About this mod
13 hidden augments added to all ships. The drive allowing to jump to any beacon at cost of 3 fuel is the most usefull one.
- Requirements
- Permissions and credits
- Changelogs
- Donations
Here is the list:
1. Replica A-Drive
A reverse engineered copy of an Aether Drive. Allows you to jump to any beacon, regardless of if it has been visited before. Costs 3 fuel to jump to any non-adjacent beacon.
Very usefull in the last sector.
2. FTL Jammer
Scramble enemy ships' FTL computers, doubling the time it takes for them to jump.
3. Hard-Light Bypass
Allows crew/bomb teleportation and mind control to work through Super Shields.
4. Lifeform Scanner
Detects the location of any life forms, even when sensors don't function.
5. Respirators
Crew take half damage from low oxygen.
6. Logistical Assistant
Pilot system is repaired faster.
7. Safety Blankets
Crew gain complete fire and suffocation resistance while in the Medbay.
8. Drone Boost
Your crew drones gain doubled movement and a 50% boost to combat/sabotage damage, repair/extinguishing speed, and a 20% boost to crew healing wherever applicable.
9. Secondary Impulse-Drive
Allows you to spend 6 fuel to immediately escape a fight and outrun the fleet by 2 jumps.
Usefull when you escape a fight badly damaged and fall into another fight. It can save your ship.
10. Emergency Manual
A well structured guide on emergency procedures. Adds extra options to last minute preparations before combat to produce fuel, convert missiles and droneparts, or even detonate extra missiles to sabotage enemy weapons.
11. Merchant Beacon
Can summon a store at any empty beacon at the cost of 1 fleet boost.
12. Lifejackets
When crew are below half health, they gain doubled healing, movement and door breaking speed, and take half damage from hazards.
13. Backup DNA
Your crew is safe in clone storage even if the system is off, hacked, or broken.
If a ship contains any of the blueprints listed then mod does not add it as a hidden blueprint.
In order to patch all ships you must place all ship mods before my mod in the load order.
Total cost of all augments is 540 scrap. And you get it for free!
Requirements
Slipstream Mod Manager (https://github.com/Vhati/Slipstream-Mod-Manager)
Multiverse (https://subsetgames.com/forum/viewtopic.php?t=35332)
Installation
Extract the Slipstream Mod Manager
Put my mod (.ftl file extracted from zip) in the /mods folder of Slipstream Mod Manager
Open SMM
Select MadesRedo-MV-Hidden-Augments-Added-To-All-Ships.ftl
Click Patch
Then its done!
You can also check my other mods:
Mades Redo Home Sector Start Tests
Mades Redo Last Sector Test
Mades Redo Multiverse Ship HP Increase
Mades Redo Multiverse Start Fishing
Mades Redo Multiverse Systems Improved
If you like the mod please do not forget to endorse it (15 minutes after downloading)