Far Cry 4

File information

Last updated

Original upload

Created by


Uploaded by


Virus scan

Safe to use

Tags for this mod

About this mod

Immersion focused "new game +" expeirence. No tagging, seeing through walls, etc. Most of the HUD and UI is removed. Manual reloads, holster your weapon, etc.

The "weapon holster" feature in FC4: Redux is based on mlleemiles's original holster mod found here: https://www.nexusmods.com/farcry4/mods/50 I just expanded on the idea.

Permissions and credits
Ubi rolled out an update for chinese version of the game that affect ALL copies. If you want the text/prompt removal features of this mod, remove patch_chn.fat/dat from the data directory.

Update 3 - Version 0.4 - 7/10/2020

-Updated with newest Uplay .dll
-Intro properly removed

Update 2 - Version 0.3 - 2/22/2020

- Fixed some errors in text file
- Added more vehicle FOV files
- Added proper ammo and weapon names

Update 1 - Version 0.2 - 2/18/2020

- Changed the way FOV works (via the first person camera ark.fcb)
- Added proper ammo names
- More vehicle FOV changes
- Proper holster system

Initial Release - Version 0.1 - 2/15/2020

This, like all my Redux mods is an immersion focused "new game +" expeirence. No tagging, seeing through walls, etc. Most of the HUD and UI is removed.

- Manual reloads
- No Lens Flares
- Holster weapons (H to holster, 1/2/3/4 to draw weapon)
- Player jumps a little higher
- Player walks a little slower
- Player does NOT auto draw their weapon after swimming, leaving a building, etc.
- All weapons unlocked from the start, but must be purchased.
- Towers remove the fog of war, but do not give free weapons
- Full map is open from the start
- Mod removes most UI elements not covered by the options menu, including mine and c4 indicators, and the crouch icon. I recommend turning off everything but loot readout, as well as disabling blinking items in the interface menu.
- More attachments for weapons
- Higher weapon FOV for all weapons
- The "87" is now a standard sidearm, and the reflex sight has been removed.
- The D2 features wood furniture by default, and has two shots
- The range of some weapons has been increased.
- Headshot damage has increased
- Most inputs are now "press" instead of "hold".

More info

- You must start a new game to experience the mod as intended. Many features will not work with existing saves.
- The Karma Point display bug has not been fixed yet. Leave it set to "on" in the interface menu.

What's not finished

- Removing the friendly fire penalty. This was figured out in FC5, but so far no one knows how to remove the instant kill penalty from shooting too many friendlies. If you know how to do this, PLEASE LET ME KNOW. I will give you full credit!
- Not all vehicle FOVs have been altered. They must be done individually, and there is no "FOV tool" :(

Special Thanks

- JRavens/jvarnes
- ArmanIII
- mlleemiles
- Schrotflinte12
- Everyone who has provided feedback on the previous Redux mods, and convinced me to make a Redux mod for FC4