I don't suppose anyone knows how to rebuild this mod for version 1.05 of the game? I'm playing it with 1.05 and there is a couple of bugs like outposts not getting checked off in the handbook and some texture problems. BUT it is freaking awesome! I also added 2 files from gyga island 1.3 for more encounters, wing suit from start, Privateer textures from Ziggy's and shorter loot animations. It's sad this mod doesn't seem to get that much attention :)
MEGA OUTPOSTS (Far Cry 3 Mod) This mod increments the defenders and reinforcements enemy amount from outposts. http://www.nexusmods.com/farcry3/mods/137/?
After so many comments doesnt seem like anyone got anywhere, if anyone has been able to create a higher spawn rate with the vanilla game please post it on the nexus site so all can benefit. I've been trying to open the fc3_main.dat file but its takes forever, im assuming you have to do something with patch.dat and patch.fat to manipulate the fc3_main.dat file just like the killing grounds mod and the poor basturd mod, will let guys know if i have any progress...
After so many comments doesnt seem like anyone got anywhere, if anyone has been able to create a higher spawn rate with the vanilla game please post it on the nexus site so all can benefit. I've been trying to open the fc3_main.dat file but its takes forever, im assuming you have to do something with patch.dat and patch.fat to manipulate the fc3_main.dat file just like the killing grounds mod and the poor basturd mod, will let guys know if i have any progress...
The mod doesn't seem to work for me, the roads are so boring empty ... any idea why ? Or is there another mod that increases the amount of spawn/encounters?
Hello, is there a chance that you could upload a version where there is only the Neverland mod and the increased spawn rates? I don't like all of the other additions.
23 comments
MEGA OUTPOSTS (Far Cry 3 Mod)
This mod increments the defenders and reinforcements enemy amount from outposts.
http://www.nexusmods.com/farcry3/mods/137/?