Sounds about right. As long as you play on hardest guerilla difficulty though I do wish there were some AI mods to improve how they are basically blind.
Why does this mod suddenly make the RAT4 less powerful? Using this mod, I need to strike the enemy's boat with 3 strikes.
Can you create a mod where it will make Dani's RAT4 so powerful, like 1-shot destroy on enemies' vehicles, but at the same time it will make NPC's rocket launcher just average?
For anyone who is having problems with this file....
1. Change the z LYJ_WeaponRebalance_FC6.a3 extension back to z LYJ_WeaponRebalance_FC6.zip 2. extract the folder from within the zip file. 3. Open the XML file (inside the folder) and remove the following section: <Dependencies> <Dependency Action="and"> <!-- "and" means that it is required --> <Package>BP Templates.a3</Package> <!-- Must use file name and not script name --> </Dependency> </Dependencies> 4. Save the edited XML. 5. Pack it back up in a Zip and change the .zip back to .a3 6. Install with the FC6 Mod Installer...
Profit!!!
Any yes, it took me a minute or two to find out the *.a3 files are actually *.zip files. Go figure.
There any fix to this conflict issue? Can't get the mod working at all, neither this or the other one. I got all the requirements including the libertad mod and such.
Playing on Ubisoft Plus if that makes any difference.
T hat's a great mod! T here are some scenes where the explosion radius is too wide and it is a little difficult to use. T he 2x radius is too wide, so having a 1.2x to 1.5x option would make it even better! T hank you
13 comments
https://www.nexusmods.com/farcry6/mods/14?tab=description
your welcome
Can you create a mod where it will make Dani's RAT4 so powerful, like 1-shot destroy on enemies' vehicles, but at the same time it will make NPC's rocket launcher just average?
1. Change the z LYJ_WeaponRebalance_FC6.a3 extension back to z LYJ_WeaponRebalance_FC6.zip
2. extract the folder from within the zip file.
3. Open the XML file (inside the folder) and remove the following section:
<Dependencies>
4. Save the edited XML.<Dependency Action="and"> <!-- "and" means that it is required -->
<Package>BP Templates.a3</Package> <!-- Must use file name and not script name -->
</Dependency>
</Dependencies>
5. Pack it back up in a Zip and change the .zip back to .a3
6. Install with the FC6 Mod Installer...
Profit!!!
Any yes, it took me a minute or two to find out the *.a3 files are actually *.zip files. Go figure.
Can't get the mod working at all, neither this or the other one.
I got all the requirements including the libertad mod and such.
Playing on Ubisoft Plus if that makes any difference.
T hat's a great mod!
T here are some scenes where the explosion radius is too wide and it is a little difficult to use.
T he 2x radius is too wide, so having a 1.2x to 1.5x option would make it even better!
T hank you