ThanksRS-Finch. [ ENDORSED] ...So then,for those lost in the heat of battle (or in multiple Schochbeast's noxious fart trails ), plus are not familiar with the area,and do not remember the spot their character died, that person will have to search all around that area of the map heading from where they respawned to, to recover their precious"player loot-drop thingy"stuff? I feel that a fine-tuned edit of the swf data for that marker would really "hit the spot".
HolyCrêpe()RS-Finch,Allons-y! (pronounced "ah-lo(n)-zee",asoneofmyfavoriteDoctorWho'softensaid; ...it's a bit like saying,"Let's go, Daddy-o.") I love Dr. who,and you are one of the peoplewho brought Dr.whoto the Fallout game-world dimension!..Click to see itThank youRS-Finch.
By the way, did you talk with or share advice with the maker of the F4 version?
When a much stronger,"plug-in level" of mod creation is available in one or more of the Shelter instanced spaces,and later - I hope (to some degree) in Private worlds,are you considering working on a F76 reboot of that TTW - Fallout Who - The Last Child of Gallifrey?
I for one would donate to you as while you released "works in progress".
demeggy is the guy who made the original fallout 3 version im a member in his discord https://discord.gg/7bSmtTZC, theres people in there right now working an all new dr who stuff, i did both versions of the dr who mod but for some reason the second one wasnt allowed on coz of copywrite issues eventho i credited demeggy i didnt ask for his permission
i dont understand why the marker leading to your loot is missing, as far as im aware this is a yellow marker? and it's in a completely different folder, any help with this i'll gladly give credit
BorderXer wrote: ThanksRS-Finch. [ ENDORSED] ...So then,for those lost in the heat of battle (or in multiple Schochbeast's noxious fart trails ), plus are not familiar with the area,and do not remember the spot their character died, that person will have to search all around that area of the map heading from where they respawned to, to recover their precious"player loot-drop thingy"stuff? I feel that a fine-tuned edit of the swf data for that marker would really "hit the spot".
HolyCrêpe()RS-Finch,Allons-y! (pronounced "ah-lo(n)-zee",asoneofmyfavoriteDoctorWho'softensaid; ...it's a bit like saying,"Let's go, Daddy-o.") I love Dr. who,and you are one of the peoplewho brought Dr.whoto the Fallout game-world dimension!..Click to see itThank youRS-Finch.
By the way, did you talk with or share advice with the maker of the F4 version?
When a much stronger,"plug-in level" of mod creation is available in one or more of the Shelter instanced spaces,and later - I hope (to some degree) in Private worlds,are you considering working on a F76 reboot of that TTW - Fallout Who - The Last Child of Gallifrey? I for one would donate to you as while you released "works in progress".
McDyeOReddy wrote: This shouldn't remove the compass marker leading you to your loot.
For the rest: What??
finch69 wrote: i'll get right on that
finch69 wrote: demeggy is the guy who made the original fallout 3 version im a member in his discord https://discord.gg/7bSmtTZC, theres people in there right now working an all new dr who stuff, i did both versions of the dr who mod but for some reason the second one wasnt allowed on coz of copywrite issues eventho i credited demeggy i didnt ask for his permission
finch69 wrote: i dont understand why the marker leading to your loot is missing, as far as im aware this is a yellow marker? and it's in a completely different folder, any help with this i'll gladly give credit
You typed:"there's people in there right now working on all new Doctor Who stuff"... I'm sooo looking forward to that, especially with upcoming Plug-In level mod compatibility.
The compass marker is there... I just meant that I wish the "on-map" marker was reduced in size, was clear on the inside, and that the black drawn skull & crossbones was thinner. I also agree with thatZOMGH4X in wishing it didn't dominate & "come to front" when moused-over.
Nice mod, though I wish it only removed the ability to 'select' the skull and crossbones icon rather than remove the icon entirely. That way you would still have a marker that shows you where you last died but still be able to select icons that are being blocked by it.
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...So then, for those lost in the heat of battle ( or in multiple Schochbeast's noxious fart trails
plus are not familiar with the area, and do not remember the spot their character died,
that person will have to search all around that area of the map heading from where they
respawned to, to recover their precious
I feel that a fine-tuned edit of the swf data for that marker would really "hit the spot".
Holy Crêpe (
( pronounced "ah-lo (n) -zee", as one of my favorite Doctor Who's often said ;
... it's a bit like saying, "Let's go, Daddy-o." )
I love Dr. who, and you are one of the people who brought Dr. who to the
Fallout game-world dimension !.. Click to see it Thank you RS-Finch.
By the way, did you talk with or share advice with the maker of the F4 version ?
When a much stronger, "plug-in level" of mod creation is available in one or more
of the Shelter instanced spaces, and later - I hope ( to some degree ) in
Private worlds, are you considering working on a F76 reboot of that
TTW - Fallout Who - The Last Child of Gallifrey ?
I for one would donate to you as while you released "works in progress".
For the rest: What??
You typed : " there's people in there right now working on all new Doctor Who stuff "...
The compass marker is there... I just meant that I wish the "on-map" marker was reduced
in size, was clear on the inside, and that the black drawn skull & crossbones was thinner.
I also agree with that ZOMGH4X in wishing it didn't dominate & "come to front" when moused-over.