Mod is moving out of BETA testing as it has proven to be stable now.
Changed the mod to have an actual name (Far Cry 5 Redemption) and uploaded a version which has only the RP and Enemy Spawn changes.
Will upload the other version with the additional changes soon.
NOTE: there still seems to be an issue with some civilians spawning that the Peggies ignore. I believe this is because they were never meant to spawn when enemies were around (only spawning when a region is liberated). I'm still trying to research this. It doesn't seem to happen all that often so far.
UPDATE: Hello all. Thank you for being patient while the mod is updated. Now that a new patch is out (hopefully the last for a long while) I am in the process of trying to update the mod.
My gfx card is back and working as good as new (knock on wood) so I'll be able to actually play the game again myself.
THANK YOU so much to everyone that supported, endorsed and/or donated for this mod. Your kindness is incredible and I appreciate it all so very, very much.
UPDATE: Whelp Ubi dun gone and made another patch. Yeaaaa... just. what. I. was. hoping. for....
So the last update made the mod HUGE to the point of damn near bursting Nexus file size limits. It took forever to upload and I had to stick it on google drive. (Old link below. Doesn't work for the new 1.11 patch)
I'm going to try (fingers crossed) to make it work one more time, but honestly I have no idea if it will. The file size just might become unmanageable. We shall see. Keep checking here. If I can get it done this weekend I certainly will. Otherwise it will be done as soon as I can carve out the hours to do it.
As an aside - 11 patches later and Ubi STILL can't take the hint that they really need to implement these two things as options in the game? I mean seriously. This is what the fan base wants. SMH. Can anyone confirm that they didn't somehow address this with 1.11? Seems like FC3 we had to wait for the very last patch months and months after support ended for the outposts to be able to be reset in the options. Something similar for FC4 1.09 or so patch but I can't remember what it was... something dumb, but it took for ever for it to be implemented.
Add photo mode. Ignores outcry to slow down RP progression. Sigh. Put me out of a fucking job already Ubi.
UPDATE - hey guys sorry that I still haven't gotten an official 1.11 version, but I haven't been able to repack the new files :(
The good (?) news is that you can still copy the last one over the 1.11 update and it apparently will work as several kind people have reported so the only thing you really lose out on are the additional blood dragon assets in arcade mode. For single player and coop it should work just fine.
I'll continue to work on the files and see if I can get a new successfully repacked. Sorry for the delays. The patch file has kept growing and growing and I fear now it is simply too large for my PC to process :(
Really late to the party, but an absolutely fantastic mod! Biggest gripe I had with FC5 was how quicky you leveled up each region, it was such a waste. This really makes thing feel balance, thank you!
from what i understand the resistance mod on fcmodding does he exact same thing and is also about 500mb ( give or take a couple of megabytes). this mod is beyond dead, the developers whole account appears abandoned. this is their most recently updated mod. 2018 was the last time he was heard from on nexus. plus if you have the time, the mod installer has a reward editor that covers the same areas once again. effectively all of his mods were completely outclassed by newer stuff that was smaller and a lot easier to use.
Does anyone know ware the resistance mod went? I have have it just if I ever need to re download it id like to be able to find it. Many modders have moved over to various forums and discord just wondering if anyone knows.
Hi guys, I've noticed that my second weapon totally vanishes (don't have the third unlocked or I'd tell you about that) can someone help me? Is there something that I'm doing incorrectly? Thanks!
343 comments
Changed the mod to have an actual name (Far Cry 5 Redemption) and uploaded a version which has only the RP and Enemy Spawn changes.
Will upload the other version with the additional changes soon.
NOTE: there still seems to be an issue with some civilians spawning that the Peggies ignore. I believe this is because they were never meant to spawn when enemies were around (only spawning when a region is liberated). I'm still trying to research this. It doesn't seem to happen all that often so far.
My gfx card is back and working as good as new (knock on wood) so I'll be able to actually play the game again myself.
THANK YOU so much to everyone that supported, endorsed and/or donated for this mod. Your kindness is incredible and I appreciate it all so very, very much.
UPDATE: Whelp Ubi dun gone and made another patch. Yeaaaa... just. what. I. was. hoping. for....
So the last update made the mod HUGE to the point of damn near bursting Nexus file size limits. It took forever to upload and I had to stick it on google drive. (Old link below. Doesn't work for the new 1.11 patch)
I'm going to try (fingers crossed) to make it work one more time, but honestly I have no idea if it will. The file size just might become unmanageable. We shall see. Keep checking here. If I can get it done this weekend I certainly will. Otherwise it will be done as soon as I can carve out the hours to do it.
https://drive.google.com/open?id=1AmAy-npKQWOBQLMjIZjiF1lOz12cdPu8
As an aside - 11 patches later and Ubi STILL can't take the hint that they really need to implement these two things as options in the game? I mean seriously. This is what the fan base wants. SMH. Can anyone confirm that they didn't somehow address this with 1.11? Seems like FC3 we had to wait for the very last patch months and months after support ended for the outposts to be able to be reset in the options. Something similar for FC4 1.09 or so patch but I can't remember what it was... something dumb, but it took for ever for it to be implemented.
Add photo mode. Ignores outcry to slow down RP progression. Sigh. Put me out of a fucking job already Ubi.
The good (?) news is that you can still copy the last one over the 1.11 update and it apparently will work as several kind people have reported so the only thing you really lose out on are the additional blood dragon assets in arcade mode. For single player and coop it should work just fine.
I'll continue to work on the files and see if I can get a new successfully repacked. Sorry for the delays. The patch file has kept growing and growing and I fear now it is simply too large for my PC to process :(
Both patch.dat and patch.fat were modified when I installed mods from the resistance installer.
So, if you replaced the original files with this mod and used the Resistance installer (in this order), this mod was probably overwritten.
I've noticed that my second weapon totally vanishes (don't have the third unlocked or I'd tell you about that) can someone help me? Is there something that I'm doing incorrectly? Thanks!