well im playing on 1.05 was using 1.06 but very limited mods work on that i had to downgrade, is it possible to make it work on 1.05 using mod manager file
well the "FC3_MI_AutoCraftHealingSyringe_Update_v1.01" is for Mod Manager, its not working ?
or if you mean other mods to make it work with 1.05 using mod manager, it depend, they did not make their mod in form of mod installer/manager form because mod manager not exist back then, but also maybe some author probably dont bother that much to convert their mod into mod installer/manager form, or maybe for another reason
but its confusing actually what mod manager you refering as some user think its Mod Manager from This NexusMods which is "Vortex Mod Manager" or this one "https://downloads.fcmodding.com/all/mod-installer/" ?
yes https://downloads.fcmodding.com/all/mod-installer i already have mods that i want to play with but this one isnt working i assume its because game version 1.05
its still working, was just retest it recently, mine using latest steam version but uplay version should no difference, you put the .a3 file right into ModifiedFilesFC3 folder in FCModInstaller folder and not the .zip file one ?
but also, is it shown up like on this image below ? and also which other mod you wanna to install along with this mod, as aware if the other mod using same file as this mod, there gonna be some conflict and need some adjustment, so maybe i can take a look for you
example mine : https://prnt.sc/spQkHR1Rfw1n https://prnt.sc/jwY39GZk0VSD
lockedcontentcheck.lua di folder domino/system, kalo ziggy ada file lua ini juga, merge code berarti jangan di replace takutnya error nanti mod ziggynya
custom text di folder languages , pilih yg di folder english aja klo emang gx make bahasa yg lain
sama input listenernya di folder actionmaps
buat disable pesan server mah ya ini, udah liat juga pasti di mod page temen gw itu wkkwkwk
53B301740AE8D41EA7008AD880E301F6 ke 53B301740AB3009090909090909090F6
2D6F66666C696E65 ke 0000000000000000
pake mode Find and Replace di HxD , teken CTRL + R, terus ubah ke mode Hex-Values, pastikan juga spasi engga keikut kalo copy paste kode hexnya kalo masih ada kendal coba PM sini
iya rawnya gitu, oke dh tar gw coba. also btw, file yg di mod yang satunya lagi yang increase memory limit itu dpt darimana? kegunaannya apa? kan gamenya udh 64 bit kan? itu work buat dx 11 gamenya ga? yang dilakuin exe itu apa?
Kalau mau RAW-nya, download yang versi Mod Installer, nanti buka pakai 7zip atau sejenisnya, ada semua disitu
Gamenya gx pernah 64bit, selalu 32bit mau yang DirectX9 maupun yang DirectX11
Gunanya itu exe / Increase memory limit buat meminimalisir crash kalau jalanin game pakai pengaturan grafik high setting atau rata kanan soalnya gamenya ada limit memory sekitar 1GB-1.5GB walaupun harusnya game 32bit maksimal bisa sampai 4GB penggunaan memory-nya AFAIK coba aja pantau pas main lewat task manager, kalau pakai pengaturan grafik rata kanan terus penggunaan memori masih di-limit bakal ngebuat gamenya Flickering terus crash abis itu ya karena gamenya sendiri di-limit penggunaan memory-nya , sama kayanya gx ngelakuin clean memory entah jadinya kek memory leak gitu, coba google pakai keyword "Large Address Aware" di forum Techpowerup nah itu gw patch exenya pakai aplikasi disitu itu, ada dokumentasinya juga di situs Microsoft
Gunanya itu exe juga biar bisa pakai fitur MultiRendering , secara default fitur ini dimatikan, karena gw pikir masalah memori limit tersebut, kalau mau diaktifkan di Documents / My Games / Far Cry 3 / GamerProfile.xml, buka pakai text editor terus cari parameter D3D11MultithreadedRendering="0" ubah ke D3D11MultithreadedRendering="1", save abis itu, efek samping pastinya FPS harusnya naik , penggunan memory naik drastis dan exe yang disini buat menstabilkan FPS & meminimalisir crash karena kehabisan memory
Mau DirectX9 maupun DirecX11 modnya pasti fungsi, soalnya biarpun gx make exe dari sini ya tetep fungsi makanya ditandain "Optional" disini
and below this inside CheckByName() if(self.callMedsCraft == nil) then --For Enable by Default self.callMedsCraft = CScriptCallbackSystem_GetInstance():RegisterEventCallback(GetLocalPlayerId(), self, "Event_LootItem", "CPawnLootItemEvent"); end
self:InputListener();
you also need inputactionmapsingle.xml in actionmaps and languages folder as i made custom text message in there
I'm interested with this mod but I already modified my patch files with some mods. I hesitate to download when I look at the 200 MB patch files. If I may ask, do you need to modified a lot of files? I was expecting this mod will modified some files but not as much as 200MB.
