Please note that if you download and install this XML, you MUST also add the Large Address Aware flag to the game's executable using the application linked below. This will be downloaded automatically for the users of the Vortex Extension.
If you don't do this, your game WILL CRASH when running in DX11 rendering mode.
After MultithreatenedRendering was changed from 0 to 1, the game often crashed. Following the steps, I modified the game's. exe file using the program downloaded from the pinned comments, but the game crashed more than once and could not be forced to exit the game, so I had to restart the computer. I can only give up.
The D3D11MultithreadedRendering set to 1 gave a huge fps boost to me, but my game started crashing, I did use the Large Address Aware but these random crashes keep happening. Do you know how to solve this?
I replaced the config file again and now it seems the crashes have stopped, don't know if it was some change I had made on the graphics settings or something, but thanks!
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If you don't do this, your game WILL CRASH when running in DX11 rendering mode.
https://www.techpowerup.com/forums/threads/large-address-aware.112556/