i have a problem with minimap. Replaced the assetManage as video shown.
[23:36:52.983] Registered mono type Il2CppInterop.Runtime.DelegateSupport+Il2CppToMonoDelegateReference in il2cpp domain[23:36:53.010] Registered mono type MelonLoader.Support.MonoEnumeratorWrapper in il2cpp domain [23:36:53.012] Registered mono type MelonLoader.Support.SM_Component in il2cpp domain [23:36:53.019] Support Module Loaded: D:\Game\Farthest.Frontier.v0.8.0p2\MelonLoader\Dependencies\SupportModules\Il2Cpp.dll [23:36:53.027] Method System.Collections.IEnumerator Dms() on type MinimapFx.MinimapTerrain has unsupported return type System.Collections.IEnumerator [23:36:53.028] Method System.Collections.IEnumerator Dss() on type MinimapFx.MinimapTerrain has unsupported return type System.Collections.IEnumerator [23:36:53.028] Method System.Collections.IEnumerator Dcs() on type MinimapFx.MinimapTerrain has unsupported return type System.Collections.IEnumerator [23:36:53.028] Method System.Collections.IEnumerator Dds() on type MinimapFx.MinimapTerrain has unsupported return type System.Collections.IEnumerator [23:36:53.029] Method System.Collections.IEnumerator Drs() on type MinimapFx.MinimapTerrain has unsupported return type System.Collections.IEnumerator [23:36:53.042] Registered mono type MinimapFx.MinimapTerrain in il2cpp domain [23:36:53.045] MelonPreferences Loaded from UserData/MinimapFX.cfg [23:37:43.529] [MinimapFx] Unhandled exception in coroutine. It will not continue executing. System.NullReferenceException: Object reference not set to an instance of an object. at MinimapFx.Minimap.InitAssets()+MoveNext() at MelonLoader.Support.MonoEnumeratorWrapper.MoveNext() in D:\a\MelonLoader\MelonLoader\Dependencies\SupportModules\Il2Cpp\MonoEnumeratorWrapper.cs:line 51
I have the mod working but the map is under the new UI and I cannot figure out how to move it, it won't move in game and I can't figure out how to open the files to do anything with them, it seems that I don't have the right application to open them? I'll keep looking to see if I can do anything but I'm a little stumped! Thanks!
bei mir geht der mod nicht obwohl ich alles nach anleitung gemacht habe der asset manager ist auch nicht der gleiche wie in deinem video The mod doesn't work for me even though I did everything according to the instructions. The asset manager is also not the same as in your video
Awesome job with the mini-map! Navigating to far away areas on the map is simple now!!
I saw back in November 22 you answered a question on making the map resizable. I'm playing on a 4k 42" monitor, with the UI scaled all the way up, and the map is postage stamp size.
I'm a developer, but not a unity developer, this looks fairly simple to do though from what I'm reading here:
Thanks for the suggestion. The base image provided by the game is 512pxx512px and resized to postage stamp size (256x256) LOL. I'll check later and see if i can make it scale properly.
Thank you for uploading this essential mod, paboyafx. I only got this game a couple of weeks ago, and whilst I have been playing it to death , it`s that good, I have really struggled to navigate the maps. This mod makes it a cinch. Why the devs didn`t include a mini map to begin with god only knows.
October 20th, still working fine. Instead, what you need to know is that I installed this mod first in the clean window. It works. Maybe people who don't work
1. There will be other modes that are already installed. You need to subtract the conflicting modes. Or you have to make a choice.
