Farthest Frontier
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dm_dev

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Add items to LootList (3 comments)

  1. LowpolyMe
    LowpolyMe
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    First of all - THANK YOU for (re-)creating this mod for the current FF version! It's fantastic to have it back in the game! Also, no issues so far whatsoever, runs perfectly fine!

    It would be great if there was a way to add all sorts of items to the Loot Dictionary. I am especially missing shoes from that list, but generally it would be great if the class was a tad more dynamic, allowing mod users to add and remove list items through the config file. I am not sure if this is even an option, depending on the way FF implements spawnable prefabs.

    Anyways, shoes would be fantastic!

    Cheers and great job!
    1. dmdevelop
      dmdevelop
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      Thanks a lot, happy it runs well!

      Adding more items is definitely possible, but sadly somewhat tedious, since every item has to get its hook-up with the main game systems implemented individually. But I'm happy to continue with that as soon as I have time.

      As far as removing items goes: that is already possible (for all items that are implemented).
      If you set the spawn rate of an item type to 0, you have effectively "removed" that item from the drop table of the given raider type.

      Ideally I would love to set it up in a way where you don't have to specify the zero values and can just remove all the entries you don't want for that raider, but the Melon Loader parser for the config files seems to not like entries with changing numbers of fields, so I will have to tinker with that some more to get it working...
    2. dmdevelop
      dmdevelop
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      As of mod version 2.0.0 all items can be added to the drop tables :)