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=========================================
KRS Obsidian Cruiser Mod
=========================================
Created by: Kieve R. Svetnikov
Contact: [email protected]

Please do not alter OR redistribute
the contents of this mod.

See FTL "Working Mods" Forum for
updates & latest version.
http://www.ftlgame.com/forum/viewtopic.php?f=11&t=2574

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Changelog
=========================================

Version 1.3
-New room images for Weapons & Cloaking
-Doors reduced to level 1
-Room IDs have been reorganized.
--There is no visible difference in layout, but systemless rooms are now highest on room ID list.
--This should hopefully prevent the O2 room from being targeted all the time.
-Music! Because why the hell not.

Version 1.2.2
-Replaced Advanced Hull augment with Rock Armor
--Adv.Hull had no effect, even "restored" and has been removed from Blueprints.
-Minor balancing tweak:
Increased Singularity Projector's base damage to 1
-SP was never intended as strictly an antipersonnel weapon.
Shortened "Short" name of Pulse Disruptor to P.Dsrpt I
-Should appear better in weapons tray now.
-Minor tweaks to ship graphics:
Corrected White Border issue when ship jumps
Corrected color issues on #6 Gib piece
Tweaked ship XML to account for new gib sizes

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Version 1.2.1
-Replaced Crystal Vengeance augment with Advanced Hull
--Restored Advanced Hull from Blueprints (was commented out)
-Several back-end changes to filenames. Should no longer overwrite original circle_cruiser_2 files
-Minor balancing tweaks:
Reduced starting ship power from 9 to 8
Increased Cooldown on Singularity Projector from 20 to 22
Removed Hull Damage from Singularity Projector
Increased Cooldown on Disruptor from 14 to 15

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Version 1.2
>Began Readme

-Replaces Engi-B alternate cruiser
-Weapon: Singularity Projector
Custom weapon and explosion sprites
Custom SFX for launch & detonation
-Weapon: Pulse Disruptor Mk I
Custom weapon sprite
-Crew: 2 Crystal, 1 Engi