Hi, interesting to add more details to the experience: but if they are using a suppressor will the sound of the weapon will take into account that a shot is being fired by such kitted weapon or it won't actually be playing a different sound due to that?
The mod is very good, but after teleportation, NPC changes weapons, and this is a big problem, typical for such mods. But if you fix it, it will be just gorgeous.
Likely have to find a way to sequester GFH from the list of weapon possibilities, that or we will just need to stick with special GFH like Grace and Jess since they seem to have static loadouts.
The only way is to set static loadouts like specialists guns.... Hey how do I know what code is for each attachment and weapon, where can I find those values?? Thanks
I just left the weapon that I need in the file. The weapon options of attackers and defenders on the resistance side are also separated here. ( Sorry for my English)
Hello, I haven't try your mod yet because I use the weapons presets in Resistanse's MI, and also the NPC spawner for getting my companions, but the random system makes impossible to get certain faces/suits/weapons. It could be better if the spawner recognices the ones are discarted, and not repeat them again and again, but even worse, the pretiest girl (in my opinion) with the laced t-shirt and jeans whith a cup, only spawns in farming places and with rifles, never a bow, a sniper or a rocket; Is it so difficult to make the spawner not to randomize but follow a list with every face/clothes/weapons? I supose it is. Greetings.
Im looking for mod that decreas resistance NPC on map so it will be more like FAR CRY 2 survival in hostile area only enemies... is there any mod like that cuz its anoying when im going kill somebody and those stupid NPC killing my enemies
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Still seems to work though
But if you fix it, it will be just gorgeous.