Hope you won't mind me asking a question that's not about your mod!
Do you know if there is a "master list" that shows the "real" name of the object in the different nif files?
I want to make a mod that swaps different nif files, and I was wondering if I could find the name of the files somewhere before trying to extract a lot of files.
Well, you can parse the seventysix.esm with fo76edit, for instance. There you'll find all the formIDs, names of the objects and references to the nifs in question.
Something is wrong with the texture of the glass, it turns black or completely invisible, I am not sure if it is the game, I tried to uninstall cleaner glass and metal to see if somehow the clean glass affect this mod but no dice, I ask in steam forums if anyone else is experiencing this just to be sure it, not game just breaking itself but no replies EDIT: you have the screenshot that I am experiencing, the copper chemist table where the glass turn invisible, not just for the copper table but also the cleaner L table, sometimes it turns black as well
Well, this in fact is the game bugging out with transparent surfaces, this mod doesn't do anything to the glass texture, so you won't find the root of the problem here. When in photomode, transparent parts tend to glitch a lot (turn partially blurry or completely disappear, this is the game engine's bug sice beta) if you change DoF to anything other than "off".
I'm over the moon about your return toFallout76modding.
Please consider a variant of the chemistry station where the fittings are mostly brass and the pipes are copper, or a mix of some copper and some stainless steel.
The look of your current texture, although warm and pleasing to the eye, is to me too uniform and detracts from realism. (but I still mean for you to keep your "shiny and new" with the added variant, if you do create one)
Thanks also for including links to your other mods (and some you've made along with your sister Arianna Watson): ·
Glad you're happy with my new mods! -)) Thanks for your suggestion, I was thinking about making it a lil' bit more detailed with adding some accents too.
Hi! First of all, this part is redundant (ever since the second half of 2019 iirc): SResourceArchiveList2 = SeventySix - Animations.ba2 SResourceArchiveList2 = SeventySix - EnlightenInteriors.ba2 SResourceArchiveList2 = SeventySix - GeneratedTextures.ba2 SResourceArchiveList2 = SeventySix - EnlightenExteriors01.ba2 SResourceArchiveList2 = SeventySix - EnlightenExteriors02.ba2 SResourceArchiveList2 = SeventySix - 00UpdateMain.ba2 SResourceArchiveList2 = SeventySix - 00UpdateStream.ba2 SResourceArchiveList2 = SeventySix - 00UpdateTextures.ba2
Next, it'd be better to list the .ba2 files in one string separated by a comma like this: sResourceArchive2List = UHDmap.ba2, WaterHD.ba2, BetterInventory.ba2, Glow.ba2, ...
Try to put them all in one string this way and see if it works. Also, as you can see from my mod's description, you need to put it in another string: sResourceIndexFileList = chm.ba2
While it should definitely work being within sresourcearchive2list string, you can follow the installation instructions and add it to sResourceIndexFileList - this way it'll work most definitely.
15 comments
Do you know if there is a "master list" that shows the "real" name of the object in the different nif files?
I want to make a mod that swaps different nif files, and I was wondering if I could find the name of the files somewhere before trying to extract a lot of files.
Thanks!
EDIT: you have the screenshot that I am experiencing, the copper chemist table where the glass turn invisible, not just for the copper table but also the cleaner L table, sometimes it turns black as well
I'm over the moon about your return to Fallout 76 modding.
Please consider a variant of the chemistry station where the fittings are mostly brass and
the pipes are copper, or a mix of some copper and some stainless steel.
The look of your current texture, although warm and pleasing to the eye, is to me too
uniform and detracts from realism. ( but I still mean for you to keep your "shiny and new"
with the added variant, if you do create one )
Thanks also for including links to your other mods
( and some you've made along with your sister Arianna Watson ) :
·
Revamped Frames and Paintings
·
HD Posters and Poster Frames
·
All Things Metal (Lamp posts, stairs, walls)
·
Clean Dark Metal and Glass
·
Camp Modifications Enhanced
·
Fancier Fancy Bar Set and Nukashine Barrels
·
Fancier Fancy Furniture
·
Fancier Fancy Bed
·
Clean Appliances Bundle
·
Clean Undamaged Modern Fireplace
·
Shiny Nukashine Wallpaper
·
Nuka Girl Cutouts HD
·
Vending Machines Revamped
·
Grey Metal Tinker's workbench
·
Power Armor Stations Recolored
·
Undamaged Roofs
·
Dark Brown Wood Laminate
·
Nuka Machine and Door Clean Retexture
·
B.W.V. - Better Wallpaper Variety·
R e f l e c t i v e l y
Thanks for your suggestion, I was thinking about making it a lil' bit more detailed with adding some accents too.
my .ini
[Archive]
SResourceArchiveList2 = SeventySix - Animations.ba2
SResourceArchiveList2 = SeventySix - EnlightenInteriors.ba2
SResourceArchiveList2 = SeventySix - GeneratedTextures.ba2
SResourceArchiveList2 = SeventySix - EnlightenExteriors01.ba2
SResourceArchiveList2 = SeventySix - EnlightenExteriors02.ba2
SResourceArchiveList2 = SeventySix - 00UpdateMain.ba2
SResourceArchiveList2 = SeventySix - 00UpdateStream.ba2
SResourceArchiveList2 = SeventySix - 00UpdateTextures.ba2
sResourceArchive2List = UHDmap.ba2
sResourceArchive2List = WaterHD.ba2
sResourceArchive2List = BetterInventory.ba2
sResourceArchive2List = Glow.ba2
sResourceArchive2List = ImprovedHealthBars.ba2
sResourceArchive2List = Glowing Ammo - Green.ba2
sResourceArchive2List = Glowing Cap Stashes - Green.ba2
sResourceArchive2List = Glowing Holotape - Blue.ba2
sResourceArchive2List = Glowing Nukacola - Red.ba2
sResourceArchive2List = Glowing Magazines - Orange.ba2
sResourceArchive2List = Glowing Bobbleheads - Purple.ba2
sResourceArchive2List = Glowing Aid - Yellow.ba2
sResourceArchive2List = EventNotifications.ba2
sResourceArchive2List = plant_glow.ba2
sResourceArchive2List = chm.ba2
sResourceArchive2List = afr.ba2
sResourceArchive2List = stairs.ba2
sResourceArchive2List = vending.ba2
sResourceArchive2List = tinkers.ba2
sResourceArchive2List = PAStBase.ba2
sResourceArchive2List = DarkBrownLaminate.ba2
sResourceArchive2List = HDPosters.ba2
SResourceArchiveList2 = SeventySix - EnlightenInteriors.ba2
SResourceArchiveList2 = SeventySix - GeneratedTextures.ba2
SResourceArchiveList2 = SeventySix - EnlightenExteriors01.ba2
SResourceArchiveList2 = SeventySix - EnlightenExteriors02.ba2
SResourceArchiveList2 = SeventySix - 00UpdateMain.ba2
SResourceArchiveList2 = SeventySix - 00UpdateStream.ba2
SResourceArchiveList2 = SeventySix - 00UpdateTextures.ba2
Next, it'd be better to list the .ba2 files in one string separated by a comma like this:
sResourceArchive2List = UHDmap.ba2, WaterHD.ba2, BetterInventory.ba2, Glow.ba2, ...
Try to put them all in one string this way and see if it works.
Also, as you can see from my mod's description, you need to put it in another string:
sResourceIndexFileList = chm.ba2
While it should definitely work being within sresourcearchive2list string, you can follow the installation instructions and add it to sResourceIndexFileList - this way it'll work most definitely.