important, because JPG files do not have transparency)
If you do so, you then can send me those images by DM, and I'll update existing ones.
I keep crashing using this mod. I dont know if it my computer or what. When looking at the logs as quick as I see them, there is something going on with the orders monitor and it crashes the game.
Good day to you. I'm wondering if your mod, or any mods really, can work in multiplayer? I assume that it will only work for singleplayer, but I want to know if there is anyway I can play those mods with my friends?
Hi All my mods do work in multiplayer, this one in particular must be installed by anyone want to use it (host or not), when my other mods only need to be installed by the host
27 comments
I've installed it as per the instructions and have the webpage pulled up but orders aren't populating outside of the game. Any ideas what might be wrong? I have other mods installed that are working as intended.
Thanks
Yes, both check boxes are on, even though I don't use the drive-thru in game.
Do I need to enable this somewhere in files to get it working? I've been stuck on this for weeks!
1. Start any game, a new game or a saved game is also fine.
2. Just open the shop, wait for a few customers to arrive and get their order.
3. Pause the game, or just go to step 4 if multiplayer mode or just don't want to pause (but make sure there are unfinished orders)
4. Check the content of 2 files under OrdersMonitor mod folder:
(somewhere)\Fast Food Simulator\ProjectBakery\Binaries\Win64\Mods\OrdersMonitor\
events_export.js and orders_export.js
Open them with any text editor such as Notepad or WordPad
if the file only contains text like this:
function GET_EVENTS() { return []; }
^ events_export.jsfunction GET_ORDERS() { return []; }
^ orders_export.jsThe mod is mostly not working; otherwise, if it is working, there will be lots of things (output) between the square brackets [ ]. For example, they would look like this:
function GET_EVENTS() { return [{"time":2276.2070639804,"event":"car_arrived"},{"time":3215.8836451918,"event":"ped_arrived"}]; }
^ events_export.jsfunction GET_ORDERS() { return [{table:100,cost:19.125,articles:[{type:"Milky",name:"IceCream"},{iceAmount:0,type:"LightSplashCola",name:"Soda"},{coffeeAmount:1,milkAmount:0,name:"Coffee"},],drive:true,time:0,},{table:8,cost:32.09375,articles:[{type:"CheeseBurger",name:"Burger",products:[{quantity:3,name:"Sauce",type:"Ketchup"},{quantity:3,name:"Sauce",type:"Mustard"},{quantity:3,name:"Pickle"},{quantity:1,name:"Tomato"},],},{type:"Small",name:"Potatoes"},],drive:false,time:0}]; }
^ orders_export.jsIf you placed the mod folder correctly and got no output, sorry that I think I can't help.
If you got output, maybe take a look at how you open the webpage (the OrdersMonitor.html under the mod folder), which browser you use or the browser console for errors.
the events_export.js and orders_export.js both only show
function GET_EVENTS() { return []; }
I'm not sure if I could have this placed differently. Any other ideas?
Thanks a lot for your help!
Is there a enabled.txt file, where located same with events_export.js and orders_export.js?
Maybe also take a look at UE4SS.log located at Fast Food Simulator\ProjectBakery\Binaries\Win64\UE4SS.log
search for the word "Starting Lua mod"
You should see the output related to starting mods
For my case:
[2025-05-11 15:52:26] Starting Lua mod 'Keybinds'
so I can confirm OrdersMonitor is started along with Ultimate Mod[2025-05-11 15:52:27] Starting mods (from enabled.txt, no defined load order)...
[2025-05-11 15:52:27] Mod 'OrdersMonitor' has enabled.txt, starting mod.
[2025-05-11 15:52:27] [Lua] [OrdersMonitor] Mod Loaded!
[2025-05-11 15:52:27] Mod 'ultimateMod' has enabled.txt, starting mod.
