Updated to 0.1.1, Fixed glitched audio if multiple players use legacy explosive weapons at SBQ/ACP events.
Updated to 0.1.0, sounds use more variety now with 2 options: 50% lowered audio and 75% lowered audio as i found explosives to be too loud, feedback is appreciated and i hope you enjoy the mod.
(Still working on that video preview, can't seem to get my PC to capture game footage let alone upload to YT, If you are able to record and upload a video preview to help out i would greatly appreciate it)
Finally, I can just give a mid finger to those kiddos who use legacy explosive in every single f event, good job. I hope you can come up with more sound effects in the future.
Looks great! Im having an issue, when I install the mod and activate it, it doesnt seem to do anything? Im running SFE and Perk Loadout Manager (which seem to work). Ive tried turning the mod on/off but it doesnt seem to make a difference. I also tried downloading and using the 50%, and installing manually/mod manager but Im having the same issue? Thanks!
Did you also reduce the loudness of the BoomSplashes! when the explosive bullets hit water(no matter how shallow it is);Yep, I do know that mod makers can't change the in-game areas where that it happens, not till maybe later this year anyhow.)
The downloaded .ba2 file is missing a letter in its filename. This is in the 50% sound lv file at least. That, or the info in the description has an extra s letter for the .ini modification.
Nice, I've been thinking of replacing the explosive sounds myself but I am having trouble getting custom sounds to play instead of just silencing vanilla sounds. This even happens when I simply replace a vanilla sound with another one from the game itself. I suggest adding a preview video on the mod page since you have more than one sound replacement option.
ThanksNovocaine69. [ ENDORSED] Please consider also to lower the BoomSplashes when the bullet explosions hit water.(no matter how shallow it is;Yep,I know mod makers can't change the in-game areas that anything happens in, not until plug-in level mod support becomes a reality for76 maybe by the end of this year, start of next.
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Updated to 0.1.0, sounds use more variety now with 2 options: 50% lowered audio and 75% lowered audio as i found explosives to be too loud, feedback is appreciated and i hope you enjoy the mod.
(Still working on that video preview, can't seem to get my PC to capture game footage let alone upload to YT, If you are able to record and upload a video preview to help out i would greatly appreciate it)
Video Preview thanks to nmars96!Video Preview #2 thanks to ZOMGH4X!
I hope you can come up with more sound effects in the future.
...using legacy explosive energy weapons.
hit water ( no matter how shallow it is
change the in-game areas where that it happens, not till maybe later this year
anyhow.
That, or the info in the description has an extra s letter for the .ini modification.
ExplosiveBulletsSoundsReplacer.ba2
https://www.youtube.com/watch?v=QFc4ukcySq0
HD version is still processing but should be done very soon.
love the sound replacement, thank you!
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Please consider also to lower the Boom
hit water. ( no matter how shallow it is
the in-game areas that anything happens in
becomes a reality for 76 maybe by the end of this year, start of next.
Reflectively