2. Please just follow the instructions written here.
[23:24:43.266] [MinimapFx] Unhandled exception in coroutine. It will not continue executing. System.NullReferenceException: Object reference not set to an instance of an object. at MinimapFx.Minimap.InitAssets()+MoveNext() at MelonLoader.Support.MonoEnumeratorWrapper.MoveNext() in D:\a\MelonLoader\MelonLoader\Dependencies\SupportModules\Il2Cpp\MonoEnumeratorWrapper.cs:line 51
71 comments
[23:36:52.983] Registered mono type Il2CppInterop.Runtime.DelegateSupport+Il2CppToMonoDelegateReference in il2cpp domain[23:36:53.010] Registered mono type MelonLoader.Support.MonoEnumeratorWrapper in il2cpp domain
[23:36:53.012] Registered mono type MelonLoader.Support.SM_Component in il2cpp domain
[23:36:53.019] Support Module Loaded: D:\Game\Farthest.Frontier.v0.8.0p2\MelonLoader\Dependencies\SupportModules\Il2Cpp.dll
[23:36:53.027] Method System.Collections.IEnumerator Dms() on type MinimapFx.MinimapTerrain has unsupported return type System.Collections.IEnumerator
[23:36:53.028] Method System.Collections.IEnumerator Dss() on type MinimapFx.MinimapTerrain has unsupported return type System.Collections.IEnumerator
[23:36:53.028] Method System.Collections.IEnumerator Dcs() on type MinimapFx.MinimapTerrain has unsupported return type System.Collections.IEnumerator
[23:36:53.028] Method System.Collections.IEnumerator Dds() on type MinimapFx.MinimapTerrain has unsupported return type System.Collections.IEnumerator
[23:36:53.029] Method System.Collections.IEnumerator Drs() on type MinimapFx.MinimapTerrain has unsupported return type System.Collections.IEnumerator
[23:36:53.042] Registered mono type MinimapFx.MinimapTerrain in il2cpp domain
[23:36:53.045] MelonPreferences Loaded from UserData/MinimapFX.cfg
[23:37:43.529] [MinimapFx] Unhandled exception in coroutine. It will not continue executing.
System.NullReferenceException: Object reference not set to an instance of an object.
at MinimapFx.Minimap.InitAssets()+MoveNext()
at MelonLoader.Support.MonoEnumeratorWrapper.MoveNext() in D:\a\MelonLoader\MelonLoader\Dependencies\SupportModules\Il2Cpp\MonoEnumeratorWrapper.cs:line 51
D:\Game\Farthest.Frontier.v0.8.0p2\MelonLoader\
you're using old game 0.8.2p (playtest), update your game or use appropriate mod from Files tab
Update 1.3.1:
- Minimap window now auto scale with resolution
- Minimap window now draggable, hold right click mouse and drag to move minimap position
The mod doesn't work for me even though I did everything according to the instructions. The asset manager is also not the same as in your video
Did you ever get around to adding the excavation sites by any chance?
Unfortunately with the new Tool Bar icons they have included in the lower right corner of the screen the map is mostly obscured.
Any chance of maybe including in the settings section an ability to relocate the map to elsewhere on the screen?
Thanks for your time and have a great day cheers
# 0 = TopLeft, 1 = TopRight, 2 = BottomRight, 3 = BottomLeft
Position = 3
cheers
I saw back in November 22 you answered a question on making the map resizable. I'm playing on a 4k 42" monitor, with the UI scaled all the way up, and the map is postage stamp size.
I'm a developer, but not a unity developer, this looks fairly simple to do though from what I'm reading here:
https://discussions.unity.com/t/ui-not-scaling-properly/141906/3
Again, great work on getting us what the devs should have provided us in the first place!
The base image provided by the game is 512pxx512px and resized to postage stamp size (256x256) LOL.
I'll check later and see if i can make it scale properly.
I only got this game a couple of weeks ago, and whilst I have been playing it to death , it`s that good, I have really struggled to navigate the maps.
This mod makes it a cinch.
Why the devs didn`t include a mini map to begin with god only knows.
Instead, what you need to know is that I installed this mod first in the clean window.
It works. Maybe people who don't work
1. There will be other modes that are already installed. You need to subtract the conflicting modes. Or you have to make a choice.
2. Please just follow the instructions written here.
Thx paboyafx!!
System.NullReferenceException: Object reference not set to an instance of an object.
at MinimapFx.Minimap.InitAssets()+MoveNext()
at MelonLoader.Support.MonoEnumeratorWrapper.MoveNext() in D:\a\MelonLoader\MelonLoader\Dependencies\SupportModules\Il2Cpp\MonoEnumeratorWrapper.cs:line 51