Fallout 76

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Created by

shad0wshayd3

Uploaded by

ShadowShayde

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294 comments

  1. shad0wshayd3
    shad0wshayd3
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    Sticky
    Due to some changes in the way archives and plugins are loaded, BakaFileTool isn't currently working with the Wastelanders update.

    An update to fix this is being worked on.
    1. LonelyMan9779
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      Thanks for working on a fix so soon!
    2. war10c
      war10c
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      Ah! I wondered why the textures weren't working...
      Damn, kind of wish i didnt delete all the mods i was gonna use now lol
      No worries! Take your time with it.
    3. fallout1234512345
      fallout1234512345
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      lmao s#*! aint been updated in 2 years 
    4. mokazel
      mokazel
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      Edit: As of the 9/8/2021 Fallout76 Worlds release, it no longer automatically loads the ESM and INI file like Baka expects.
      Instead, find (or create) the Fallout76Custom.ini in \Users\...\Documents\My Games\Fallout 76\Fallout76Custom.ini
      Add (or modify) the following lines:
      [Archive]
      sResourceArchive2List = BakaFile - Main.ba2, BakaFile - Textures.ba2
      Typically people using BakaFile will not have any other ba2 files here. We are unpacking all of the mods in a data folder and then having BakaFile repack them all in these two combined BakaFile archives.

      So, with the above caveat, this is still working for me with Fo76. I just extract the loose files in any ba2 in the order that I want to a data folder under Baka (like "\BakaFileTool\fallout76\data", not under actual fallout install). Manual Data Folder is Enabled. Game selected is fo76 which is set correctly in paths. The latest archive 2 is set correctly in paths (via free creation kit download from Bethesda launcher, fo4 not needed). I click Select Data Folder, and select that data folder above that I maintain under Baka (not under Fallout). Then I click Create Archive, and viola, game moded, works every time. To uninstall to play nw, I delete the Baka files from fallout76 data. No ini file changes needed.

      A one click button to delete the baka files would be nice to have. Anyway, thanks for the mod, please don't remove fallout76 support.
    5. bmurph101
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      Thank you so much; was incredibly bummed it wasn't working when I booted up my game today. You are a true hero!
    6. usarthur
      usarthur
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      Much appreciated!!
    7. bigcutieelf
      bigcutieelf
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      It doesn't seem this method is working anymore. Shame ;~;
    8. DevSnekRoblox
      DevSnekRoblox
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      bruh
  2. PCh34tyC0desW
    PCh34tyC0desW
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    Junk. Do not install. I can't have improved FO76 maps whatever. Can't find the data folder when selected. Delete.
  3. SpyroZA
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    Does this still work?  I get a greyed out Create Archive button. Not sure why. Fallout76 path is correct and settings look ok but I do not know what i'm doing so that doesn't help either.. I also can't seem to find a link to the Bethesda CK. Guess i'll keep digging.
  4. DevSnekRoblox
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    I'm reporting this, it messed up all my mods and made me HAVE TO REDOWNLOAD THE ENTIRE GAME
  5. DevSnekRoblox
    DevSnekRoblox
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    Don't get it, it ruins your Vortex mods...
  6. masterbbc
    masterbbc
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    00:00] Background Archiver: Archive2: Starting...
    [00:00] Background Archiver: Archive2: Packing...
    [00:00] Background Archiver: Archive2:
    [00:00] Background Archiver: Archive2: Packing...
    [00:00] background archiver: archive2: unhandled exception:
    [00:00] Background Archiver: Archive2: Packing...
    [00:00] Background Archiver: Archive2: System. IO. Filenotfoundexception: the file or assembly 'archive2interop.dll' or one of its dependencies could not be loaded. The specified module cannot be found.
    In archive2 App. AppStartup(Object aSender, StartupEventArgs aArgs)
    In system Windows. Application. OnStartup(StartupEventArgs e)
    ?
    [00:00] Background Archiver: Archive2: Packing...
    [00:00] Background Archiver: Archive2: ? System. Windows. Application.<. ctor>b__ 1_ 0(Object unused)
    In system Windows. Threading. ExceptionWrapper. InternalRealCall(Delegate callback, Object args, Int32 numArgs)
    In system Windows. Threading. ExceptionWrapper. TryCatchWhen(Object source, Delegat
    [00:00] Background Archiver: Archive2: Packing...
    [00:00] Background Archiver: Archive2: e callback, Object args, Int32 numArgs, Delegate catchHandler)
    In system Windows. Threading. DispatcherOperation. InvokeImpl()
    In system Threading. ExecutionContext. RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state,
    [00:00] Background Archiver: Archive2: Packing...
    [00:00] Background Archiver: Archive2: Boolean preserveSyncCtx)
    In system Threading. ExecutionContext. Run(ExecutionContext executionContext, ContextCallback callback, Object state, Boolean preserveSyncCtx)
    In system Threading. ExecutionContext. Run(ExecutionContext executionContext, Cont
    [00:00] Background Archiver: Archive2: Packing...
    [00:00] Background Archiver: Archive2: extCallback callback, Object state)
    In ms.internal CulturePreservingExecutionContext. Run(CulturePreservingExecutionContext executionContext, ContextCallback callback, Object state)
    In system Windows. Threading. DispatcherOperation. Invoke()
    In SY
    [00:00] Background Archiver: Archive2: Packing...
    [00:00] Background Archiver: Archive2: stem. Windows. Threading. Dispatcher. ProcessQueue()
    In system Windows. Threading. Dispatcher. WndProcHook(IntPtr hwnd, Int32 msg, IntPtr wParam, IntPtr lParam, Boolean& handled)
    On ms.win32 HwndWrapper. WndProc(IntPtr hwnd, Int32 msg, IntPtr wParam, IntP
    [00:00] Background Archiver: Archive2: Packing...
    [00:00] Background Archiver: Archive2: tr lParam, Boolean& handled)
    On ms.win32 HwndSubclass. DispatcherCallbackOperation(Object o)
    In system Windows. Threading. ExceptionWrapper. InternalRealCall(Delegate callback, Object args, Int32 numArgs)
    In system Windows. Threading. ExceptionWrapp
    [00:00] Background Archiver: Archive2: Packing...
    [00:00] Background Archiver: Archive2: er. TryCatchWhen(Object source, Delegate callback, Object args, Int32 numArgs, Delegate catchHandler)
    In system Windows. Threading. Dispatcher. LegacyInvokeImpl(DispatcherPriority priority, TimeSpan timeout, Delegate method, Object args, Int32 numArgs)
    [00:00] Background Archiver: Archive2: Packing...
    [00:00] background archiver: archive2: on ms.win32 HwndSubclass. SubclassWndProc(IntPtr hwnd, Int32 msg, IntPtr wParam, IntPtr lParam)
    On ms.win32 UnsafeNativeMethods. DispatchMessage(MSG& msg)
    In system Windows. Threading. Dispatcher. PushFrameImpl(DispatcherFrame frame)
    In system Wi
    [00:00] Background Archiver: Archive2: Packing...
    [00:00] Background Archiver: Archive2: ndows. Application. RunDispatcher(Object ignore)
    In system Windows. Application. RunInternal(Window window)
    In archive2 App. Main()
    [00:01] Background Archiver: Archive2: Packing...
    [00:01] Background Archiver: Archive2: Done.
    [00:02] Background Archiver: Copied BakaFile. esm to Data folder!
    [00:02] Background Archiver: Error: Couldn't copy [ BakaFile - Main.ba2 ] to Data Folder.
    The system cannot find the specified file.

