Far Cry 2

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demonshadow199

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demonshadow199

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About this mod

An all encompassing Far Cry 2 mod that changes and tweaks all aspects of the game to make Far Cry 2 as immersive as possible. Now merged with Realism + Redux!

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Now merged with REALISM + REDUX

Mod Page Here!


* Weapon Changes
  • Weapons now do damage based on the caliber of the weapon. An AK does more damage than a MP5 for example.
  • Weapons have classes and only share an ammo pool with other weapons with the same caliber. An example of this is now you can no longer get AK ammo from a G3 and vice versa.
  • Weapons have a much more limited ammo capacity making webbing essential. 
  • Weapon switches are no longer instant and an animation now plays when you have to switch between weapons. This makes ammo preservation important.
  • A brand new holster system is now implemented (thanks to boggalog!)
  • Recoil is now much more brutal especially automatic fire in medium to long range engagements making burst fire or single fire optimal.

* Stamina Changes And Player Movement
  • Stamina has been increased significantly however player sprint movement is more of a jog than a full on sprint.
  • Player walking has been slowed down to a more realistic speed.
  • Stamina recovery now happens much slower. Getting to full stamina now takes some time.

* Vehicle Changes
  • Cars now behave much more realistically and take more time to reach full speeds.
  • Interaction with cars is now much slower compared to before.
  • Car weight has been increased making the bounciness of the cars before gone now altogether.

* Player Damage and Injury Response
  • When put into critical health and having to perform a critical heal, The player will now consume pain pills.
  • The player takes much more damage compared to vanilla. Depending on caliber a single round can be enough to put the player in critical health.

* Animation changes
  • Most animations now take longer to perform instead of happening almost instantly. Examples are ladders, healing, etc.

* Navigation
  • Now the player must navigate solely based on the map as the GPS and player position arrow have been removed.
  • Fast travel is also disabled.
  • Outposts now do not respawn instantly and take up to 45 minutes to return after cleared (Thanks to scubrah!)

* Enemy Behavior and equipment Changes
  • Enemy perception has been increased significantly making hiding behind cover a must instead of just going back a far distance if trying to lose enemies.
  • Enemies are now more likely to grenade buildings earlier on in the game and call for assistance earlier on as well.
  • Enemy fov has been increased to a realistic level making them much more aware of their surroundings.
  • Enemies now have much more realistic weapon choices with AKs and basic sub-machine guns being the preferred weapons.

* Hit location Damage
  • In order to deal optimal damage it's best to aim for the upper chest and head while shooting arms and legs decrease overall damage output significantly. This makes aiming much more important.

* Weapon slots
  • Two handed weapons now all share a slot and pistols their own slots. What
    this means is no more RPG as a special and two other high damage outputting weapons like in vanilla.

* Buddy Changes
  • You now no longer magically know when your buddies are down by relying on the pause menu. Now you have to visually look out for your buddies and rely on the blue smoke they drop if they do end up going down.
  • Buddy health has also been decreased to scale with the players. They are no longer bullet sponges and are just as vulnerable as you. 
  • Buddies now have much more realistic weapon choices.

* Graphical improvements
  • Thanks to this mod now being merged with Realism Plus Redux (once again massive thanks to boggalog and BigTinz ) the mod now has all the graphical improvements and upscaled textures you could ask for. 

* Credits
A massive shoutout to boggalog and Bigtinz for allowing me to merge their amazing mod with my tweaks.
A massive shutout goes to Scubrah for implementing functional outposts and the no taxi ride skip.
A massive shoutout to the infamous fusion team for guidance.
Without them this mod would not be possible!