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Rigell

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Rigell

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6 comments

  1. Shawarpers
    Shawarpers
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    • 0 kudos
    How do you transfer the textures to the game? If there is a video, can you send a link I want to do it too. Please help me.
    1. Rigell
      Rigell
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      • 208 kudos
      Please PM me with more with more specifics on what exactly you need to do, I'll gladly answer your questions.
  2. BorderXer
    BorderXer
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    • 40 kudos
    Could please make a light tone "burl oak" re-tex.

    duck-duck-go:images burl oak
    https://duckduckgo.com/?q=burl+oak&t=ffcm&iar=images&iax=images&ia=images

    duck-duck-go:images burl oak furniture
    https://duckduckgo.com/?q=burl+oak+furniture&t=ffcm&iar=images&iax=images&ia=images

    A somewhat lighter colored texture will provide a better background for
    generally darker objects being displayed.

    Could you please consider making an 3% opaque and 10% opaque anti-fatigue
    mat (and the mat that has the bent corner)
    This would be for those of us experimenting with various was of doing one or more
    objects sunk inside of another with the build-mode technique :
    "on un-even ground,
    stack,
    select bottom object,
    place,
    repeat" ... ( ...then keep trying till it works )
    1. Rigell
      Rigell
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      I'll take your suggestions in consideration for future releases! I'll try to find a texture for that but if there won't be something similar to burl oak, I'll consider just bleaching the current texture used I guess.

      About the mats: do you mean you need me to make them almost transparent? I think I can try doing that but I haven't had much experience with transparency effects yet.
    2. BorderXer
      BorderXer
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      Almost transparent for the anti-fatigue mat, and the mat that looks like the
      welcome mat, without the welcome, that has a corner that is folded over.
      Maybe pick a third little mat as an optional DL for the same transparency.
      This way, when I use those mats to move certain objects onto ground
      surfaces that transmit their dirt layer (maybe even includes a mesh) and
      AVOID that dirt layer jumping up into the placed object (the dirt layer jumps
      up into the mat instead, I think)
      There are many other reasons why I will move an object by first placing
      it onto a mat then moving the mat.
      Thanks for giving this a try, I hope your research will benefit you.
      I will ask my youngest adolescent son who is a Bethesda & other game
      mod maker (object, mesh, and texture maker) if he can be of help.
    3. Rigell
      Rigell
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      Thanks for clarification!
      I'll see if I can squeeze that little research in my schedule, 'cause I already got a whole lot of other ideas I wanted to finish with first.