The final version will be available soon Thanks to everyone who helped with testing and found bugs! I will answer any questions and help in adding the mod after publication.
Forgive me guys, I have a fierce war going on in the region now. I can't update mod yet. I will return to him when everything is calm. In addition, it is now difficult for me to mod from the territory of Russia, since a lot has been blocked :(
yo, just a quick question, any way to do the 5th step in your 'modders resources" a bit faster? cause doing this is going to take a bit long, ty in advanced!
Edit: Also when you mention "open the weapon xml and copy the Skins columns to your similar xml, replacing the old ones." do you mean to only copy and replace specific lines, and don't touch others? or literally just copy the whole thing and replace it with the whole "skins" column? Hopefully you understood me lol
Yo, so I tried to implement with MUD's textures but I had the same problem as you, it won't even start, then I tried to just implement it in the normal game but there are no additional weapons in the skins section, and yes I have checked the shoppings.lib and xml for hundreds of times now and it just ain't working, any idea how? also hopefully you could go back in updating this mod because this mod is honestly amazing.
This is a great mod to start my second playthrough just a question can you tell me how to merge ziggys with gygaisland cause i want to play them without the modifications you applied
Yes, sure. If you have basic skills in working with mods and Dunia, then you need to take the following from Gygaisland : 1. /patch/generated/encounters (If there is this folder, then first take it, but this is not necessary, it will add more variations of pirates) 2. Next, again check folder /patch/generated/ and take the file from there nomadobjecttemplates.fcb nomadobjecttemplates.fcb uncompile it, I do it through the Gibbed.Dunia2.ConvertBinaryObject.exe 3. In the nomadobjecttemplates_converted folder that appears, take the EncounterService.xml File. It is he who is responsible for the chances of the appearance of pirates, the frequency of meetings, and so on, you can take it from Gygaisland and transfer it to another mod. 4. You can just take the file nomadobjecttemplates.fcb from the Gygaisland put it in another mod, I do not guarantee that there will be no conflicts, but you can try.
PS: In folder patch\generated\databases\generic there are 2 more files encounterprefablist.lib and encounterspawnsettings.lib They can also be taken, they also affect pirates and from a variety
204 comments
Thanks to everyone who helped with testing and found bugs!
I will answer any questions and help in adding the mod after publication.
Edit: Also when you mention "open the weapon xml and copy the Skins columns to your similar xml, replacing the old ones." do you mean to only copy and replace specific lines, and don't touch others? or literally just copy the whole thing and replace it with the whole "skins" column? Hopefully you understood me lol
just a question
can you tell me how to merge ziggys with gygaisland cause i want to play them without the modifications you applied
1. /patch/generated/encounters (If there is this folder, then first take it, but this is not necessary, it will add more variations of pirates)
2. Next, again check folder /patch/generated/ and take the file from there nomadobjecttemplates.fcb nomadobjecttemplates.fcb uncompile it, I do it through the Gibbed.Dunia2.ConvertBinaryObject.exe
3. In the nomadobjecttemplates_converted folder that appears, take the EncounterService.xml File. It is he who is responsible for the chances of the appearance of pirates, the frequency of meetings, and so on, you can take it from Gygaisland and transfer it to another mod.
4. You can just take the file nomadobjecttemplates.fcb from the Gygaisland put it in another mod, I do not guarantee that there will be no conflicts, but you can try.
PS: In folder patch\generated\databases\generic there are 2 more files encounterprefablist.lib and encounterspawnsettings.lib They can also be taken, they also affect pirates and from a variety