Farthest Frontier
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paboyafx

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paboyafx

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115 comments

  1. ganyong107
    ganyong107
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    How do I open an interface similar to screenshots?  F5 doesn't work
    1. attms
      attms
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      me too i don't know  how to open it 
    2. cammel20
      cammel20
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      melon preferences is no longer being updated. you have to edit the cfg file in Farthest Frontier\UserData folder
    3. reevewolfzero
      reevewolfzero
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      What line of code do we put in melonpreferences.cfg?
    4. cammel20
      cammel20
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      You don't edit melonpreferences.cfg for this mod. You edit Cheaty.cfg, there is no ingame interface.
  2. cammel20
    cammel20
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    @paboyafx would it be possible to increase the meat produced from killing deer, bear and wolf?
  3. SensoHakai
    SensoHakai
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    It works perfectly for me on 0.9.2
    1. BrazyCastard
      BrazyCastard
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      how did you get it to work i get errors in console all time
    2. jacocorneleus7
      jacocorneleus7
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      Works just fine.
  4. spiteski
    spiteski
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    Any chance of an update for the new version of the game, 0.9.2?
    1. SensoHakai
      SensoHakai
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      It work perfectly for me on 0.9.2
    2. SensoHakai
      SensoHakai
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      It works perfectly for me on 0.9.2
  5. jacocorneleus7
    jacocorneleus7
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    update for v0.9.2p1
  6. Matt1713
    Matt1713
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    Requests:
    1) Update (or confirmation that no update is needed, just manually edit the cfg file) for 9.1+
    2) Make a multiplier/divider for work ticker (I.E. terrain leveling, building, and relocating is instantaneous and/or requiring only 1 working 'tick' to complete).
    3) Yields multiplier (I.E. you get X more meat/wood/crops/milk/planks/beer/etc. than you normally would).
    4) Speed multiplier for wagons
    5) Crafting speed multiplier (I.E. shops produce goods X times faster).
    6) Make temples able to activate more than 3 relics.
    7) Option for fields to have 0% weeds & rocks.
    8) Option for villagers to carry armor and heavy weapons (I.E. they can equip soldier gear without being assigned to barracks as soldiers).
    9) Option for terrain leveling multiplier (I.E. the intensity and/or area of effect can be increased)
    10) Instantaneous tree chopping/felling.
    11) Multiplier for how fast wells replenish water
    12) Wells have rain buff non-stop

    EDIT:
    13) Make guild halls available at start (I.E. can make them at tier 1/2/3 town halls instead of waiting all the way to tier 4).
    14) Additional and/or multiplier slider for amount of workers/villagers a house/shop/etc. can hold
    1. Attox07
      Attox07
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      +1
      I can only agree with that. Perfect request for points that would be great and thanks for the great mod.
    2. paboyafx
      paboyafx
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      that's a lot of to do :p

      can't promise anything, been busy IRL. might check later if i have some time to spare
    3. cammel20
      cammel20
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      "disable negative desirability" does not work and neither does "disable food spoil"
    4. paboyafx
      paboyafx
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      all cheats executed every month passed.

      for 'disable food spoil', IIRC vegetable and fruit can still spoil
    5. cammel20
      cammel20
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      Ok, thanks. So does that mean even though it shows negative effect when placing, it does not actually affect it?
    6. Matt1713
      Matt1713
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      Thanks for the reply though, look forward to any of the options (especially the church able to use more artifacts - if possible).
    7. nailaa222888wwww
      nailaa222888wwww
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      how can i edit cfg file ?
  7. gd6noob
    gd6noob
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    The MelonPreference Manager github is no longer there. Is there another place to get this?
  8. rodocamilo
    rodocamilo
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    Hello everyone, well first of all im not sure if im "installing" the mod correctly, because once im ingame i cant seem to open the interface by pressing F5 like its ment to be. Neither i can find the melonpreference.cfg to check the right keybind.

    [Compost_Yard_Overhaul]
    YardMaxWorkers = 2

    thats the only code inside the cfg file (E:\SteamLibrary\steamapps\common\Farthest Frontier\UserData).

    edit: ive just realized that this file "UnityEngine.Il2CppAssetBundleManager.dll" doesnt work properly and gives an error if u have it on ur mods folder... maybe thats why the F5 keybind doesnt work
  9. OMGWTHEFBBQ
    OMGWTHEFBBQ
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    I am wondering if it is possible to modify the health points of the walls. I really hate having to stack layers of walls; it totally ruins the look of the town. I would much rather have stronger walls.

    I see that this mod does allow to editing some building properties, so I am wondering if it's possible with health of buildings.
  10. qq1349753199
    qq1349753199
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    您能否添加一个具有吸引力乘数的功能?非常感谢你所做的一切