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Cowlick035

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cowlick035

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45 comments

  1. Welkthar
    Welkthar
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    I try to install this, but like another similar mod I get the "is not a valid package / modpack" error. 
  2. Nathesium
    Nathesium
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    How did you change the weapon's ads fov to be higher? I like that this mod makes aiming down sight look less like you're pressing your eyeball up to the optic, but I'm a little peeved that the .308 carbine can't one shot (normal, not elite) peggies to the body anymore :/
    1. cowlick035
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      Check out Schrotflinte12's Self Made Manual. It describes the process of editing the 'fNearFovDegrees' value. In addition to this you want to edit 'fIronsightNearFovDegrees'.

      Use the Resistance mod's tools to unpack the game files and convert nomadobjecttemplates_rt.fcb. Use Notepad++ find and replace.
    2. Nathesium
      Nathesium
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      Thanks!
    3. chiconspiracy
      chiconspiracy
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      Did you change the HitLocationMultiplier lines to alter the bullet damage for each weapon or did you use something else? Also did you see anything that would change bullet drop or speed?
    4. cowlick035
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      No, I changed 'fLevel' under 'BaseDamage' for each weapon. And no, I haven't looked into bullet drop.
    5. chiconspiracy
      chiconspiracy
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      No worries, bullet drop was easily changeable thanks to the editor tool in the mod installer. Instead of 9.8m/s, most of the bullets were falling at an absurd 20m/s, and flying stupidly slow.
    6. John1423
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      I tried to change fIronsightNearFovDegrees of the p416 value to 110 but it seems to do nothing and the FOV of the ironsight stay the same.
    7. TheBit31
      TheBit31
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      I can't find "Resistance mod", was it removed or something? This link is broken:
      http://www.nexusmods.com/farcry5/mods/31
    8. Polocata
      Polocata
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      Yes it was you can find it on gamepressure
  3. John1423
    John1423
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    How can I modify the ADS Fov for the p416 ? I personally prefer the 416 over the standard AR-C
  4. kealoz
    kealoz
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    Does this cover the Hours of Darkness weapons you can unlock for the base game as well? Things like the M16 and the like.
    1. cowlick035
      cowlick035
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      Yep. Literally every firearm in the game files has been covered (excluding holdovers from previous games like the P416).
    2. kealoz
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      Really enjoying the guns and thus the game itself far more now that guns that should be deadly actually are and visa versa. Only thing I could ask for is some kind of spreadsheet of your modified gun stats in this and New Dawn to look over so I know what is what with each gun as of course the ingame stat blocks I don't think are accurate. Keep up the great work!


      P.S. Now that I think about it gun zoom levels feel kind of week even on the most powerful of scopes, is there a way to mod those and if so would you be willing?
    3. kealoz
      kealoz
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      Great job for double posting Nexus...
    4. cowlick035
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      I don't have any spreadsheet with the damage values. But if I remember correctly, weapons that use smg ammo do 30 - 40 damage, rifles are 95 - 115, handguns (.44) are 65 - 95 with the lever action rifles being something like 120, lmg weapons are around 250 and .50 BMG weapons are around 1200. So it's all dependent on cartridge and barrel length. I used energy foot pound data to get the ratios right.

      The scope zoom values are pretty easy to change from what I remember. I believe the Resistance mod even includes an editor for them now.
    5. John1423
      John1423
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      How can I modify the ADS Fov for the p416 ?
  5. SC4RDWOLF
    SC4RDWOLF
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    I like the mod so far, finally makes the (southpaw??) m1a feel like an actual rifle rather than a marshmallow gun. However would you also consider adjusting some of the weapon hip/aim spread modifiers? For example, I always felt that the shotguns had to wide of a spread, even for their respective barrel lengths. Not to mention some of the rifles having accuracy that I don't think lines up very well with reality.

    I found a mod that does that but it conflicts with this mod. And out of the two I much prefer this one.
    1. surewhynotman
      surewhynotman
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      The shotguns in this game fire slugs, so they probably have rifled barrels - which really widens the spread. 
  6. ArgonainBard117
    ArgonainBard117
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    Alright, haven't installed the mod yet (nor have I downloaded the Resistance Mod, lol), but I am loving this idea. It's honestly been something I have talked about since I played Far Cry 3 since my main gripe was that the Desert Eagle is labeled as the .50AE version, but it's actually the .44 Magnum version. Gonna consider getting this mod when special ammo types are reintroduced since I enjoy carpet bombing areas with cluster munitions.
  7. michaelda9971
    michaelda9971
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    is there anyway you could separate the FOV mod from the rest? the FOV makes it extremely difficult to look down the sights. i really love the damage and ammo modifiers but the fov makes it very hard to use
  8. Taliesin25
    Taliesin25
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    Just getting the hang of the Resistance mod manager now, and I gotta say, your mod especially has really made this like a whole new game. It used to bug me so very much how arbitrary the weapons and ammo seemed in game. That redone 50 cal is a real now!
  9. GChus
    GChus
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    So, this mod is abandoned, right?
    Shame I couldn't find a way to fix the scopes :/
    1. cowlick035
      cowlick035
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      I'm focused on uni atm. Though I am vaguely aware of a way to fix the scopes, but it didn't work in my limited testing.
  10. mKHeXa
    mKHeXa
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    This mod is amazing so far, but AR-CL Scope is broken :c (I'm using 110 vm fov version)
    example: https://prnt.sc/tu764c