[2025-05-11 15:52:27] Event loop start
I also see this at the bottom of the log:
[2025-05-12 06:59:22] [Lua] [OrdersMonitor] /Mods/OrdersMonitor/events_export.js: No such file or directory
[2025-05-12 06:59:57] [Lua] [OrdersMonitor] /Mods/OrdersMonitor/events_export.js: No such file or directory
[2025-05-12 06:59:59] [Lua] [OrdersMonitor] /Mods/OrdersMonitor/events_export.js: No such file or directory
[2025-05-12 07:00:24] [Lua] [OrdersMonitor] /Mods/OrdersMonitor/events_export.js: No such file or directory
[2025-05-12 07:00:25] [Lua] [OrdersMonitor] /Mods/OrdersMonitor/orders_export.js: No such file or directory
[2025-05-12 07:00:25] [Lua] [OrdersMonitor] /Mods/OrdersMonitor/events_export.js: No such file or directory
[2025-05-12 07:00:52] [Lua] [OrdersMonitor] /Mods/OrdersMonitor/events_export.js: No such file or directory
[2025-05-12 07:00:52] [Lua] [OrdersMonitor] /Mods/OrdersMonitor/orders_export.js: No such file or directory
[2025-05-12 07:00:52] [Lua] [OrdersMonitor] /Mods/OrdersMonitor/orders_export.js: No such file or directory
[2025-05-12 07:00:52] [Lua] [OrdersMonitor] /Mods/OrdersMonitor/events_export.js: No such file or directory
[2025-05-12 07:00:52] [Lua] [OrdersMonitor] /Mods/OrdersMonitor/orders_export.js: No such file or directory
The file is there, why can't it find it?
I just have a look at the mod's main.lua, found out there are some code related to the path
function M.onInit()
looks like beta version of UE4SS will lead to another folderif dirExists("ue4ss/") then
-- detect beta version of UE4SS
M.exportedOrdersFile = "ue4ss/" .. M.exportedOrdersFile
M.exportedEventsFile = "ue4ss/" .. M.exportedEventsFile
[2025-05-15 01:08:39] UE4SS - v3.0.1 Beta #0 - Git SHA #d935b5b
The mod itself was downloaded from this page on nexusmods, whereas UE4SS was downloaded through the requirements link when I go to download this mod via github.
My log for your reference:
[15:01:07] mods directory: E:\SteamLibrary\steamapps\common\Fast Food Simulator\ProjectBakery\Binaries\Win64\Mods
my files:
E:\SteamLibrary\steamapps\common\Fast Food Simulator\ProjectBakery\Binaries\Win64\Mods\OrdersMonitor\events_export.js
E:\SteamLibrary\steamapps\common\Fast Food Simulator\ProjectBakery\Binaries\Win64\Mods\OrdersMonitor\orders_export.js
Last thing I think can make a check
Have you enabled show file name extensions under Windows' file explorer settings
Perhaps your file is actually "events_export.js.txt" and looks normal because of this setting, but this should be a rare case.
Last but not least, is there any antivirus software that somehow blocks/locks .js files
The full path looks right, and both .js files are actual .js files, windows identifies them as JavaScript Source Files.
Do you see anything in there that looks problematic that I can change somewhere?
Thanks again for all your assistance
Just downloaded 2.0.1 and never used this mod before.The web page was able to show history, such as a customer is waiting.
But it failed to show the order detail, and it just shows Table N is ready when I just pick up the order.
Solved
Found out it was because I didn't tick the box on the top-right corner lol
However, the times of orders shown on the web are all 09:00 AM
- Take different orders
- Open the in-game monitor
- Take screenshots to get all products
- Remove the background, with the photo editing software of your choice, for all products
- Save them individually as PNG (important, because JPG files do not have transparency)
If you do so, you then can send me those images by DM, and I'll update existing ones.
All my mods do work in multiplayer, this one in particular must be installed by anyone want to use it (host or not), when my other mods only need to be installed by the host
Perfect for gamers with 2 monitors! Thanks
Perfekt für Spieler mit 2 Monitoren! Danke
you mean this mod is nothing for you?
then dont dowload, dont reply. uneseccary that.
this mod i use and play with and i am happy with it! maybe you are not, its meant for players with a Second Monitor for easier gameplay.