Farthest Frontier
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paboyafx

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paboyafx

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38 comments

  1. paboyafx
    paboyafx
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    Locked
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    I'm sorry all, been busy in RL, i'll check on weekend

    Update:
    It seems the library \MelonLoader\Managed\UnityEngine.Il2CppAssetBundleManager.dll  is not updated to Il2CppInterop, as it still using UnhollowerLib, i can't update the mod till this library updated.

    IDK, maybe i'll compile it on my own (if i have more time to spare. Sorry)

    Updated to 1.1.0
    - For game version 0.8.1 and MelonLoader 0.6.0
    - Download AssetManager from files tab, extract to MelonLoader/Managed/UnityEngine.Il2CppAssetBundleManager.dll, replacing the original file which isn't working
  2. paboyafx
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    Just checked with latest update 0.9.2d, mod still working, nothing to update for now.
  3. ricomon35
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    Is the mod dev still around? All of his mods are way out of date. 
    1. jimb66
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      Did you see his post below? ... 2 days before you posted yours.

      Also - there is NOTHING wrong with the mod. It works perfectly fine. I'm using it right now with 0.9.2 game version.
      FFS people, try the mods first before bitching and whining to the mod creators.
  4. paboyafx
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    Hi everyone, all my mod update for 0.9.2 will be delayed until I can get my hand on my PC. Expect a week or two after Eid al-Fitr
  5. juse9900ppp
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    能更新0.9版本的MOD吗?
  6. nzMunchie
    nzMunchie
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    Those having issues with MelonLoader not working, I found installing .NET 6.0 after MelonLoader was already installed fixed the problems for me and mods are now working again
  7. Pondwatermike
    Pondwatermike
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    Does this work with v0.8.2?  Just picked up the game and saw it was updated recently.  Not sure if thats why Im having trouble getting the mod to load or if I'm doing something wrong... 

    Just a noob, got it to load, but Melon Loader is spamming "Cant find Window".  Any fix for this?

    When I updated to Melon Loader 6.0 (originally I just installed with latest version checked was 5.x , but I needed to select beta versions in settings to unlock 6.0), I needed to replace the .dll file again.  Fixed, ty.
  8. ricomon35
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    Mod does not work, even after the last update by the modder. No building counts and no tabbing arrows in the build menu. 
    1. wacko1
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      maybe , just maybe start reading.
      - Download UnityEngine.Il2CppAssetBundleManager.zip from files tab, extract to MelonLoader/Managed, replacing the original file which
      isn't working


      it does work when u actually do what the modmaker tells u to install besides his/her mod.
    2. Runner3001
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      Yes it does, if you follow his stickied post. Granted, this requires a little bit of thinking and delving to do. Long story short, there's an issue somewhere causing the .dll he has you replace with the one he's providing and this is the workaround.
  9. darksharke
    darksharke
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    I hope you are soon updating this mod. There has been an excellent fast response to the Unity change in FF version 0.8.1 on several of the key FF mods here.

    I am waiting for all the crucial mods I use to update also before updating or playing FF again. I won't play the vanilla version so  I will await your update with anticipation.  MelonLoader v0.6.0 ALPHA is the one we all must use  to make our mods work again with the new FF update... hope all mod makers update as soon as they have time available, thank you
  10. sethiusdraven
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    plzzz update this for 8.1, something about melon 060 and newer unity version compiling something or other
    1. miketastic217
      miketastic217
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      +1 to request, seems that a recent update to the game broke how melon loader interacts with the game, it seems we might be stuck waiting for a melon loader update
  11. hideoz
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    Hey man congrats and thank you for the mod.

    I've run into an issue whenever i try to load the game with the mod

    [16:41:07.840] [BuildingHelper] [ERROR] System.NullReferenceException: Object reference not set to an instance of an object
      at BuildingHelper.BuildingHelper.OnUpdate () [0x00076] in <10332f933f064a9a9ff6ef73f53a7ce1>:0
      at MelonLoader.MelonEvent+<>c.<Invoke>b__1_0 (MelonLoader.LemonAction x) [0x00000] in <6425afb6ac6a429aaf770255d2f7de57>:0
      at MelonLoader.MelonEventBase`1[T].Invoke (System.Action`1[T] delegateInvoker) [0x00018] in <6425afb6ac6a429aaf770255d2f7de57>:0

    Has anyone bumped into that?
    1. paboyafx
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      let me do quick check.

      did you use the latest v1.0.3?

      edit1: ok. i included wrong asset file in the 103 zip.

      edit2: new version with right asset uploaded.
    2. hideoz
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      You sir, do rock!