you only need lockedcontentcheck.lua and inputactionmapsingle.xml, why the size 200 MB because its packed along with the latest patch of the game as want to avoid in certain mission cause a bug such the rock not moving at the first mission of Dr Earnhardt just because it didnt included the official patch, DM aja kalo mau gw kirim kedua file itu wkwkkw
nah it's okay, i can download your files and find it myself. makasih bang hahaha. lagi bikin mod compilation buatan sendiri soalnya pake mod2 yg ada di sini sesuai selera.
21 comments
or if you mean other mods to make it work with 1.05 using mod manager, it depend, they did not make their mod in form of mod installer/manager form because mod manager not exist back then, but also maybe some author probably dont bother that much to convert their mod into mod installer/manager form, or maybe for another reason
but its confusing actually what mod manager you refering as some user think its Mod Manager from This NexusMods which is "Vortex Mod Manager" or this one "https://downloads.fcmodding.com/all/mod-installer/" ?
but also, is it shown up like on this image below ?
and also which other mod you wanna to install along with this mod, as aware if the other mod using same file as this mod, there gonna be some conflict and need some adjustment, so maybe i can take a look for you
example mine :
https://prnt.sc/spQkHR1Rfw1n
https://prnt.sc/jwY39GZk0VSD
and advise.
this mod look promising
also, file loosenya dong biar bisa merge sm ziggy jg
- lockedcontentcheck.lua di folder domino/system, kalo ziggy ada file lua ini juga, merge code berarti jangan di replace takutnya error nanti mod ziggynya
- custom text di folder languages , pilih yg di folder english aja klo emang gx make bahasa yg lain
- sama input listenernya di folder actionmaps
buat disable pesan server mah ya ini, udah liat juga pasti di mod page temen gw itu wkkwkwk
- 53B301740AE8D41EA7008AD880E301F6 ke 53B301740AB3009090909090909090F6
- 2D6F66666C696E65 ke 0000000000000000
pake mode Find and Replace di HxD , teken CTRL + R, terus ubah ke mode Hex-Values, pastikan juga spasi engga keikut kalo copy paste kode hexnyakalo masih ada kendal coba PM sini
can i merge lockedcontentcheck.lua with that already present for another mod,
if yes which part of script
LockedContentCheckBox:CraftSyringe()
LockedContentCheckBox:EventAutoCraft()
LockedContentCheckBox:InputListener()
LockedContentCheckBox:EventDiscardMeds()
inside Create(cbox)
cbox:LoadResource([[sndres0x001a9ca9]], "CSoundResource");
cbox:LoadResource([[sndres0x001AF2ED]], "CSoundResource");
cbox:LoadResource([[sndres0x000472ba]], "CSoundResource");
and below this inside CheckByName()
if(self.callMedsCraft == nil) then --For Enable by Default
self.callMedsCraft = CScriptCallbackSystem_GetInstance():RegisterEventCallback(GetLocalPlayerId(), self, "Event_LootItem", "CPawnLootItemEvent");
end
self:InputListener();
you also need inputactionmapsingle.xml in actionmaps and languages folder as i made custom text message in there