    [00:02] Background Archiver: Error: Couldn't copy [ BakaFile - Textures.ba2 ] to Data Folder.
    The system cannot find the specified file.

    [00:02] Packed files can be found in [ E:\steam\steamapps\common\Fallout76\BakaOutput\Fallout 76 ]
    They can be installed manually, or with a mod manager of your choice.
  7. undeaddemon956
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    Does anyone know how to add the archive2 path to the baka thing? I've never used the creation kit before so idk where it's located to path it to somewhere.
    1. madduma
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      1. Install Fallout 4 (doesn't have to be on the same drive as Fallout 76)
      2. Install Creation Kit through Bethesda.net Launcher (green icon on the bottom left)
      3. When it asks for the path, select Fallout 4 install path (usually in .../Steam/steamapps/common)
      4. Open Creation Kit through Bethesda.net Launcher at least once
      5. After Creation Kit runs its setup, close Creation Kit
      6. Now add the Fallout 4 and Archive 2 paths to BakaFileTool:
      6.1 In “Paths”, click “Select Fallout 4 Path” and navigate to / select folder
      6.2 In “Paths”, click “Select Archive2” and navigate to / select Archive2.exe (should be in .../Fallout 4/Tools/Archive2)
      7. In Baka "Settings", check “Use Archive2 for Fallout 76” (required for proper textures)
    2. simagination
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      Thanks a ton!
    3. Diavelin
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      I don't have fallout 4. How can I do that?
    4. notHunky
      notHunky
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      @Diavelin
      I don't know if you need to have Fallout 4 installed, but the creation kit for it is free on steam.
  8. Bidencalypse
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    Wahou, so that stuff is able to import fallout 4 bodies and outfits to Fallout 76?

    I'll be able to play with custom body and Vtaw clothing? O_O
    1. shad0wshayd3
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      No
    2. JohnEngels
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      Wat do you mean, sure he can, bones are same name, he'll just have to do the extremely laborious process of transforming all the spec textures into _r and _i files.  And since we have no CK, he'll have to replace obtainable in game clothing with the f04 outfits, and even then if the 76 biped slots dont include hands the seams will be real rough :O
  9. turky120
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    how to setup with microsoft fallout 76?
  10. MilkEggs
    MilkEggs
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    Is this mod abandoned?
    1. shad0wshayd3
      shad0wshayd3
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      Yeah kind of. It works as an archival tool just fine, but Fallout 76 modding kind of went a different direction with people just releasing ba2 files and editing their main/custom ini to include them- which is a lot easier than what BFT was doing. I've been thinking about dropping the stuff specific to 76 and reworking the tool into a more general (Baka) Archive Tool, but have been prioritizing other mod projects in the meantime.
    2. ZyaW
      ZyaW
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      I tried these tools and was like okay this isn't working and adding the ba2 to the archive list worked fine almost without issue and fallout 76 was the first game I modded successfully but I deleted it and now don't want to add all the names back to the archive list as i feel it would be tedious. And modding other fallout games doesn't work very well for me for some reason :( 
  11. occean2351
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    not sure if your going to see this but was wondering do i need to have fallout 4 in order for this to work