This mod doesn't seem to stop Deathclaw attacks. Raiders and ghoul attacks on the vault, and other random incidents are stopped but I still get deathclaws.
Yeah, the mod doesn't disable the Deathclaws attacks. They start appearing when you reach 60/61 dwellers in normal mode or 35/36 dwellers in survival mode. I haven't tested it yet and I'm not sure but I think you can edit the number of dwellers in the vault with the recent Metanoia's cheat table to avoid Deathclaws attacks.
Edit the settings in the "fsloader_config.json" file. It can be found in (Where ever your game is installed folder, then go to) --> Fallout Shelter\FalloutShelter_Data\Mods\fsloader_config.json
I recently discovered "halbUI for Fallout Shelter" with really interesting UI additions to FS but you both edit the same DLL "Assembly-CSharp.dll", could you (if you're still interested in this project), or someone else, try to figure out how to merge them please ?
I tried to understand how C# Assemblies work by reversing it with dotPeek but I don't know yet how to merge them.
Some other suggestions if someone is interested to work on it: -Auto recall dwellers from Wastelands when they run out of stimpacks, something like when they reach 100 items. -Dwellers Auto-use stimpacks/radaway at a certain threshold in vault and quests like they do in the Wastelands. -Enable/Disable Bottle and Cappy. -Configurable Random Events by type (Accidents/External Attacks) (Enable/Disable - Probability/Frequency - Incident Level - Min Rush/Natural Apparitions) -Fix Deathclaws attacks still appear with "Random Events" disabled. -Fix "Training Config" menu (still working by editing fsloader_config.json)
I wish people would mod games like this in the opposite direction, rather than turning it into a sandbox creative mode, instead giving people different restrictions while still making it fair.
also wish there were more options than "everything happens instantaneously or hours" nobody thinks "what if i just reduce this to a more manageable time" patience is fun in games sometimes!
I downloaded the mod and followed the instruction to unzip it and run FLModInstaller, in the option to select the mods and select the file I selected the "FalloutShelter_Data" folder, soon after it created a new folder called "mods" with everything inside and when I opened the game it doesn't open anymore how do i solve this ?
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Raiders and ghoul attacks on the vault, and other random incidents are stopped but I still get deathclaws.
They start appearing when you reach 60/61 dwellers in normal mode or 35/36 dwellers in survival mode.
I haven't tested it yet and I'm not sure but I think you can edit the number of dwellers in the vault with the recent Metanoia's cheat table to avoid Deathclaws attacks.
Minimum Population for Incidents
Some notes about incidents
This is hardly definitely that it is malware.
I tried to understand how C# Assemblies work by reversing it with dotPeek but I don't know yet how to merge them.
Some other suggestions if someone is interested to work on it:
-Auto recall dwellers from Wastelands when they run out of stimpacks, something like when they reach 100 items.
-Dwellers Auto-use stimpacks/radaway at a certain threshold in vault and quests like they do in the Wastelands.
-Enable/Disable Bottle and Cappy.
-Configurable Random Events by type (Accidents/External Attacks) (Enable/Disable - Probability/Frequency - Incident Level - Min Rush/Natural Apparitions)
-Fix Deathclaws attacks still appear with "Random Events" disabled.
-Fix "Training Config" menu (still working by editing fsloader_config.json)
also wish there were more options than "everything happens instantaneously or hours" nobody thinks "what if i just reduce this to a more manageable time"
patience is fun in games sometimes!
how do i solve this ?