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Ev3rgr33n

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Ev3rgr33n

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11 comments

  1. Faquirizado
    Faquirizado
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    I didn't see any difference. I opened the correct executable in modinstaller and installed your mod with it. However, I don't see anything different.One thing I've noticed since the release is that the filter gets even worse when you run it.
    1. Ev3rgr33n
      Ev3rgr33n
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      Hey there, read the description. 
  2. rodrigobc
    rodrigobc
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    Finally someone did it! :D Could you take a look at the assassins creed game like origins and odyssey? They also have problems with anistropic filtering.
    1. Ev3rgr33n
      Ev3rgr33n
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      Hey there, I'm well aware of AC's god awful texture filtering setup. However, Dunia/Disrupt engine is different from the Anvil/AnvilNext engine - they do share technology of course but that doesn't mean they can be modded the same way.

      So to be honest, I really don't know - I'd have to take a peep at the game's files.

      Cheers! 
    2. rodrigobc
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      Thanks for answering :) It would be for sure a great contribution to the community if it was possible to fix the AF! Also, are you planning to address the AF in Far Cry 6 too?
    3. Ev3rgr33n
      Ev3rgr33n
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      I would do it for Far Cry 6 if I owned it, but I don't - to be completely honest I've got no interest in it and it's quite expensive at the moment. I bought Primal and New Dawn just to mod them, but FC6's price is too high to justify a purchase.
      If someone feels generous and wants to gift me a Steam copy, I wouldn't say no :) 
  3. Kpopogamer
    Kpopogamer
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    it"s working now, thanks
    1. Ev3rgr33n
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      Hey there,

      I need a bit more info than just "it's not working". Version of the game (Steam/Uplay), mods installed, which method of installation was used, screenshots - whatever may help identifying the issue. 
    2. Kpopogamer
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      To give more context, i added it through "FC5 MOD INSTALLER". Now i can see the fog anisotropic gives is a little more sharper, but it´s still blurry, even on SMAA, my guess is it must be engine limitations
    3. Ev3rgr33n
      Ev3rgr33n
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      Yes, as stated in the description - FC5's version of the Dunia engine does something weird with texture streaming. 16x AF does help a bit, but some textures (eg roads) are still blurry in the distance, because instead of streaming in the full resolution texture, it streams mip-maps instead (lower-rez counterpart of the same texture basically). I'm not sure how this system works exactly, but I am looking into ways to address this. 
  4. Quercia92
    Quercia92
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    gonna try it!