ahh almost what i was looking for!, can you add a function to bring up the flashlight anywhere ( the 1 that you use in caves ), i play with the brightness setting lower and at night its almost impossible to see were im going but I like to play like that .
Very nice Tom.Solo!! If incorporating with existing mod w modded dlls, are any additional steps required? Or are they totally unrelated. Meaning this can be used separately/independent of any mod or vanilla version of game?
We mainly tested DX11 version, is seems ok, but DX9 not working allways... - except for me ">
Theoretically I tried to made an indenpendent solution - well the savegame slot is important, but I tested vanilla and some compolations and everything is work.
The last 3 offset is fix, just what have before it is- I generated a 12 GB pointer table at DX11 version until find the right (remain 30 in 2 blillion). ">
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But no idea what to do if the lightcontrol-display value = ??
plss Help
TY
The other comments confirm this.
Any chance of a 1.05 version?
Downloading for a try.
We mainly tested DX11 version, is seems ok, but DX9 not working allways... - except for me
Theoretically I tried to made an indenpendent solution - well the savegame slot is important, but I tested vanilla and some compolations and everything is work.
The last 3 offset is fix, just what have before it is- I generated a 12 GB pointer table at DX11 version until find the right (remain 30 in 2 blillion).