Farthest Frontier
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dm_dev

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dmdevelop

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8 comments

  1. thedadinator
    thedadinator
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    Is there a way to not have the mod alter the catapults / rams, like setting it to -1 or something so the game uses default logic? I just had my first raid on a new map (after using the mod mid game and setting it to max of 3 each) and wound up with catapults for my first raid. I know I can set max to 0 but then that means making it too easy.
    1. jmashburn13
      jmashburn13
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      Having the same issues - Default on that setting would be wonderful. Love the hunters, guards, etc dropping their items though. Very handy.
    2. sebi0909
      sebi0909
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      +
    3. dmdevelop
      dmdevelop
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      Hi, yes that's a good idea!
      I'll add a setting to toggle the raid editing on and off, new version should be up soon.

      Until then, I recommend periodically changing the min and max so that it matches what you think your village can deal with.
      Cheers
      DM
    4. thedadinator
      thedadinator
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      Awesome! Thank you!
  2. Ladorsworld
    Ladorsworld
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    Hi I am using this and your other mod "raiders drop loot" very nice mod would it be possible to add the ability for the settlers to defend themselves? There is a mod that did that called "Shelter is Militia" but it does not work as of 9.2 it had a button in town hall you would click and they would get bows arrows and shields.. It seem totally unrealistic that all the citizens would flee and not defend their houses or lives lol.
    1. dmdevelop
      dmdevelop
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      Hi, glad you like the mods!
      I would give the author of that mod some time to update.
      But if they don't, then I can have a look further down the line if I can implement something similar.
      Cheers
      DM
    2. Ladorsworld
      Ladorsworld
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      Thank you