This page was last updated on 03 March 2022, 3:45AM
Changelogs
Version 0.5
Added all new textures from time of last update to Season 8.
Removed \Actor\Character textures. These contained mostly skin textures for humans and non-feral ghouls. This is to prevent conflicts with other mods.
Removed Ore textures to prevent conflicts with glowing Ores mods.
Version 0.4
Removed Keypad maps from the mod. These were alpha-maps of negligible size that are beyond the scope of the mod to change and were included by accident.
Removed \AnimObjects folder. This folder contained some Map and PipBoy normal maps which for fidelity reasons I've chosen to remove; the performance gain was minimal and they made some edges unnaturally sharp.
Scaled down Cloud textures inside \Sky folder, these were needlessly big for a texture that's intentionally blurry.
Version 0.3
Added the rest of the grass diffuse and normals, further scaled all of them down.
Added more prop/junk diffuse and normals, scaled them down.
Removed PhotoMode, PipBoy and Magazine textures. The player will want to admire these, it's important they retain full detail and they're not that heavy anyway.
Version 0.2
Removed all Lightmaps from the mod. This is a temporary fix whilst I dial in fixes for the broken lightmaps in the last version. Good news is performance should be slightly better due to lack of botched lightmaps.