Ah! I wondered why the textures weren't working... Damn, kind of wish i didnt delete all the mods i was gonna use now lol No worries! Take your time with it.
Edit: As of the 9/8/2021 Fallout76 Worlds release, it no longer automatically loads the ESM and INI file like Baka expects. Instead, find (or create) the Fallout76Custom.ini in \Users\...\Documents\My Games\Fallout 76\Fallout76Custom.ini Add (or modify) the following lines: [Archive] sResourceArchive2List = BakaFile - Main.ba2, BakaFile - Textures.ba2 Typically people using BakaFile will not have any other ba2 files here. We are unpacking all of the mods in a data folder and then having BakaFile repack them all in these two combined BakaFile archives.
So, with the above caveat, this is still working for me with Fo76. I just extract the loose files in any ba2 in the order that I want to a data folder under Baka (like "\BakaFileTool\fallout76\data", not under actual fallout install). Manual Data Folder is Enabled. Game selected is fo76 which is set correctly in paths. The latest archive 2 is set correctly in paths (via free creation kit download from Bethesda launcher, fo4 not needed). I click Select Data Folder, and select that data folder above that I maintain under Baka (not under Fallout). Then I click Create Archive, and viola, game moded, works every time. To uninstall to play nw, I delete the Baka files from fallout76 data. No ini file changes needed.
A one click button to delete the baka files would be nice to have. Anyway, thanks for the mod, please don't remove fallout76 support.
Yeah, but it looks the tool has been abandoned. In the meantime I just went back to the old way of using Archive2 itself. Sure, you have to edit the ini manually, but it's faster hen creating your own mods, than having to remove the 76 default folders, run the tool, then go to the output folder, move the BA2, rename the BA2, then go into your INI anyways to match the name change.
It's just easier to load Archive2, add your files, save it, then add the name to the ini.
Next Gen update for Fallout 4 included an update to Creation Kit, which updated archive2. That version of archive2 changes the header, making things like 76, BAE, etc unable to open the archives. You can obtain a old version of archive2, by doing this:
Enter steam://nav/console on a browser window or Run. This will add a console tab in steam, in the bottom input area type: download_depot 1946160 1946162 3951536123944501689
When it is done it will have a line like: Depot download complete : "D:\Games\Steam\steamapps\content\app_1946160\depot_1946162" (977 files, manifest 3951536123944501689)
That path (ex: "My:\Path\Steam\steamapps\content\app_1946160\depot_1946162" ) paste into run, or an explorer address bar. In there go into Tools, should have backdated archive2.
I copied that into my baka directory, and updated my baka path to point to it, now I shouldn't need to worry about it getting updated again. Alternatively you could use a tool like BA2 Archive Version Patcher to patch the archive each time after baka runs..
Hopefully this saves someone some time, I spent abit trying to troubleshoot why my texture mods were loading, and why BAE wasn't showing anything..l.
Thank you, i used to create and modify mods for 76 before, but did a wipe of my drive and returned a year later to the game, after the next gen update to fallout 4 and creation kit, wanted to mod again but the game didn't loaded the mods i packaged with archive2, tried to search for an earlier version of it, but found nothing.
This is exactly what i was looking for very appreciated thank you very much 👍
For all the People complaining it works fine for me. Despite the "No Valid Files Found in Directory" error I've been able to make several of my own functioning replacers for the game. As far as I'm concerned the error doesn't seem to effect the programs ability to pack ba2's at all. If you don't believe me check my page soon, I should have a few replacers of my own up there in a bit.
This mod works flawlessly for me. I also use Mod Organizer 2. put the path of Fo76 and Archive2 from the fallout creation kit (free on steam) and from that folder, go to the archive2 exe in the tool folders enable manual download and put the baka exe as a shortcut on mo2 install a mod that requires this toold and badabing badabang
On Windows 10, I get a message Windows cannot access the specified device, path, or file, claiming I don't have permission. I'm the only user and admin, and the file tool is sitting in a folder on my desktop.
Does this still work? I get a greyed out Create Archive button. Not sure why. Fallout76 path is correct and settings look ok but I do not know what i'm doing so that doesn't help either.. I also can't seem to find a link to the Bethesda CK. Guess i'll keep digging.
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An update to fix this is being worked on.
Damn, kind of wish i didnt delete all the mods i was gonna use now lol
No worries! Take your time with it.
Instead, find (or create) the Fallout76Custom.ini in \Users\...\Documents\My Games\Fallout 76\Fallout76Custom.ini
Add (or modify) the following lines:
[Archive]
Typically people using BakaFile will not have any other ba2 files here. We are unpacking all of the mods in a data folder and then having BakaFile repack them all in these two combined BakaFile archives.sResourceArchive2List = BakaFile - Main.ba2, BakaFile - Textures.ba2
So, with the above caveat, this is still working for me with Fo76. I just extract the loose files in any ba2 in the order that I want to a data folder under Baka (like "\BakaFileTool\fallout76\data", not under actual fallout install). Manual Data Folder is Enabled. Game selected is fo76 which is set correctly in paths. The latest archive 2 is set correctly in paths (via free creation kit download from Bethesda launcher, fo4 not needed). I click Select Data Folder, and select that data folder above that I maintain under Baka (not under Fallout). Then I click Create Archive, and viola, game moded, works every time. To uninstall to play nw, I delete the Baka files from fallout76 data. No ini file changes needed.
A one click button to delete the baka files would be nice to have. Anyway, thanks for the mod, please don't remove fallout76 support.
I followed mokazel's guide and managed to create this so far:
It's my attempt at replacing the players textures with a ghouls
It's just easier to load Archive2, add your files, save it, then add the name to the ini.
You can obtain a old version of archive2, by doing this:
Enter steam://nav/console on a browser window or Run. This will add a console tab in steam, in the bottom input area type:
download_depot 1946160 1946162 3951536123944501689
When it is done it will have a line like:
Depot download complete : "D:\Games\Steam\steamapps\content\app_1946160\depot_1946162" (977 files, manifest 3951536123944501689)
That path (ex: "My:\Path\Steam\steamapps\content\app_1946160\depot_1946162" ) paste into run, or an explorer address bar.
In there go into Tools, should have backdated archive2.
I copied that into my baka directory, and updated my baka path to point to it, now I shouldn't need to worry about it getting updated again.
Alternatively you could use a tool like BA2 Archive Version Patcher to patch the archive each time after baka runs..
Hopefully this saves someone some time, I spent abit trying to troubleshoot why my texture mods were loading, and why BAE wasn't showing anything..l.
This is exactly what i was looking for very appreciated thank you very much 👍
put the path of Fo76 and Archive2 from the fallout creation kit (free on steam) and from that folder, go to the archive2 exe in the tool folders
enable manual download and put the baka exe as a shortcut on mo2
install a mod that requires this toold and badabing badabang